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Candle: The adventure of making an adventure

Candle: The adventure of making an adventure

Candle 0 comments

Making-of devblog and video in which we show step by step how we've created Candle's graphics in a handmade, traditional way. Enjoy!

Physics of Planar

Physics of Planar

Planar 1 comment

An overview of the features of Planar related to physics.

Procedurally Generating the Islands of Lost Sea

Procedurally Generating the Islands of Lost Sea

Lost Sea 0 comments

When we demo Lost Sea, one of the things that really grabs people's attention is the fact that all of the islands are procedurally generated. We get a...

Army of Pixels postmortem

Army of Pixels postmortem

Army of Pixels 1 comment

So yeah, AoP 2 is in the making, and I guessed I should write a bit about our experiences with AoP 1. Gameplay, sales and the like - a post-mortem if...

Forest Village unique features

Forest Village unique features

Life is Feudal: Forest Village 6 comments

At last months we got so many similar questions like "what is the difference between F/V and the game (place the title you want, especially Banished)?...

Lost Sea Launching Soon on PS4, XB1, PC

Lost Sea Launching Soon on PS4, XB1, PC

Lost Sea 0 comments

After months of toiling away in secrecy we can now official announce Lost Sea will be launching on June 29th (Xbox One) and July 5th (PS4, Steam)! You...

Dev Diary: Blocking/Flinch Systems

Dev Diary: Blocking/Flinch Systems

Project Grand Vault 1 comment

A dive into our combat mechanics + showcase of blocking and flinching systems.

Getting ready for kickstarter: Side Effect

Getting ready for kickstarter: Side Effect

Side Effect 2 comments

We have been polishing the game and adding details to make it look even better. Let's watch the results of our hard work.

Totem Tutorial the 3rd

Totem Tutorial the 3rd

Totem Topple 1 comment

Juicing your game up is not only about making it look and feel good. When teaching players a game, visual feedback can be as important as any tutorial...

Rescuing Totem Topple

Rescuing Totem Topple

Totem Topple 0 comments

I was pretty gutted with how Totem Topple was received after it launched, both in terms of poor reviews and poor sales. This is the story of what went...

Another Bit World Speedrun Contest!

Another Bit World Speedrun Contest!

Another Bit World 0 comments

The Another Bit World contest is here ARE YOU READY!!

Arcade Machines come to Project Lounge!

Arcade Machines come to Project Lounge!

Project Lounge 0 comments

Project Lounge now features arcade machines! First two arcade to be featured are Snake and Pong. Some minor news included aswell!

Horror experience simulator

Horror experience simulator

Side Effect 0 comments

With Side Effect we want you to feel that you are the protagonist. That is you the one that is there living the experience. You will have to make decisions...

Bot Gaiden Rewards Video (dev diary 4)

Bot Gaiden Rewards Video (dev diary 4)

Bot Gaiden 0 comments

In this video, we detail the rewards Robyu can earn through each stage in Bot Gaiden.

Development Live Streams

Development Live Streams

Fantasy Project (WIP!!!) 0 comments

The development is live streamed on Twitch.

Rethinking the Flow

Rethinking the Flow

Daily Chthonicle 0 comments

After having analyzed some of the let's play videos, I decided to make some minor alterations to the flow of the game.

Bot Gaiden Dev Diary 3 - Speed video

Bot Gaiden Dev Diary 3 - Speed video

Bot Gaiden 0 comments

This video demonstrates the core essence of Bot Gaiden – it’s all about speed. Have a look and see why you’ll be playing over and over to reduce...

[Dicetiny] New characters/stages

[Dicetiny] New characters/stages

DICETINY™ 0 comments

I'm back again with another development update on Dicetiny: The Lord of the Dice! We're currently working on the tutorial, new stages / characters, and...

General Presentation

General Presentation

Drulan 3 comments

After explorers just recently found this unknown land, people from the old continent started to colonize its shores. Drulan is a distant vast land mass...

 Building a gameplay driven soundtrack

Building a gameplay driven soundtrack

illumine 0 comments

In illumine, the audio is not only setting the mood, it is also telling you what awaits in the dark. In this first blog post, I detail how gameplay elements...

Why Daily Chthonicle?

Why Daily Chthonicle?

Daily Chthonicle 0 comments

What makes Daily Chthonicle different from other RPGs? In this article, I try to explain my motivation for making DC.

Bot Gaiden Dev Diary 2 - Powerups

Bot Gaiden Dev Diary 2 - Powerups

Bot Gaiden 0 comments

Watch the second video in our behind the scenes series on Bot Gaiden, a robot ninja action platformer.

Gameplay Vid 03

Gameplay Vid 03

Fidelity 0 comments

This shows our new artwork, including varied environment textures, much better static lights, and a vastly improved visual speech system.

Alpha Version 6 - Squad

Alpha Version 6 - Squad

Squad 2 comments

Major changes in store, Unreal Engine 4.11 integration, new heavy machine gun deployable, new map Gorodok, map update Sumari, map update Fools Road and...

The Complexity of Simplicity

The Complexity of Simplicity

The Pedestrian 0 comments

The challenges of communicating through a visual language.

Bot Gaiden Dev Diary 1 - Gameplay

Bot Gaiden Dev Diary 1 - Gameplay

Bot Gaiden 0 comments

Doug from SwordSwipe Studios discusses the basic gameplay elements of Bot Gaiden, and what went into the decisions to make the game. Take an extended...

May page update

May page update

Door Beyond Mind 0 comments

First trailer and a bit of information on our game.

How to Make Dynamic 2d Shadows

How to Make Dynamic 2d Shadows

Questica 4 comments

I recently implemented some nice-looking dynamic 2d shadows, here's how I did it!

Trailers Released!

Trailers Released!

Jeklynn Heights 2 comments

We are officially less than one week out from Steam Early Access! The time has come to announce our two trailers - one focusing on gameplay, and the other...

Mushroom Crusher Extreme: How to Greenlight?

Mushroom Crusher Extreme: How to Greenlight?

Mushroom Crusher Extreme 0 comments

We got Greenlit! How did we do it? Our experience and conclusions in one lengthy blog post.