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Early Tech Tree

Early Tech Tree

Claim These Lands

Going through the early tech tree with some of the units that will be present. Also revealing the centuries that are currently planned.

This Week In Indie Games: April 20 2018

This Week In Indie Games: April 20 2018

Feature

The biggest indie gaming stories for the week of April 20 2018.

Defenses - Sneak Peak

Defenses - Sneak Peak

Whitevale Defender

The towers available for you to build to defend against the evil army of war machines.

Character Breakdown - May Rose

Character Breakdown - May Rose

Dimensions VS.

Welcome to another Dimensions VS Character Feature! For this round, we'll be showing off May Rose, the ingenious inventor! Learn about some of her custom...

Announcing Retro Racing Rampage

Announcing Retro Racing Rampage

Retro Racing Rampage 2 comments

Retro Racing Rampage is a multi-mode low poly racing game for most platforms, it includes a standard race mode, a crash mode as well as an arena based...

It's so awesome to watch community gamers play your creation!

It's so awesome to watch community gamers play your creation!

Solaroids: Prologue

One of the greatest things as an Indie game developer is too be able to watch people play your creation first hand. The University of Idaho hosts a community...

This Week In Indie Games: April 13 2018

This Week In Indie Games: April 13 2018

Feature

The biggest indie gaming stories for the week of April 13 2018.

The NeuroSlicers Pre-Alpha Game Guide and FAQ

The NeuroSlicers Pre-Alpha Game Guide and FAQ

NeuroSlicers

Check out this epic game guide for the NeuroSlicers Pre-Alpha and prepare for all out PVP cyber warfare within the NeuroNet this Friday 13th April until...

Twin-stick support is here! Everyone is now armed and dangerous!

Twin-stick support is here! Everyone is now armed and dangerous!

Solaroids: Prologue

It's finally here!! In addition to the expert control and challenge of the classic Asteroids® controls, Solaroids now has more modern control styles...

This Week In Indie Games: April 6 2018

This Week In Indie Games: April 6 2018

Feature 3 comments

The biggest indie gaming stories for the week of April 6 2018.

The Best Total Conversion Mods For Crusader Kings II

The Best Total Conversion Mods For Crusader Kings II

Feature 5 comments

With Crusader Kings II currently free on Steam for a short time, here are the the biggest and best mods for the grand strategy game.

War machines, Towers, & Mines - A Design Overview

War machines, Towers, & Mines - A Design Overview

Whitevale Defender

Learn about the overall design of the retro tower defense game Whitevale Defender.

Veil of Crows closes in on full release

Veil of Crows closes in on full release

Veil of Crows 2 comments

In this feature of Veil of Crows, we will take an updated look, and see where we are heading as we charge towards the full release.

First Preview Playtest Livestream VOD of the NeuroSlicers Pre-Alpha

First Preview Playtest Livestream VOD of the NeuroSlicers Pre-Alpha

NeuroSlicers 1 comment

On Thursday 29th April we gave a first look at the Pre-Alpha demo of NeuroSlicers that you'll all be playing from the 13th April. Watch it back here.

An introduction to Deep Space Downfall

An introduction to Deep Space Downfall

Deep Space Downfall

Learn about the basic prinicples and concepts of the game.

This Week In Mods: March 30 2018

This Week In Mods: March 30 2018

Feature 1 comment

The biggest mod stories for the week of March 30 2018.

This Week In Indie Games: March 30 2018

This Week In Indie Games: March 30 2018

Feature 1 comment

The biggest indie gaming stories for the week of March 30 2018.

Dev log 3: Ship Creation

Dev log 3: Ship Creation

Pieces of 8-Bit 3 comments

The current state of ship creation, and about how it was achieved.

Friktal - One man's journey for purpose

Friktal - One man's journey for purpose

Friktal

What is your purpose in life? This is a question I have struggled with over the years. I invite you to join me for a little story about Frikal and finding...

Porting to Xbox One and the Things I learned

Porting to Xbox One and the Things I learned

Ergastulum 6 comments

Since the beginning of March I have been porting the beta to Xbox One and learned many things on the way

Monster Making Double Feature: Black Ball & Pestering Knight

Monster Making Double Feature: Black Ball & Pestering Knight

BB33K

Ubiquitous Black Ball and relentless Pestering Knight: learn here how those two iconiĐü monsters were created.

Steel Gear - Stalingrad: Dev Blog #1

Steel Gear - Stalingrad: Dev Blog #1

Steel Gear - Stalingrad

Welcome to the first Dev Blog of Steel Gear - Stalingrad. For this first post, I am going to talk about the two recently features: the loading system...

Dev. Diary #2: How we created the cards for the Fated Kingdom

Dev. Diary #2: How we created the cards for the Fated Kingdom

Fated Kingdom

Why it is important to be able to find faults in your work, but do not get hung up on it, re-doing it again and again in an attempt to achieve the ideal.

This Week In Indie Games: March 23 2018

This Week In Indie Games: March 23 2018

Feature 1 comment

The biggest indie gaming stories for the week of March 23 2018.

A Visual Interface Guide

A Visual Interface Guide

The Wastes 5 comments

In this article we're going to show you the interface of The Wastes and the deep level of customisation you're (hopefully) going to love.

Combat and Customization

Combat and Customization

The Afflicted Forests

Information about the combat and customization mechanics, as well as the main game mode: Survival Campaigns (co-op and solo).

Development Update: Level Generator 1/2

Development Update: Level Generator 1/2

Never Go Home

This time we will be focusing on the level generator platforming portion. This part will breakdown the programming and thought process, covering why we...

Progress

Progress

Radical Relocation

Our first weekly progress update for Radical Relocation, our new game.

This Week In Indie Games: March 16 2018

This Week In Indie Games: March 16 2018

Feature

The biggest indie gaming stories for the week of March 16 2018.

Colonist Needs In Starmancer

Colonist Needs In Starmancer

Starmancer

Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.

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