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Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows

Rock of Ages 2: Bigger & Boulder 9 comments

In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...

Kage Features #1

Kage Features #1

Kage: Rise of the Tengu 0 comments

Spirit Eggs, Spirit Forms and Hot Camera Action -- Oh my.

Truman: The Face Eraser - Suspicion Bar or The Game Over Feature

Truman: The Face Eraser - Suspicion Bar or The Game Over Feature

Truman: The Face Eraser 1 comment

Would you become a serial killer to save your family? Avoid being caught keeping an eye on the Suspicion Bar. Every action, every decision will matter...

Making a Cobblestone Street for Innkeep

Making a Cobblestone Street for Innkeep

Innkeep! 0 comments

In the latest developer diary video for Innkeep! you can see towards the end the newly added street which has some cobblestones. I think it turned out...

The Characters of Put A Sock In It!

The Characters of Put A Sock In It!

Put A Sock In It! 0 comments

Presenting the characters of Put A Sock In It! A humorous indie choose-your-own-adventure game about one creative girl with way too much time on her hands...

[EXPANDABLE] What's available on the Dev Builds?

[EXPANDABLE] What's available on the Dev Builds?

7 Nightmares 0 comments

I'm writing this article describing what's available in the Dev Builds and the Release notes. I'll expand it everytime I add features. I won't say it

Rock of Ages 2 [Dev Blog???] - Henry crafts!

Rock of Ages 2 [Dev Blog???] - Henry crafts!

Rock of Ages 2: Bigger & Boulder 2 comments

Do you love handicrafts? Great! Because in this entry Edmundo Bordeu explains the process of creating your very own Henry VIII puppet!

New Car Concept

New Car Concept

Race In The Galaxy 1 comment

New concept art and in-game implementation of our new futuristic car with organic features, based on a leaf.

How modding works in King under the Mountain

How modding works in King under the Mountain

King under the Mountain 2 comments

An article covering the design and implementation of a data-driven game engine to allow anything and everything to be open to modifications.

Adding Next-Gen Polish to A Cat's Manor

Adding Next-Gen Polish to A Cat's Manor

A Cat's Manor 6 comments

In an effort to tart up the graphics, we've dug into Unity's Standard Assets treasure chest and pulled out some fancy effects.

Friday diaries #9: The World of Kalaban

Friday diaries #9: The World of Kalaban

Kalaban 0 comments

A more extensive look into the environments in our upcoming game.

How our love for 2D+3D art backfired on us

How our love for 2D+3D art backfired on us

Bombslinger 18 comments

In Bombslinger we chose a psx-inspired blend of 2D characters and 3D environments while working with an artist-less team. That didn't go so smoothly...

Stuff We've been Cooking since the Beta

Stuff We've been Cooking since the Beta

Pirates War 0 comments

An update on all the stuff we have been working on since the first closed beta ended. All fruit from user feedback.

The Combat System of Asura!

The Combat System of Asura!

Asura 4 comments

Asura is a hack 'n' slash game and as such we have put great effort to make the combat system as unique and intersting as possible. Let us give you a...

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2

Rock of Ages 2: Bigger & Boulder 4 comments

In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.

EXO ONE Greenlight Post Mortem

EXO ONE Greenlight Post Mortem

EXO ONE 6 comments

I began the Greenlight process with practically zero fan base. The games I’ve made prior were on different platforms in different genres and from different...

Animations : Breathing life to characters

Animations : Breathing life to characters

Blood will be Spilled 9 comments

A closer look at how we breathe life into our characters with animations. What are our rules, what is the process and what the final product looks like?

Side Effect - The first Horror Experience Simulator

Side Effect - The first Horror Experience Simulator

Side Effect 0 comments

New Info, Screenshots and top 25# on Steam Greenlight.

Kingdom Defender 0.8 Alpha notes

Kingdom Defender 0.8 Alpha notes

Kingdom Defender 0 comments

The next release is here, and there's new things to check out. :)

Polynomial 2 fractal art

Polynomial 2 fractal art

Polynomial 2 1 comment

One of the main features of the Polynomial 2 game - custom game engine. It is a rare thing these days because custom engine development was mostly killed...

New Implementations

New Implementations

Error 4516 0 comments

What I plan to add to the game, and what could potentially be added to the story.

Side Effect reached the top #50  Let's celebrate it!

Side Effect reached the top #50 Let's celebrate it!

Side Effect 3 comments

In less than a week Side Effect reached the top #50 on Steam Greenlight. We are really excited to see all the support the community is giving to us. To...

Side Effect is now on the top thanks to you!

Side Effect is now on the top thanks to you!

Side Effect 0 comments

Thank you all for your support. Side Effect is now on the top 75. In only 2 days! We are really glad to see that you guys share our vision.

VRNinja’s Level Design

VRNinja’s Level Design

VRNinja 0 comments

This week on the MADSOFT Games Publisher Update, we sat down with one of the VRNinja developers, Nathaniel Rossol, to discuss how the team approached...

Dev Diary: Combat System Showcase

Dev Diary: Combat System Showcase

Project Grand Vault 0 comments

An overview and showcase of our combat mechanics. This time dealing damage. :)

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult

Rock of Ages 2: Bigger & Boulder 3 comments

Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...

Pre-Alpha 0.1.10.1 released!

Pre-Alpha 0.1.10.1 released!

Pascal (Pre-Alpha 0.1.11) 0 comments

This update brings NPCs, less lag and dialogue boxes!

Side Effect - What makes this game so different?

Side Effect - What makes this game so different?

Side Effect 3 comments

We'd like to present you the first project from our new studio The Drunk Pixel. A small company formed by seasoned professionals from the world of the...

Candle: The adventure of making an adventure

Candle: The adventure of making an adventure

Candle 1 comment

Making-of devblog and video in which we show step by step how we've created Candle's graphics in a handmade, traditional way. Enjoy!

Physics of Planar

Physics of Planar

Planar 2 comments

An overview of the features of Planar related to physics.