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Freeman: Star Edge Launching Soon on Kickstarter!

Freeman: Star Edge Launching Soon on Kickstarter!

Freeman: Star Edge

Our open-world do-anything-you-want space mercenary game is go for crowdfunding on 3rd October - Follow us!

Games Need More Monster Love

Games Need More Monster Love

Monster Garden

What is "monster love" and why do we need more? A post about monsters in games.

Building Block Heroes - Mechafolk Capital City

Building Block Heroes - Mechafolk Capital City

Building Block Heroes

Once they leave the Mechafolk Factory, the Building Block Heroes find themselves among the bright neon lights of the Mechafolk Capital City. In this article...

I Am Overburdened, striving for balance

I Am Overburdened, striving for balance

I Am Overburdened

My great "wisdom" about this topic: balancing a game, especially and RPG, is hard. Not simply hard, it is ULTRA hard.

Building Block Heroes - Dealing with Controller Support for Multiplayer

Building Block Heroes - Dealing with Controller Support for Multiplayer

Building Block Heroes

I'm currently in the polishing stage of Building Block Heroes, and just a few weeks out from release. Since I've spent the last couple of weeks talking...

Imago Speculare - Challenge Mode Revealed

Imago Speculare - Challenge Mode Revealed

Imago Speculare

We reveal how the Challenge Mode mechanic works in-game in this full on boss battle

Devlog #10

Devlog #10

Twin Soul 1 comment

We've almost finished the work on our heroes - you can already check out them in the new video on team's YouTube channel!

Snowy Environment

Snowy Environment

2170

a new feature has been added, snowy environment in 2170.

Imago Speculare - Gameplay: Withered Christus Boss Battle

Imago Speculare - Gameplay: Withered Christus Boss Battle

Imago Speculare

Loreworks Gaming reveals the full fight of Imago Speculare's first boss: Withered Christus.

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Dwelling in Digital Worlds: My Development Ideal for Innkeep

Innkeep 1 comment

Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience which I wanted to capture. The kinds of games...

Building Block Heroes - Mechafolk Factory

Building Block Heroes - Mechafolk Factory

Building Block Heroes

Now we're starting to get into the heart of Mechafolk territory! In this week's feature I discuss the birthplace of all Mechafolk, the Mechafolk Factory.

Feature Highlight: Boss Battles and Challenge Mode

Feature Highlight: Boss Battles and Challenge Mode

Imago Speculare

A look into Imago Speculare's core feature, the game changing mechanic: Challenge Mode.

Xenia now available on Steam

Xenia now available on Steam

Xenia

The Metroidvania in Ancient Greece has just been released for PC.

The Gameplay of Imago Speculare

The Gameplay of Imago Speculare

Imago Speculare

An in-depth look at the gameplay of Imago Speculare, explaining the game's core mechanic: The Miracle System.

Building Block Heroes - Icygale Glacier

Building Block Heroes - Icygale Glacier

Building Block Heroes

It's that time of week again, and this week I describe the fourth area of Building Block Heroes, Icygale Glacier! Featuring the most annoying enemy in...

Building a home in Blender and in to Unity

Building a home in Blender and in to Unity

Ergastulum 2 comments

I spent the last month building the house in Blender and and here are the results

Skelattack - Controlled Randomness

Skelattack - Controlled Randomness

Skelattack

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Building Block Heroes - Mistypeak Mountains

Building Block Heroes - Mistypeak Mountains

Building Block Heroes

Continuing the series of articles detailing the different areas in my game, I'm going to talk about the third area - Mistypeak Mountains.

Computer Tycoon - Motherboard illustrations

Computer Tycoon - Motherboard illustrations

Computer Tycoon 1 comment

Motherboard illustrations from Computer Tycoon! Check out those lovely circuits and chips!

Building Block Heroes - Co-op Gameplay Trailer

Building Block Heroes - Co-op Gameplay Trailer

Building Block Heroes

I tend to update weekly, but I couldn't wait to show off some of the co-op gameplay in Building Block Heroes.

Alimardan's Mischief Introduction

Alimardan's Mischief Introduction

Feature

“Ali Mardan’s Mischief” is a cheerful musical game directed at children that narrates the naughty behavior of a little boy who has driven everyone...

Rogue Machine - NPCs

Rogue Machine - NPCs

Rogue Machine

From a dome headed grunt to a sword fighter who shoots lasers from their eyeball head, this article takes you through the basics of the opponents in Rogue...

Building Block Heroes - Freshleaf Forest

Building Block Heroes - Freshleaf Forest

Building Block Heroes

Following on from last week's feature on Jollyville, I'm going to talk about the second area in the game, Freshleaf Forest.

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.

If I Made Zeran's Folly As A Business

If I Made Zeran's Folly As A Business

Zeran's Folly

How the game would have been different if I made it as a business instead of as a hobby.

Guard Duty: A Development Retrospective - Dev Diary #1

Guard Duty: A Development Retrospective - Dev Diary #1

Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #1 - A look back at Guard Duty's development and how the game has evolved since 2003.

Building Block Heroes - Jollyville

Building Block Heroes - Jollyville

Building Block Heroes

I've been posting a lot about the thought process of Building Block Heroes in recent weeks, so for this week's update I thought I'd talk a bit about the...

I Am Overburdened, light at the end of the tunnel

I Am Overburdened, light at the end of the tunnel

I Am Overburdened

Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game :) , I'm...

Features of the game

Features of the game

Aggressors: Ancient Rome

An article about features and gameplay of an upcoming 4X turn based strategy Aggressors: Ancient Rome.

Intro and First DevBlog

Intro and First DevBlog

Don't Drive Drunk 2 comments

Welcome to our introduction and first dev blog for Don't Drive Drunk, our soon to be released game. Make sure to check out the trailer!