You thought we were dead.
But we were not dead.
We were making game.
For more info, visit our website
Angels Fall First is a combined arms FPS game set in a rich science fiction universe, focusing on tactical gameplay and objective-based scenarios with a high degree of replayability.
Command a battleship, become a fighter pilot, face the enemy in close combat while boarding their vessels, all in one seamless environment. Or take the battle to the ground, storming the planets with a variety of vehicles and weapons.
AFF features an elaborate flight model inspired by classic spacesim games, but also fully operational capital ships and space stations with playable interiors which can be boarded or destroyed from the inside. All the ships are pilotable, their turrets can be manned and internal systems repaired if necessary, teamwork is essential to keeping your capital ships alive.
Both the infantry and vehicle combat mechanics are also designed as a mix of modern elements (customization, loadouts, persistence) and gameplay from classic shooters (frantic, fast-paced firefights but heavily affected by squad management, planning and using level layout to your advantage).
All scenarios can be played both offline and online identically, supporting up to 60 players, or bots filling in for players if required. In addition to that, a commander mode lets the tactically-talented players take the responsibility of leading their teams.
AFF is being developed by an independent, self-financed team. We work on it in our spare time, trying to accomplish an FPS and space-combat integration unheard of before.
Hey there AFF Community!
As 2015 is drawing to a close we'd like to thank all of you for participating in the awesome experience AFF has been so far! We are still overwhelmed by the warm reception we've received, despite the game clearly having numerous problems on launch.
Having released 6 pretty hefty patches we feel like we have addressed a lot of the critical issues. The game is much more stable now, performs better and some of the silly mistakes (like the tutorial being broken) are gone. 7th patch is right around the corner fixing a lot of collision bugs, ships de-syncing online, turret aim being off and more.
However, we are very aware of the remaining problems:
The UI is getting a total makeover - we're currently preparing a completely custom back end to speed up the creation of the new HUD and menus - a new system that lets us assemble the UI directly inside the game.
The servers are often seen as empty. We are not particularly worried about that at the moment, but we have some ideas on how best to address this.
We believe a big part of the problem is that people are going into the server browser (and we see in the Steamworks back end there's a couple dozen people just hanging out and not going online), seeing low player counts and assuming they are not gonna have a good game. So they don't join and as a consequence the player counts never increase. A self-fulfilling prophecy!
One solution is to just promote the game more intensively. Whilst this could remedy the issue in the short-term we're holding back for now as we want to avoid the post-release situation repeating itself. We don't want new players to bounce off the remaining technical issues with the game. A more involved marketing campaign will come in time - closer to when the game has fewer bugs and is about to leave Early Access.
NEW STUFF!
Okay, we've been talking a lot about problems and fixes, but what about new things coming in 2016? We don't have exact deadlines on those things yet but here's some upcoming content tease:
Maps - So many maps in the pipeline! Here's a few nearing completion to whet your appetite:
NB3345 - Space Territories
Green and dusty nebula mining outpost. Watch out for that battleship...
Mazikeen - Space Territories
A ton of hexy platforms for complicated space fights...
Mirnoide - Space Incursion
Raid a pair of contrasting hydroponic habitat stations, one desert, one lava!
Fortress - Territories
Territories with tanks and castles! A new layout and a different mood for this familiar map.
YinTaoShan - Territories
Free for all with all vehicles by the light of the silvery moons. It gets dark in the pink mountains!
...and lastly, a wild mech appears...
Last but not least we are currently having a 25% discount during the current steam sale!
Thanks again for your support with AFF!
ONWARDS AND UPWARDS!
Time for another update, this month we bring many bugfixes and stats saving when playing a singleplayer match!
Angels Fall First - the fly-everything-shoot-everything scifi combined arms FPS game is finally ready for release!
Angels Fall First Greenlight page is now live ! Please check it out and vote.
Dev progress, business progress, exploding spaceships! Yes we're still alive and thundering along.
Holy crap this game is amazing! How is it that nobody's heard about this?! You should get Markiplier, jacksepticeye, Cartoonz and H20 Delirious to check your game out.
Merry christmas and thank you for the amazing info update.
This looks so gorgeous. I have to wait until next month before I can buy it. (Retired on a fixed income...sigh). i cannot wait until I can buy it and play when it suits me. It's unique and best of all, it makes the player think. :)
Cant wait till all the servers are up and running, waited along time for this!
long way from make something unreal. good luck with the project.
I remember that... very impressive
Stumbled across this game and simply am blown away by what I am seeing/reading...amazing work.
Looked up the AFF page today, and boy, am I glad I did. . . Apparently I missed the whole greenlight campaign on it... Anyway, can't wait to finally get your game... Actually scratch that, I've been waiting half a decade since the UDK AFF:Planetstorm release, so I won't tell you to hurry up. I am just glad that I noticed it before it was released, so I can now get noticed when your game hits EA / Full release.
Keep doing what you're doing, I'll wait as long as you need to make this game happen.
I wonder if I could make a Huginn in Space Engineers. They did finally add rounded parts.
Guess I should start with something smaller.
If you manage to do that, be sure to show us the screenshots!:)