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Core Gameplay: Resources

Core Gameplay: Resources

Ardent Seas 0 comments

Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.

Crusher Chronicles #5: The Music of MCE

Crusher Chronicles #5: The Music of MCE

Mushroom Crusher Extreme 0 comments

Our composer, Ville (aka Kuwabara Voltage), shares his influences and work process on the creation of the MCE soundtrack.

Core Gameplay: Ships and Weaponry

Core Gameplay: Ships and Weaponry

Ardent Seas 2 comments

In this devblog, we'll take a look at how ships and weapons function in general.

DevBlog: Ground Combat, maybe?

DevBlog: Ground Combat, maybe?

Ardent Seas 2 comments

In this dev blog, we're going to take a look at how ground combat might end up working.

Overwatch Live Stream Giveaway

Overwatch Live Stream Giveaway

Feature 9 comments

We've partnered up with Gamer Network, to offer our readers the chance to get early access to Overwatch and play with us in a livestream event. All players...

Resource gathering, Shop, Stats & Housing

Resource gathering, Shop, Stats & Housing

Kingdom Defender 2 comments

Added some survival crafting feel to the game, oh, you can also make a house now!

Orange Moon - most dangerous

Orange Moon - most dangerous

Orange Moon 0 comments

Most dangerous creatures that inhabit Orange Moon.

Perils of the Apocalypse: The enemies of the game

Perils of the Apocalypse: The enemies of the game

Emerge: Cities of the Apocalypse 0 comments

Here are some of the first enemies one will encounter while playing Emerge: Cities of the Apocalypse.

Outer Space Alpha 0.1

Outer Space Alpha 0.1

The Outer Space 0 comments

Pickup system, basic stats (Thirst, sweating etc) and lots of cool systems!

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2

Terminal Conflict - Bringing back the cool into Statehood - Developer Diary 2

Terminal Conflict 1 comment

Bringing back the cool into statehood, historical leaders make their historical arrival in Terminal Conflict.

Bukkaku Trailer is out!

Bukkaku Trailer is out!

Bukkaku 0 comments

Indie - MMO - RPG - OnLine - browser game project called BUKKAKU is always moving and for now in basic development.Therefore we will be happy if you support...

DICETINY - The New Character, The Innkeeper

DICETINY - The New Character, The Innkeeper

DICETINY™ 0 comments

Meet the new character, The Innkeeper, and check out other things we're working on.

Composition of a Motion comics

Composition of a Motion comics

Blood will be Spilled 10 comments

A closer look at a composition of one of our motion comics cutscenes. We talk a little about all the steps that go into creating one scene of such cutscene...

Life's Fall: Will you survive Africa?

Life's Fall: Will you survive Africa?

Life's Fall 1 comment

A brief overview of development progress (last updated 01/01/2016).

Terminal Conflict - Rock n' Roll in the USSR! - Developer Diary 1

Terminal Conflict - Rock n' Roll in the USSR! - Developer Diary 1

Terminal Conflict 1 comment

Get to know the people involved and share in this first ever in-game pre-alpha footage! Strategy Mill CEO, Gellert Keresztes and Development manager Lennart...

Skill Upgrades Implemented

Skill Upgrades Implemented

Rogue Tap 1 comment

Rogue Tap now includes skill upgrades. An upgraded skill replaces the original and adds new properties. They are unlocked after the player uses the base...

April 1st Important Update

April 1st Important Update

The Universim 3 comments

Exciting news! We have some innovative, groundbreaking, and exciting new features to announce that will be coming to The Universim in the near future...

Development Update -Video-

Development Update -Video-

Project Grand Vault 0 comments

A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

New Profile System

New Profile System

Wave Engine 0 comments

Up until now, you only could create a launcher project by platform but game developers have reported to us that they need to create more than one launcher...

TerraTech 0.6 Is Live

TerraTech 0.6 Is Live

TerraTech 4 comments

In the biggest update to TerraTech yet, we have some awesome new toys for you to play with! The SCU (Singularity Containment Unit) Storage block makes...

Black Sands: Entire Cast revealed and Demo launch

Black Sands: Entire Cast revealed and Demo launch

Black Sands: Legends of the Rift 1 comment

We have finished all the characters and launched our demo. You can download on Saturday or watch it via youtube at the bottom of this article. Please...

Entomology of characters in Blood will be Spilled (Part 1)

Entomology of characters in Blood will be Spilled (Part 1)

Blood will be Spilled 0 comments

Entomology (from Greek "entomon" meaning "divided into segments") is the scientific study of insects. Let's take a look at insects of Blood will be Spilled...

Infinite Universe quick start guide

Infinite Universe quick start guide

Infinite Universe 2 comments

Introductory guide quick start games for the new citizens of the empire!

Using Image Based Lighting (IBL)

Using Image Based Lighting (IBL)

Wave Engine 0 comments

Wave Engine offers a complete lighting system with different light types for different scene settings. However, sometimes you need to create a soft environment...

How Blocks Work Together: The Magnet Jump

How Blocks Work Together: The Magnet Jump

Phantom Block 0 comments

How can different block types can come together to create challenging puzzles? An analysis of an early game level, The Magnet Jump.

DYSTORIA

DYSTORIA

DYSTORIA 0 comments

The perfect balance of arcade action and mind bending game play. Expand your mental horizons with a hypnotic synthwave soundtrack and retro-future style...

Spicing up Infektor: plasma drops

Spicing up Infektor: plasma drops

Infektor 0 comments

In our efforts to improve Infektor for a PC release, we decided to add some new gameplay mechanics. Here's more about the biggest addition we made: plasma...

[DICETINY] Multi-save system, New board designs

[DICETINY] Multi-save system, New board designs

DICETINY™ 0 comments

A sneak-peek of the work-in-progress multi-save system and new board designs.

Meet Omar El-Amin!

Meet Omar El-Amin!

Antinomy - Justice, not Vengeance! 0 comments

Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...

Introducing Envy the Dead

Introducing Envy the Dead

Envy the Dead 0 comments

Envy the Dead is hardcore zombie survival roguelike, where you are leading group of unique, randomly generated characters through destroyed city, infested...