Now you can see how some of the Kislev troops look.
The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...
Old updates are moved here, so the main page isn't too dang big!
Learn the different ways to select a starter Pokémon.
Today, we bring you another update! We had implemented a huge number of fixes and now, we are going to provide you completelly new mechanics and crafting...
This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...
Game development adventures in the world of Unity.
This video provides an in-depth look at the backstory to the world of Titan: Dawn. It is made up of several scenes of narrated and animated concept art...
it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...
What exactly is Interactive Fiction and what experience does it offer to the players?
This article is a comparison between 'Normal' and 'HD' versions of Inverto.
Details on the exploration concept in Void of Darkness.
Today we are glad to announce that the first phase of our large updates for Gloria Victis Pre-Alpha has been rolled out.
An in depth look at the level generation for my game Moon Rift.
A brief article explaining the mission system in Void of Darkness
Power Ups - Implementation, drawbacks and design ideas!
I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...
This feature details the combat system in Void of Darkness.
One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...
A feature dedicated to my 3 top lets plays of Minimal Theory!
It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...
The transcript from the Small Dev Talk Interview about Outpost. Learn about the backstory, development process and upcoming features.
Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.
I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.
Working on a new language to implement the character AI for the game.
Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.
The most unique feature about Inferos is the randomly generated level.
In this article, we present the Officer Class and what the Officers' versatile skillset allows in terms of tactics.
Munch Face is now in early alpha and it's playable! Conquer 20 levels while surviving monsters, traps, and alarm bots in this demo.
Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.