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Building Block Heroes - Freshleaf Forest

Building Block Heroes - Freshleaf Forest

Building Block Heroes

Following on from last week's feature on Jollyville, I'm going to talk about the second area in the game, Freshleaf Forest.

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty: A Development Retrospective - Dev Diary #5

Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.

If I Made Zeran's Folly As A Business

If I Made Zeran's Folly As A Business

Zeran's Folly

How the game would have been different if I made it as a business instead of as a hobby.

Guard Duty: A Development Retrospective - Dev Diary #1

Guard Duty: A Development Retrospective - Dev Diary #1

Guard Duty

Guard Duty: A Development Retrospective - Dev Diary #1 - A look back at Guard Duty's development and how the game has evolved since 2003.

Building Block Heroes - Jollyville

Building Block Heroes - Jollyville

Building Block Heroes

I've been posting a lot about the thought process of Building Block Heroes in recent weeks, so for this week's update I thought I'd talk a bit about the...

I Am Overburdened, light at the end of the tunnel

I Am Overburdened, light at the end of the tunnel

I Am Overburdened

Last weeks were only spent on polish and adding "extra" features, so it is only a matter of a few weeks to finally tackle this beast of a game :) , I'm...

Features of the game

Features of the game

Aggressors: Ancient Rome

An article about features and gameplay of an upcoming 4X turn based strategy Aggressors: Ancient Rome.

Intro and First DevBlog

Intro and First DevBlog

Don't Drive Drunk 2 comments

Welcome to our introduction and first dev blog for Don't Drive Drunk, our soon to be released game. Make sure to check out the trailer!

Bat Chat! Designing an Improved Player Companion

Bat Chat! Designing an Improved Player Companion

Skelattack

A detailed look at what makes Imber a special companion, and my thought process behind it.

Building Block Heroes - Teaser Trailer

Building Block Heroes - Teaser Trailer

Building Block Heroes

Finished the teaser trailer for Building Block Heroes! The trailer shows off some of the gameplay elements unique to each area of the game, as well as...

Character Breakdown - Major Renegade

Character Breakdown - Major Renegade

Dimensions VS. 2 comments

Get acquainted with the heavily armored, hard hitting Major Renegade! Check out their unique character kit here, and find out what makes them a force...

Building Block Heroes - Characters

Building Block Heroes - Characters

Building Block Heroes 5 comments

I've spent the last few features talking about what lead up to Building Block Heroes, but not much talking about the game itself. So for this feature...

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon - Company Building Sites and Graphics Optimization

Computer Tycoon 2 comments

Computer Tycoon the Computer evolution business simulator got a 3D building site. I talk a bit about its concept and challenge.

The Robots of Monoroll

The Robots of Monoroll

Monoroll

Updates are coming in hot! We will be talking about one more feature, the robots of Monoroll!

NAIRI July Update: Lizard Gang Boss?!

NAIRI July Update: Lizard Gang Boss?!

Nairi

Check out our NAIRI July Update! A lot of images and a new video!

We Demoed Cutthroat at Delta H Con!

We Demoed Cutthroat at Delta H Con!

Cutthroat

Last weekend we showed off Cutthroat at Delta H Con - Houston's Premiere Anime and Gaming Convention.

Building Block Heroes - Game Modes

Building Block Heroes - Game Modes

Building Block Heroes

A short article this week simply showing off some gameplay of the two game modes in Building Block Heroes - Breaker Mode and Connect Mode.

APORIA: Beyond the Valley - from Concept to Asset

APORIA: Beyond the Valley - from Concept to Asset

Aporia: Beyond the Valley

Insight into development cycle of the assets created for Aporia: Beyond the Valley; “The Mapholder”.

Preparing for Early Access release in 2 weeks

Preparing for Early Access release in 2 weeks

Pixel Arcade

Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder

Awesome destructible dynamics with our Gunpowder Boulder in this blog post.

Progress since early access

Progress since early access

Veil of Crows 2 comments

Since we have released Veil of Crows, a number of things have changed to improve the game. This article will outline some of those changes, and highlight...

Building Block Heroes - Choosing an Art Style

Building Block Heroes - Choosing an Art Style

Building Block Heroes 2 comments

I've received some praise for the colourful and cartoony look of Building Block Heroes. The art style of the game was chosen deliberately, and in this...

DENIZEN DevBlog #2 - "Banshee" Art Breakdown

DENIZEN DevBlog #2 - "Banshee" Art Breakdown

DENIZEN

A quick breakdown of the process used to create the "Banshee" enemy artwork for DENIZEN.

Jack Hoth: The Legendary Journey

Jack Hoth: The Legendary Journey

Jack Hoth: The Legendary Journey

About the new hilarious comedy RPG Jack Hoth: The Legendary Journey.

Crawling Dungeon now with classes (update verision v0.0.2)

Crawling Dungeon now with classes (update verision v0.0.2)

Crawling Dungeon Alpha

In this update i have added classes!You can choose between Warrior (a tank class), an Assassin (a melee DPS class) and a Mage (Ranged DPS class). I hope...

GUNGUNGUN Prologue Mode Update

GUNGUNGUN Prologue Mode Update

GUNGUNGUN

GUNGUNGUN now has a click-through playable Prologue!

Rogue Machine - Map Design

Rogue Machine - Map Design

Rogue Machine

Good levels are tricky to design so why not just procedurally generate them? Well, as it turns out, it's not that simple and still requires a huge amount...

Devlog #6

Devlog #6

Twin Soul

Today we'll share some insides. First to come - new screenshots of our protagonist. You can judge by his fresh colour that he just went through rough...

Concerning Mutants

Concerning Mutants

Kalaban

In this special Throwback Thursday feature, we open up about our filmmaking past with the short film that was released five years ago.

Building Block Heroes - Inspirations

Building Block Heroes - Inspirations

Building Block Heroes

I've gotten a lot of positive comments over the past couple of weeks regarding the novelty of my idea. As much as I'd like to claim credit for coming...