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NAIRI July Update: Lizard Gang Boss?!

NAIRI July Update: Lizard Gang Boss?!

Nairi

Check out our NAIRI July Update! A lot of images and a new video!

We Demoed Cutthroat at Delta H Con!

We Demoed Cutthroat at Delta H Con!

Cutthroat

Last weekend we showed off Cutthroat at Delta H Con - Houston's Premiere Anime and Gaming Convention.

Building Block Heroes - Game Modes

Building Block Heroes - Game Modes

Building Block Heroes

A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode.

APORIA: Beyond the Valley - from Concept to Asset

APORIA: Beyond the Valley - from Concept to Asset

Aporia: Beyond the Valley

Insight into development cycle of the assets created for Aporia: Beyond the Valley; “The Mapholder”.

Preparing for Early Access release in 2 weeks

Preparing for Early Access release in 2 weeks

Pixel Arcade

Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder

Awesome destructible dynamics with our Gunpowder Boulder in this blog post.

Progress since early access

Progress since early access

Veil of Crows 2 comments

Since we have released Veil of Crows, a number of things have changed to improve the game. This article will outline some of those changes, and highlight...

Building Block Heroes - Choosing an Art Style

Building Block Heroes - Choosing an Art Style

Building Block Heroes 2 comments

I've received some praise for the colourful and cartoony look of Building Block Heroes. The art style of the game was chosen deliberately, and in this...

DENIZEN: "Banshee" Art Breakdown

DENIZEN: "Banshee" Art Breakdown

DENIZEN

A quick breakdown of the process used to create the "Banshee" enemy artwork for DENIZEN.

Jack Hoth: The Legendary Journey

Jack Hoth: The Legendary Journey

Jack Hoth: The Legendary Journey

About the new hilarious comedy RPG Jack Hoth: The Legendary Journey.

Crawling Dungeon now with classes (update verision v0.0.2)

Crawling Dungeon now with classes (update verision v0.0.2)

Crawling Dungeon Alpha

In this update i have added classes!You can choose between Warrior (a tank class), an Assassin (a melee DPS class) and a Mage (Ranged DPS class). I hope...

GUNGUNGUN Prologue Mode Update

GUNGUNGUN Prologue Mode Update

GUNGUNGUN

GUNGUNGUN now has a click-through playable Prologue!

Rogue Machine - Map Design

Rogue Machine - Map Design

Rogue Machine

Good levels are tricky to design so why not just procedurally generate them? Well, as it turns out, it's not that simple and still requires a huge amount...

Devlog #6

Devlog #6

Twin Soul

Today we'll share some insides. First to come - new screenshots of our protagonist. You can judge by his fresh colour that he just went through rough...

Concerning Mutants

Concerning Mutants

Kalaban

In this special Throwback Thursday feature, we open up about our filmmaking past with the short film that was released five years ago.

Building Block Heroes - Inspirations

Building Block Heroes - Inspirations

Building Block Heroes

I've gotten a lot of positive comments over the past couple of weeks regarding the novelty of my idea. As much as I'd like to claim credit for coming...

Serious Sam's Bogus Detour #SeriousMod Tutorial

Serious Sam's Bogus Detour #SeriousMod Tutorial

Serious Sam's Bogus Detour 4 comments

Find out how to use Serious Sam's Bogus Detour's mod tools for the #SeriousMod Competition.

Dev Blog6: UI design and item system update

Dev Blog6: UI design and item system update

Survisland

Since last update, we've been focusing on reconstructing Item System and redesigning a new UI System. Take a look at our survival sandbox game!

#seriousmod Competition announced!

#seriousmod Competition announced!

Serious Sam's Bogus Detour 29 comments

Modders, let's cut to the chase - it's time to get serious, we've got another comp running with plenty of swag to win.

NanoVision in action!

NanoVision in action!

Project Remedium

NanoVision in action :) Now you have a sight of a true Nano Fighter. Add to Wishlist!

Building Block Heroes - Lessons Learned

Building Block Heroes - Lessons Learned

Building Block Heroes

Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing...

Devlog #5

Devlog #5

Twin Soul 5 comments

Big content pack is ready, among it are sledge, pickles, electric meter. By the way, meter is not just a prop, it's usable item. We attach the most juiciest...

The Indie Games Of E3 2017

The Indie Games Of E3 2017

Feature 6 comments

All the interesting indie titles you may have missed from this year's E3.

Journey's End Feature Spotlight: Magic

Journey's End Feature Spotlight: Magic

Journey's End

In this Feature Spotlight we'll take a look at Magic in Journey's End!

Endless Space 2 Developers Talk Mod Support For The 4X Game

Endless Space 2 Developers Talk Mod Support For The 4X Game

Endless Space 2 3 comments

Here’s what Amplitude Studios has in store for modders.

Devlog #4

Devlog #4

Twin Soul

This sprint is getting closer to its conclusion, and we've already done several "tiny" but very important things. And also by a fluke we've revealed to...

Computer Tycoon - History and Future of Tablets

Computer Tycoon - History and Future of Tablets

Computer Tycoon

Computer Tycoon is a business simulator PC game. In Computer Tycoon you replay the history of the computer industry by starting your own company in the...

Devlog update#1

Devlog update#1

Battlecruiser

Today I would like to share my video dev log update of the Battlecruiser, the game I currently develop.

Super Lumi Live Version 0.11

Super Lumi Live Version 0.11

Super Lumi Live

The latest version of Super Lumi Live marks the first update to ship with content in the form of an entire new world!

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods Code Update #22: Redesigning weapons through playtesting

Antegods 1 comment

Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking...