jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Chlog #4

Notification system, Inventories and New Plants


This is the fourth article in a series of articles about updates. This time we are talking about notifications system and inventories. Also we show added plants.

3 major changes:
1. Notification system.
2. Inventories and containers.
3. New plants.


Notification system

Notification system is the good way to tell the rules of a game without adding some boring tutorials. Also it notifies about different events like change of location and gives useful advice every 120 seconds. There are two types of notifications: on the right side and in the middle.


Now game tells about possible actions. For example, press E to drink water. And if character drinks salty water, notification system advice to find river of lake with fresh water.


In this case notification system tells about change of region. Also if character or craft menus are active, notification system shows info about current region: simple or core region, biome, faction-owner, its richness and worth.


Inventories and containers

Finally game support must have feature – possibility to put and take items from and to bags and other containers.

bag


Players now able to keep their items in a safe place and share loot between each other.

bag 2


After adding this feature character drops 25% of his inventory after becoming unconscious or 50% after becoming dead. It is a good balance for Changes because it is much easier to get and craft good items in comparison with many MMORPG and harder to find in comparison with sandbox survival games.


New plants

wintergrass

Grass with a bit of snow for the aether mountains biome.


wildflowers

Flowers for the temperate biomes.


marigold

Marigold for the darkwoord biome. Will be used to craft medicine.


swampgrass

Swamp grass will be used to craft drugs. In both senses of that word ;)



That's all for now. Thanks for reading :D. I hope you enjoyed it! Don't forget to follow and visit game's page for more information. We publish changes every 2-4 weeks.

Happy birthday Rituals of the old!

Happy birthday Rituals of the old!

Rituals of the old

Rituals of the old has been 1 year in development. Happy birthday!

Chlog #3 Module Tirdar and New Content

Chlog #3 Module Tirdar and New Content

Changes 2 comments

Description of a new long-term module Tirdar and the screenshots of new plants and objects.

Chlog #2 Quests, Optimizations and Module

Chlog #2 Quests, Optimizations and Module

Changes

Quests and Main Quest Chain, Optimizations, Module system. Does the game have an ending?

New Player Model

New Player Model

Spoxel

Some screenshots of the new player models and hair customization.

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

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saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

Reply Good karma Bad karma+3 votes
lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

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erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

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We are experiencing some downtime. Hopefully up and running again in a day or two. Now would be a good time to revisit your Reading List.

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Some good news for the SDK users out there: Developers from the community have stepped up as maintainers! Hub.jmonkeyengine.org

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Hot on the heels of our last release, v3.1-alpha4 is now out! Hub.jmonkeyengine.org

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