3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?
Thanks to feedback from the artist @ Swawa3d.com, 3089 got some usability improvements. Take a look at how the item descriptions look now:
Things are much better organized & aligned, making it much easier to read. A "damage per second" value has been added to weapons, which should make comparisons easier. Finally, the box will follow the mouse cursor, and not always be centered on the screen.
I've also "capped" the size of the user interface, so players with high resolution displays won't see the interface stretched across the screen.
The other change you may notice is an option for "Jump Control" in the input configuration section. This will allow you to hold down the jump key to control the height of your jump. This option defaults to "off", which was the behavior before this update. Read about the rest of the updates here: 3089game.wordpress.com
Preparing for an early January release on Steam! I'm also gathering Steam keys to send to current owners, just as I did with 3079.
OK, back to work!
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Mar 4 2014, 4:42pm
@Kraudi2k I will have an answer for you (and everyone else) within the next few months ;-)
Mar 4 2014, 3:16pm
@LegendaryNeuro do you have any interface suggestions?
Mar 4 2014, 2:57pm
Snap-to-grid building implemented in 3089 for the next update :-) Other goodies coming!
Mar 4 2014, 2:53pm
@Raven67854 Ubuntu 13.10
Mar 1 2014, 11:17am
Mar 1 2014, 11:17am
@Raven67854 I use the SDK in Linux and it is pretty stable. I may have a lockup once or twice a week, but it hasn't been an issue for me
Feb 28 2014, 10:19pm
OK, 3089 v1.2.2 is rolling out on Steam, BMT Micro & @IndieGameStand -- includes bug fixes from v1.2.1 along with the goodies!
Feb 27 2014, 1:16pm