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ClassicTank - Update 1.0.0A

ClassicTank - Update 1.0.0A

Classic Tank 2 comments

Update includes showcasing the movement of the tank, two different weapons which include the basic cannon and basic machine gun. As well as the accompanying...

Dev Diary #1 and Features Rundown

Dev Diary #1 and Features Rundown

A Quick Death

A Quick Death is moving towards completion so I wanted to give a quick update on where it is, features currently implemented and being implemented, and...

A Near Dawn ~ Trailer

A Near Dawn ~ Trailer

A Near Dawn: Chapter 1 - Day In The Life

Check out the new trailer for our psychological thriller - A NEAR DAWN!

The Next Game

The Next Game

Kalaban

A brief introduction of the next title we're currently working on.

Classic quest with security lasers now in Zero-G!

Classic quest with security lasers now in Zero-G!

Somewhere on Zibylon

The new gameplay video demonstrates how the quest with security lasers is implemented in the game.

Space Wrath - Tutorial

Space Wrath - Tutorial

Space Wrath

A small article that covers the basics of our game.

New cabling system

New cabling system

PC Building Simulator

A new cabling system has been implemented in the game.

Features & System Requirements

Features & System Requirements

Overdrive

Overdrive is a open world racing experience full of explosions.

Stardrift Fiction #2: Your Very Own Ship!

Stardrift Fiction #2: Your Very Own Ship!

Stardrift Nomads

In this installment we introduce the three ship classes of Stardrift Nomads and all the perks that come along with them!

Project: RUDRA

Project: RUDRA

Project: RUDRA 2 comments

Project: RUDRA is a 2D action platformer with a wide range of combat and platforming mechanics. Experience multiple playstyles inspired by platformers...

Why game jams are so important

Why game jams are so important

Domino Daydreams

A "Quick" chat with the lads from Alco Irish Gamers turned into A heart to heart about why game jams are just so good for the community.

Wacky Spores: The Chase art style

Wacky Spores: The Chase art style

Wacky Spores: The Chase

Let's have an in depth look at the Wacky Spores universe art style through the evolution of the graphics and look of Wacky Spores: The Chase.

Project Grand Vault: Hero Spotlight

Project Grand Vault: Hero Spotlight

Project Grand Vault

In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.

Veil of crows greenlight campaign now live

Veil of crows greenlight campaign now live

Veil of Crows 3 comments

Check out the new steam greenlight trailer for Veil of crows! If you like what you see... please support!

Rock of Ages 2: Main Theme - Piano

Rock of Ages 2: Main Theme - Piano

Rock of Ages 2: Bigger & Boulder 1 comment

Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.

New CORP discovery - G.E.M.S.

New CORP discovery - G.E.M.S.

C.H.I.M.P.S.

CHIMPS has more updates! GEMS now can modify your GBOT in fun and challenging new ways.

Video Games Are Hard, But Possible

Video Games Are Hard, But Possible

Project Retroaktief

Being a kid in the 90's really was a special time, mostly thanks to awesome and classic video games of the era. I remember most of my friends wished they...

Combination of puzzles and stealth

Combination of puzzles and stealth

Somewhere on Zibylon

To go through the sensors and not to be caught by the enemies - the new gameplay video is about it.

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia

Rock of Ages 2: Bigger & Boulder

This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.

Lords, Heroes and Bastards!

Lords, Heroes and Bastards!

Veil of Crows 1 comment

A look at heroes, and how they can influence your chances in Veil of Crows.

Jeff's Tower Character Development Log

Jeff's Tower Character Development Log

Jeff's Tower VR 1 comment

Team character artist Carl Edvard Skånøy talking about his characters worklow so far.

CORP has taken over!

CORP has taken over!

C.H.I.M.P.S.

We have some news of the galactic CORPorate type. Check out all the new updates below. There are new updates coming soon as we are gearing up to start...

BeardedBear is now on Kickstarter !

BeardedBear is now on Kickstarter !

BeardedBear

We are proud to announce that BeardedBear is officially launched on Kickstarter! Also new Demo!

DevLog #2: Building Utopia

DevLog #2: Building Utopia

The Amazing Fantastics

How the New York-inspired metropolis will be brought to life in The Amazing Fantastics.

Postmortem: Kalaban

Postmortem: Kalaban

Kalaban

A full recollection of my time with the project, and a little bit of personal history regarding our gamedev efforts.

The way through spheres

The way through spheres

Somewhere on Zibylon

Demonstration of an example of game process - the way through spheres.

General Stats Skill Tree

General Stats Skill Tree

Wartech Commander

This article introduces the Frag the tanks skill and perk tree and character progression.

Leylines - New Features

Leylines - New Features

Leylines

A list of new improvements in Leylines from its first incarnation in 2004.

2016: A retrospective of the year that was

2016: A retrospective of the year that was

Blood will be Spilled 1 comment

A look back at our year 2016 in a short retrospective. What we've achieved, what went well, what went a little worse and what awaits us in the close future...

#MAKEITSUPERHOT Competition

#MAKEITSUPERHOT Competition

SUPERHOT 70 comments

Can SUPERHOT inspire you to create something great? All you have to do is #MAKEITSUPERHOT