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FEUDUMS’ Monetization Strategy
Feudums

FEUDUMS’ Monetization Strategy

Jul 1, 2015 Feudums Article 2 comments

“Free to Play” - the infamous monetization black magic of the gaming industry second only to over-priced DLCs. When you hear this phrase, your heart...

Spotlight: Randomly-Spawning Portals
Harvested

Spotlight: Randomly-Spawning Portals

Jun 29, 2015 Harvested Article 2 comments

Randomly-spawning portals provide dynamic gameplay by creating unpredictable waves of enemies and add a risk factor to shutting down portals. Spawn locations...

FEUDUMS - Creation of Worlds
Feudums

FEUDUMS - Creation of Worlds

Jun 27, 2015 Feudums Article 2 comments

What kind of world do you want to play in? We’re currently building maps for the beta that make up FEUDUMS' landscape - they will act as the home worlds...

Announcement Trailer and Special Equipment discussion
Killing, My Friend

Announcement Trailer and Special Equipment discussion

Jun 26, 2015 Killing, My Friend Article 1 comment

Stop by to check out our announcement teaser trailer and stay for the Special Equipment discussion!

Going Big: Larger Maps, Harder Combat
Harvested

Going Big: Larger Maps, Harder Combat

Jun 25, 2015 Harvested Article 0 comments

Recently I've made a series of changes to the game with a focus on improving combat. These include new weapons, new turrets, smarter enemies, and much...

Building a Realm in FEUDUMS
Feudums

Building a Realm in FEUDUMS

Jun 24, 2015 Feudums Article 3 comments

The time is close for you to try yourself as a liege lord, to show your merits and choose your allegiances in FEUDUMS, the game where feudalism (and so...

The Making of Feudums - Creating a map
Feudums

The Making of Feudums - Creating a map

Jun 19, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - let see how we are creating a map.

The Making of Feudums - View levels
Feudums

The Making of Feudums - View levels

Jun 17, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - let's see the different zoom levels with in-game video.

The suit: designs and redesigns
The Nightmare from Outspace

The suit: designs and redesigns

Jun 16, 2015 The Nightmare from Outspace Article 1 comment

We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.

Generating a city
Software Inc.

Generating a city

Jun 15, 2015 Software Inc. Article 5 comments

I explain how to generate a city with a road system and skyscrapers that light up at night.

Rally Point
Feudums

Rally Point

Jun 12, 2015 Feudums Article 0 comments

We’re thrilled to announce that FEUDUMS has reached Alpha stage coverage! Read this small recap and our call to action, and take a seat on the train...

The Making of Feudums - Maps ("Hic Sunt Dracones")
Feudums

The Making of Feudums - Maps ("Hic Sunt Dracones")

Jun 10, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - the second part is about the game maps!

The Making of Feudums - Birds and herds
Feudums

The Making of Feudums - Birds and herds

Jun 8, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS, with insider topics about techie dilemmas, good or bad choices, in-progress and feature videos...

Weapon Classes in Killing, My Friend
Killing, My Friend

Weapon Classes in Killing, My Friend

Jun 6, 2015 Killing, My Friend Article 5 comments

A look at weapon classes, customization and how they work in Killing, My Friend.

Guardian Light of The World – An Upcoming mobile action RPG for iOS & Android
Guardian Light of The World - The Commandments

Guardian Light of The World – An Upcoming mobile action RPG for iOS & Android

Jun 4, 2015 Guardian Light of The World - The Commandments Article 0 comments

Guardian Light Of the World (GLOW) is the latest mobile action RPG developed by Morpheous. Known for its striking Biblical themes, the game has already...

FEUDUMS - The Anatomy of a Turn Based MMO
Feudums

FEUDUMS - The Anatomy of a Turn Based MMO

Jun 3, 2015 Feudums Article 2 comments

Check how FEUDUMS uses a simultaneous turn-based approach to handle the massive amount of players – and how it integrates into the in-game time progression...

FEUDUMS Warfare Sneak Peek
Feudums

FEUDUMS Warfare Sneak Peek

Jun 1, 2015 Feudums Article 2 comments

Check this small design sneak peek if you're interested in the tone and some key elements of Warfare in FEUDUMS, our coming MMO Strategy Game.

Unbound Universe - List of Current Features
Unbound Universe

Unbound Universe - List of Current Features

May 31, 2015 Unbound Universe Article 0 comments

Here you can see all the current implemented and future plans for the games development.

Onasphere - Planet Tech Demo
Onasphere

Onasphere - Planet Tech Demo

May 12, 2015 Onasphere Article 1 comment

Here's an overview of how low-poly producerally generated planets are created in Onasphere.

Steam Greenlight, four months later, an early premortem
Arelite Core

Steam Greenlight, four months later, an early premortem

May 4, 2015 Arelite Core Article 4 comments

Four months ago, I put up my JRPG Arelite Core on Steam Greenlight. Today, I am only at 57% of the way to the top 100, and my ranking is slowly sliding...

Interfaith cooperation, Middle East politics and game development
Antinomy - Justice, not Vengeance!

Interfaith cooperation, Middle East politics and game development

Apr 26, 2015 Antinomy - Justice, not Vengeance! Article 2 comments

Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...

Arelite Core's first public showing at a con
Arelite Core

Arelite Core's first public showing at a con

Apr 22, 2015 Arelite Core Article 2 comments

During the weekend of the April 17th to 19th, Arelite Core was on display and its first demo playable during Nadeshicon, a small japanese culture convention...

How Ossuary Got Greenlit
Ossuary

How Ossuary Got Greenlit

Apr 22, 2015 Ossuary Article 1 comment

We're not sure how Ossuary got Greenlit. On April 8, we posted a blog entry marking the one-year anniversary of our creepy-funny game Ossuary's journey...

Dragon Knight Legend - Features
Dragon Knight Legend

Dragon Knight Legend - Features

Apr 16, 2015 Dragon Knight Legend Article 0 comments

Experience the legend of the fabled dragon knight as well a never done before temperature system where as the hero you not only defend against enemies...

How jRPG influenced creating football manager
Football Tactics

How jRPG influenced creating football manager

Apr 16, 2015 Football Tactics Article 0 comments

The story about origins of idea of Football Tactics

One Year in Steam Greenlight
Ossuary

One Year in Steam Greenlight

Apr 8, 2015 Ossuary Article 4 comments

Our creepy-funny adventure Ossuary has now been in the Steam Greenlight program for a year. It's frustrating and demoralizing, and we're sharing some...

Creating a dynamic battle system
Arelite Core

Creating a dynamic battle system

Apr 8, 2015 Arelite Core Article 0 comments

Since I've often found traditional JRPG battle systems tedious, a lot of care is being put into Arelite Core's battle system. I knew that I wouldn't be...

Insomnia Indie Zone
Game

Insomnia Indie Zone

Apr 7, 2015 Event Coverage 1 comment

We were at insomnia, come check out all the awesome indies that were on show!

Lost Ember and the made-in.de Award
Lost Ember

Lost Ember and the made-in.de Award

Mar 30, 2015 Lost Ember Article 0 comments

It's time for Lost Ember to win it's first award. Therefore we produced our first alpha promo video. Now all we need is your support and of course your...

Prison Life
Prison Life

Prison Life

Mar 18, 2015 Prison Life Article 2 comments

What if Marsee never died, would his drug empire continue to flourish? No, he ended up behind bars.. Luckily his lawyer scored him a transfer to the world's...

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