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After unending war with metastreumonic Force, the powerful organisation Secreta Secretorum that you belong to is finally ready to undermine the head-strong federation, despite an intense struggle for power.

A dark and mysterious universe (inspired by Blade Runner, Ghost in the shell and Warhammer 40K) for hours of original gameplay thanks to 10 physical and psychic skills, 14 cybernetic and upgradable implants, along with an integrated R&D system, all serving a delicate scenario where conspiracy, horror and treason rule. Based on the RPG "AVA", developped by Streum On Studio in 1998.

Solo and multiplayer (LAN + ONLINE).

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3 comments by StreumOnStudio on Apr 30th, 2013

The E.Y.E: Blood Games expansion is released! It includes the PVP, 4 new solo/coop levels and fixes to the game. You can also watch the brand new gameplay video released with the update. Watch on Youtube or Download.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies! You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points. You get points when you kill an enemy and also, when you are the survivor of the round.You are free to use one of your existing Avatar, including one from the solo. Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition. In this mode, Jians confront Culters for the artifact control. To do that you need to: Take the artifact and carry it to the enemy area.
 If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions. Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:

  • Carrying the artifact to the enemy area.
  • Killing an enemy.
  • Hacking special interfaces.

At the beginning of the game, choose your team and character class.

Changelog:

Additions:

  • Added: 2 new multiplayers game modes: Battle Royal and Team Artifact with 6 new maps.
  • Added: 4 new custom secondary and coop missions maps: cm_cu_street, cm_cu_sewer, cm_cu_marsarena and cm_cu_arcturus.
  • Added: Leaderboards and stats for Battle Royal and Team Artifact.
  • Added: Effects on the X2 aiming magnifiers.
  • Added: Option to hide the crosshair.
  • Added: Possibility to answer with the keyboard during dialogues.
  • Added: Legs damages could slow the player up to 50% of its initial speed.
  • Added: Maintenance consumes Stamina.
  • Added: Icons showing which weapon has been used by a player to kill another one.
  • Added: Avatars saves are stored in "my documents" folder. Old saves are moved there.

Modifications:

  • Updated: FPS optimization while shooting.
  • Updated: Improvement of the hacking AI.
  • Updated: Players animations reworked.
  • Updated: Textures of the aiming interfaces reworked.
  • Updated: Adjustment of some textures.
  • Updated: Balancing of the lean system.
  • Updated: Modification of the players' ragdolls parameters.
  • Updated: Icons displayed in the armory reworked.
  • Updated: Using a Psi power deactivates the Cloak and uses more Stamina.
  • Updated: Balancing of the amount of XP won with some Psi powers.
  • Updated: Improvement of the parry system with melee weapons: a player parried couldn't attack for a brief delay.
  • Updated: Improvement of the melee weapon collision system.
  • Updated: Particles visual effects removed when charging for a power attack.
  • Updated: Maximum speed for the sprint increased up to twice.
  • Updated: More important decrease of the Stamina while parrying.
  • Updated: Backstab always kills in one shot.
  • Updated: Probability to get the Detective achievement increased.
  • Updated: Repositioning and visual improvement of the interface displayed at the player's dead.
  • Updated: Deus Ex can't be killed anymore by Dragon Breath or Invocation powers.

Bug fixes:

  • Fixed: Potential crash while hacking.
  • Fixed: Dedicated server didn't run the map chosen during the setup.
  • Fixed: Incorrect physbox on a case model.
  • Fixed: Illumination position on a gargoyle statue model.
  • Fixed: Blood spraying removed in case of a successful parry.
  • Fixed: Incorrect tiling of some textures.
  • Fixed: Issue with physical objects if taken by a player while another already holds it.
  • Fixed: Sound script error for the Carnophage.
  • Fixed: Error messages due to some particles.
  • Fixed: Backstab message was displayed if Dragon Breath is used in the back of the target.
  • Fixed: Changing firemode when equipped with melee weapons could prevent from attacking.
  • Fixed: Issue on the first person view when a player was joining a game since another one was using the armory.
  • Fixed: Availability to abusively use some actions through the keyboard shortcuts.
  • Fixed: Players could be stuck in armory.
  • Fixed: Availability to use some actions while the avatar creation interface was displayed.
  • Fixed: Backstab message was displayed when attacking an allied even with friendly fire turned to 0.
  • Fixed: Deletion on unused files.
  • Fixed: Sound of the sentry could be looped in some circumstances.
  • Fixed: Player could be equipped with more weapons than it should.
  • Fixed: The chat windows could stay displayed after a change level.
  • Fixed: The Kraak attacks always pushed the player in the same direction.
  • Fixed: "my legs are ok" message wasn't displayed if healed with medkit.
  • Fixed: Some kind of ammunitions weren't dropped by NPCs.
  • Fixed: "Toggle HUD" action was preventing from switching weapon.
  • Fixed: Flashlight couldn't be switched off while the player was cloaked.
  • Fixed: Animation bug while jumping with a grenade.
  • Fixed: Various typos in texts.
  • Fixed: During a connection, the message "you are on Team spectator" could be displayed.
  • Fixed: Throwing an object while running could cause the weapon to fire.
  • Fixed: Availability to attack when sprinting during maintenance.
  • Fixed: Bug related to the push on a ladder.
  • Fixed: The hack interface displayed "me" instead of the player?s name actually hacked.
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Fisheye Remover

Fisheye Remover

May 13, 2012 HUDs 3 comments

Removes the blur effect from both high and low level zoom for scoped weapons. (THIS MOD IS OBSOLETE AS OF v1.3)

Remove Reindeer

Remove Reindeer

May 13, 2012 Skin Pack 3 comments

Replaces the Reindeer creature from the Christmas Patch with the Perigrum Forma. (THIS MOD IS OBSOLETE AS OF v1.3)

No Hack Sounds

No Hack Sounds

Aug 14, 2011 Players Audio 1 comment

This negates the hacking sounds, thus making it completely silent.

Post comment Comments  (0 - 10 of 314)
Guest
Guest Dec 30 2012, 10:29am says:

Man, every time I play this I wish it'd take some ideas from Deus Ex: HR...
On the other hand, I have trouble enjoying DXHR after playing this game.

Also, are there any custom maps at all for the game right now?

+3 votes     reply to comment
JACKTE
JACKTE Aug 28 2012, 8:10am says:

wish i had read all the comments before buying it :(

+1 vote     reply to comment
klay541
klay541 Aug 21 2012, 5:29am says:

1. Fix the missons, I can't complete the mission where I will have to talk to someone in a bar on the second map.
2. Changing levels, I couldn't get past the first damn level without crashing to do it all over again.
3. Guns, oh man the guns are terrible you have a large space on the gun selection but only 3 guns in each tab.
4. Aiming, when I aim using one of the assault weapons the sight of it gets bright preventing me from seeing.
5. Sniper rifle, pathetic. simply pathetic, why is there fish eye on a scope? I can't see half the time when using it.

It's a good game overall, I like the hacking. That is all I can say.

+2 votes     reply to comment
56er
56er Aug 17 2012, 2:09pm says:

What this game needs to be "complete"

1. SDK - self explainning why
2. More weapons and different ammo types - A secret assasin guild with 3 different AR in stock. Yeah...
3. Inventory space releated to armor typ. the heavier armor, the more slots you got
4. You can still move up latters crouched, what brings you more energie back.
5. Better dialogs - They often seem to be somewhat retarded.
6. Better mission info system
7. Redesign of enemy ai - We don't need endless waves of enemies to hunt the player down; We need less hostilies but they have to be smarter.

+2 votes     reply to comment
Mambridge
Mambridge Jun 13 2013, 12:38pm replied:

The game includes a fgd. Which is what you need to make maps.

+1 vote     reply to comment
Skylarkoverthesunset
Skylarkoverthesunset Sep 27 2012, 5:09am replied:

Yeah, I share some of your sentiments there.

I would like to see respawns reduced greatly, or at least the option to turn it down further than what's available in the game.

And as you say, better dialog and mission clarity.

Game still has plenty of potential. I'd love to see more levels like the one with the green hue, but different colours. Never seen anything quite like that. :)

+2 votes     reply to comment
pmkr0
pmkr0 Jul 20 2012, 9:26pm says:

think of a better improved version and put it on kickstarter

+1 vote     reply to comment
MARiN3
MARiN3 Jul 20 2012, 9:11am says:

hello, i just bought this game, is there any way to play it in german language ?
I found a "Patch" but can i be banned for using it ?
Is there an official or save way to play it translated into german ?

+2 votes     reply to comment
ZratskDX95
ZratskDX95 Jul 9 2012, 3:03pm says:

Hey, does anyone know if they're planning on some huge patches soon? I got intrigued to play this again after seeing this patch but I won't be playing just yet so waiting another month or two won't be an issue.

+2 votes     reply to comment
Cookiemonster3000
Cookiemonster3000 May 14 2012, 9:39pm replied:

Wow, your such a meany!!!

0 votes     reply to comment
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E.Y.E: Divine Cybermancy
Platform
Windows
Developed By
StreumOnStudio
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Eye.streumon-studio.com
Release Date
Released Jul 28, 2011
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Highest Rated (8 agree) 8/10

It's fun but some kinks need to be worked out, instant npc sight, the random respawning system, the fact it saves online rather than on your system - leading to you having to start a whole mission or area because of a single death. (Some deaths are excrutiatingly annoying too where something happens like your clones spawn on you taking most of you health down and the ais 2 hit you.) I really like the complicated nature of the ui and skills and the hacking is fun too, quite old school. The combat…

Aug 5 2011, 4:15am by joshino

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