jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Chlog #6

Shades of roleplay

This is the sixth article in a series of articles about updates. This time we are talking about character appearance customization, clothing and gestures.

3 major changes:

1. Character appearance customization.

2. Clothing.

3. Character gestures.

Character appearance customization

We added some appearance customization features so important for RPG. It is mostly based on the models created with MakeHuman and some clothes/haircuts provided by the members of its community. Thank them; their names will be included in credits.

Character creation

After entering the server, create character button will appear.

A few new options appeared in the character creation menu. While there are not many opportunities to customize the character appearance yet, we will add more options later. Beards are not available for female.

This is the girl that we created. She was moved to the second character.

I created another girl. She is small and looks slightly different.

By the way, this is how our guy with his fashionable beard looks.

Clothing

Another important thing is clothing system. It is in WIP stage and supports only sets for now. The feature of the sets is that they not only affect physical/magical resistance and stats but also change the type of armor. There are three types of armor: light, medium and heavy. Different types of armor are good or bad against different types of attack. Using an iron knife with the “cut” attack type increases your damage against light armor, but decreases against a heavy armor. A sledgehammer has the opposite effect. This gives a large scope for tactics on the battlefield.


Light dress in the girl’s inventory. Right click and select Equip option to equip it.

This is how it looks like.

And this is how a wool set looks like.

Character gestures

Unfortunately, not many games pay enough attention to the gestures. They don’t have much practical value, but necessary for the fans of roleplaying. They are able to display the character's emotions or create the necessary atmosphere.

It is simple. Just 3 buttons to manage gestures. G – open gesture menu/play gesture, R – next gesture in the list, ESC – close menu. But… We have over 80 gestures already and this number will grow over time. Most likely they will be divided into groups.

Lean gesture. “Hey, what’ up?”

Sit gesture. Actually it does not forbid doing something else while sitting. Eating or smoking, for example.

Working at a workbench.

Chopping tree.

The girl is dancing.

The girl is working at a bloomery.

The girl is tired of work, and she is showing a rude gesture.

Afterword

Autumn is coming soon. We are planning to release demo version somewhere in autumn as soon as faction system, looting and some extra challenges are ready. Also it depends on interest and feedback from potential players because we need to know the game is pretty ready even for closed testing.

Also I know that my knowledge of English leaves much to be desired. And those who used to help me with this are now busy. If there is a willing person who would like to develop this game, he could work with the text. Details on the site or simply PM me here. Also you can read the game's promo page to get information about game in 2 minutes.

That's all. Thanks for reading =).

Chlog #5 Crafting and Gameplay, Shadows

Chlog #5 Crafting and Gameplay, Shadows

Changes 3 comments

Added smelting, advanced crafting with craft tools like anvil and cooking, improved shadows.

Chlog #4 Notification system, Inventories and New Plants

Chlog #4 Notification system, Inventories and New Plants

Changes

Description of finally added containers and put/take items mechanics, notification system as a replacement of the tutorials and good tips provider, screenshots...

Happy birthday Rituals of the old!

Happy birthday Rituals of the old!

Rituals of the old

Rituals of the old has been 1 year in development. Happy birthday!

Chlog #3 Module Tirdar and New Content

Chlog #3 Module Tirdar and New Content

Changes 2 comments

Description of a new long-term module Tirdar and the screenshots of new plants and objects.

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Comments  (0 - 10 of 27)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

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threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

Reply Good karma Bad karma+1 vote
erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

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saltedDog
saltedDog

Which language does this engine use?Java?

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SHiRKiT
SHiRKiT

Yes, it uses Java.

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lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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Highest Rated (7 agree) 10/10

Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…

Apr 20 2012 by Phr00t

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