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Posted | Game Title | Type
GRIM AGE - SKIRMISH [THE VISION#1] KISLEV TROOPS. KOSSARS.
Mount & Blade: Warband

GRIM AGE - SKIRMISH [THE VISION#1] KISLEV TROOPS. KOSSARS.

Jun 15, 2013 GRIM AGE - Skirmish Article 7 comments

Now you can see how some of the Kislev troops look.

 House Hazards
Patent Blaster

House Hazards

Jun 14, 2013 Patent Blaster Article 0 comments

The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...

Update archive
Physigons

Update archive

Jun 14, 2013 Physigons Article 0 comments

Old updates are moved here, so the main page isn't too dang big!

Selecting a Starter Pokémon
Pokémon Survival Island

Selecting a Starter Pokémon

Jun 13, 2013 Pokémon Survival Island Article 3 comments

Learn the different ways to select a starter Pokémon.

Pre-alpha  0.0.3.2 and 0.0.3.1
Gloria Victis

Pre-alpha 0.0.3.2 and 0.0.3.1

Jun 10, 2013 Gloria Victis Article 0 comments

Today, we bring you another update! We had implemented a huge number of fixes and now, we are going to provide you completelly new mechanics and crafting...

An insight into working out a unique style for HOPE. Part 1 - Whitebox
HOPE

An insight into working out a unique style for HOPE. Part 1 - Whitebox

Jun 8, 2013 HOPE Article 2 comments

This last couple of weeks Tim and I have been trying to define a look for the art style of HOPE. By specifically aiming to define the style of one block...

Developing Interplanetary GUI: Thoughts on Unity
Interplanetary

Developing Interplanetary GUI: Thoughts on Unity

Jun 3, 2013 Interplanetary Article 2 comments

Game development adventures in the world of Unity.

Titan: Dawn - Background Video
Titan: Dawn

Titan: Dawn - Background Video

Jun 3, 2013 Titan: Dawn Article 0 comments

This video provides an in-depth look at the backstory to the world of Titan: Dawn. It is made up of several scenes of narrated and animated concept art...

Game Undesign: Designing around limitations
Enola

Game Undesign: Designing around limitations

Jun 3, 2013 Enola Article 1 comment

it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...

Knowing Interactive Fiction
Pizza Delivery v0.2 - Interactive Fiction

Knowing Interactive Fiction

Jun 1, 2013 Pizza Delivery v0.2 - Interactive Fiction Article 1 comment

What exactly is Interactive Fiction and what experience does it offer to the players?

Inverto HD and Basic visual comparison
Inverto (Gravitron)

Inverto HD and Basic visual comparison

May 28, 2013 Inverto (Gravitron) Article 0 comments

This article is a comparison between 'Normal' and 'HD' versions of Inverto.

Exploration
Void of Darkness

Exploration

May 23, 2013 Void of Darkness Article 2 comments

Details on the exploration concept in Void of Darkness.

Pre-alpha
Gloria Victis

Pre-alpha

May 22, 2013 Gloria Victis Article 1 comment

Today we are glad to announce that the first phase of our large updates for Gloria Victis Pre-Alpha has been rolled out.

Moon Rift Level Generation
Moon Rift

Moon Rift Level Generation

May 21, 2013 Moon Rift Article 2 comments

An in depth look at the level generation for my game Moon Rift.

Missions in Void of Darkness
Void of Darkness

Missions in Void of Darkness

May 21, 2013 Void of Darkness Article 0 comments

A brief article explaining the mission system in Void of Darkness

[Dev Diary] Power Ups - Part 1
Cube Overlord

[Dev Diary] Power Ups - Part 1

May 20, 2013 Cube Overlord Article 0 comments

Power Ups - Implementation, drawbacks and design ideas!

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing
Into the Dark

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

May 17, 2013 Into the Dark Interview 0 comments

I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

Feature: Combat in Void of Darkness
Void of Darkness

Feature: Combat in Void of Darkness

May 17, 2013 Void of Darkness Article 3 comments

This feature details the combat system in Void of Darkness.

[Dev Blog] Medicines, new items & destroying stumps
Crawle

[Dev Blog] Medicines, new items & destroying stumps

May 16, 2013 Crawle Article 3 comments

One of the focuses for 0.8.0 is to add a lot more smaller items and a lot more crafting recipes. We're aiming for at least 30 new items and we've got...

Minimal Theory Lets Plays!
Minimal Theory

Minimal Theory Lets Plays!

May 15, 2013 Minimal Theory Article 0 comments

A feature dedicated to my 3 top lets plays of Minimal Theory!

[Dev Blog] Temperature and making night-time more dangerous
Crawle

[Dev Blog] Temperature and making night-time more dangerous

May 13, 2013 Crawle Article 3 comments

It's been quite a while since we've posted anything about the next patch! Here's a lot of new stuff to get the patch going including temperature and making...

Small Dev Talk Interview
Outpost

Small Dev Talk Interview

May 13, 2013 Outpost Interview 0 comments

The transcript from the Small Dev Talk Interview about Outpost. Learn about the backstory, development process and upcoming features.

Item of the Day #06
Battlepaths

Item of the Day #06

May 12, 2013 Battlepaths Article 0 comments

Today's item of the day is a high level unique item that you'd probably want your hero to wear for the rest of his life once you found it.

Shadow men got moves!
Enola

Shadow men got moves!

May 8, 2013 Enola Article 1 comment

I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.

Dabbling with DABL and Unity
HOPE

Dabbling with DABL and Unity

May 5, 2013 HOPE Article 1 comment

Working on a new language to implement the character AI for the game.

Battlepaths Knowledge Base - Item Quality
Battlepaths

Battlepaths Knowledge Base - Item Quality

May 5, 2013 Battlepaths Article 0 comments

Equipable items come in four different qualities. Let's see how an item's quality affects its actual stats.

Random Generation!
Inferos: A Thief's Tale

Random Generation!

May 3, 2013 Inferos: A Thief's Tale Article 0 comments

The most unique feature about Inferos is the randomly generated level.

The Officer Class
Legends of Aethereus

The Officer Class

May 2, 2013 Legends of Aethereus Article 0 comments

In this article, we present the Officer Class and what the Officers' versatile skillset allows in terms of tactics.

Play Test Munch Face!
Munch Face

Play Test Munch Face!

May 1, 2013 Munch Face Article 0 comments

Munch Face is now in early alpha and it's playable! Conquer 20 levels while surviving monsters, traps, and alarm bots in this demo.

Small Dev Talk Leviathan Crossfire Interview
Leviathan Crossfire

Small Dev Talk Leviathan Crossfire Interview

Apr 27, 2013 Leviathan Crossfire Interview 0 comments

Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.

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