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Installation 01 January Update!
Installation 01

Installation 01 January Update!

Installation 01 0 comments

Installation 01 - January Update is here! Check it out.

Beta Test Began Introducing New Features
DICETINY™

Beta Test Began Introducing New Features

DICETINY™ 2 comments

The new features include World Map, Campfire, Relic, and Card Storage.

How One Handshake Represents Earthlight's New Form Of VR Narrative
Earthlight

How One Handshake Represents Earthlight's New Form Of VR Narrative

Earthlight 0 comments

We speak to Earthlight project lead Norman Wang about his desire to create experiential stories in virtual reality

Dev Update - Jan 16: Lots of Gameplay & UI
Hanako - Soul of the Samurai

Dev Update - Jan 16: Lots of Gameplay & UI

Hanako - Soul of the Samurai 1 comment

We finally have some new UI/UX staff and are chomping away at menus, chat and more things to make Hanako feel like a full experience. Lots of gameplay...

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator
Urban Pirate

Shoplift, dumpster dive, rave and riot your way to victory in this turn-based, urban crime simulator

Urban Pirate 3 comments

Welcome to the first announcement of the debut release of BD Games: Urban Pirate. The game that's gonna pump out 8bit sounds while you hammer the arrow...

.Age - now with more particles and special states!
.Age

.Age - now with more particles and special states!

.Age 0 comments

.Age is looking better than ever with its new particles! The alpha version is coming along nicely, with an all-new interface and plenty of feedback. Special...

Setting the theme: Grasslands
2D Game Demo (Working Name)

Setting the theme: Grasslands

2D Game Demo (Working Name) 0 comments

An article about creating themes for the game! The first theme is the grasslands, an area with hills, waterfalls and flower enemies!

MachiaVillain: Evil Research Lab
MachiaVillain

MachiaVillain: Evil Research Lab

MachiaVillain 2 comments

Like every good Villain, you need a research lab to discover new ways to express your villainy.

Enshrouded World: From the Archive (Origins -- The Original Concept: The Enshrouded Sky)
Enshrouded World

Enshrouded World: From the Archive (Origins -- The Original Concept: The Enshrouded Sky)

Enshrouded World 0 comments

A retrospective look at the development of Enshrouded World from initial concepts to release.

Beruk Jahat Hops In!
Space Overlords

Beruk Jahat Hops In!

Space Overlords 0 comments

Beruk Jahat is part of this weeks special feature. His mega thunder whirlwind is a force of complete destruction.

CitiesCorp Concept - The Ugly Duckling
CitiesCorp Concept - Build Everything on Your Own

CitiesCorp Concept - The Ugly Duckling

CitiesCorp Concept - Build Everything on Your Own 8 comments

Straight from the development console: Check out how a game can change visually within some few months. CitiesCorp Concept was initially a project having...

Showing off Gameplay
Shadow Lands

Showing off Gameplay

Shadow Lands 0 comments

Some quick pre-alpha footage of some of the game elements so far.

Crimson Keep Design Talk 2: Abilities and Mana
Crimson Keep

Crimson Keep Design Talk 2: Abilities and Mana

Crimson Keep 7 comments

This week Ian talks about some of the abilities that are in the game, their design, and the mana system for the game.

A Game of Murder Developer Diary #0
A Game of Murder

A Game of Murder Developer Diary #0

A Game of Murder 0 comments

On the Road to Gamescom. In this diary, we dive down memory lane to the early inception of A Game of Murder and what we took to Gamescom 2015 in search...

Guns of the Old West (part 1)
Blood will be Spilled

Guns of the Old West (part 1)

Blood will be Spilled 0 comments

We wanted our guns in Blood will be Spilled to be artifacts - based on the true guns of the Old West, yet stylized in our own way. Take a look at the...

PF: The Legacy - The Companion Orb Revealed!
Prime Flux: The Legacy

PF: The Legacy - The Companion Orb Revealed!

Prime Flux: The Legacy 0 comments

Initial phases of a very important feature of the game: the companion orb showcased with a couple of videos and its place in the game explained.

Enshrouded World: From the Archive
Enshrouded World

Enshrouded World: From the Archive

Enshrouded World 0 comments

A retrospective look at the development of Enshrouded World from initial concepts to release.

The Facility (Prototype)
The Facility (Prototype)

The Facility (Prototype)

The Facility (Prototype) 4 comments

A 3d first-person horror game set in a dark and atmospheric environment.

Say Hello To Phemus
Space Overlords

Say Hello To Phemus

Space Overlords 0 comments

Introducing Phemus, from the Great Dark. He is a powerful overlord that uses telekinesis to control four planet smashing arms.

Using Feedback Part 2
2D Game Demo (Working Name)

Using Feedback Part 2

2D Game Demo (Working Name) 0 comments

The second part of the feedback run-through based on play tester experience.

Using Feedback Part 1
2D Game Demo (Working Name)

Using Feedback Part 1

2D Game Demo (Working Name) 0 comments

Part 1 of the fixes made using feedback received from the first demo release!

Bullet Penetration
Wilderness

Bullet Penetration

Wilderness 0 comments

A introduction and background into bullet penetration system in Wilderness.

The Untold Legacy DevLog #04
The Untold Legacy

The Untold Legacy DevLog #04

The Untold Legacy 0 comments

After a long absence we have returned with a plethora of new images and sneak peaks behind the development curtain.

Kebak 'Aran Awakes - Character info
Space Overlords

Kebak 'Aran Awakes - Character info

Space Overlords 0 comments

Kebak 'Aran is a mighty fire giant in Space overlords. new screenshots, bio and video.

Introducing our first single-player game mode - Stealth!
Mutant Factions

Introducing our first single-player game mode - Stealth!

Mutant Factions 1 comment

Stealth is our first true single-player and co-op game mode. In Stealth you are a man on a mission, out to stop the evil Rebels and their plans for world...

Creating the demo
2D Game Demo (Working Name)

Creating the demo

2D Game Demo (Working Name) 2 comments

Making a demo of a game was interesting and quite fun!

Game presentation
Space Jumper

Game presentation

Space Jumper 0 comments

Learn more about this game: how it works, the map structure, the elements of the game.

Holden likes classic or how i made a battlefield
Holden

Holden likes classic or how i made a battlefield

Holden 0 comments

Hello everyone, today i want to tell you how i applied a classic level design scheme to construct of battlefield in one of Holden’s level. I’ll show...

Introducing Railroad Dispatcher
Railroad Dispatcher

Introducing Railroad Dispatcher

Railroad Dispatcher 0 comments

Welcome to Railroad Dispatcher - an enjoyably-paced web-based game that puts you in the role of a busy train dispatcher, moving trains into and out of...

Creating the First Boss
2D Game Demo (Working Name)

Creating the First Boss

2D Game Demo (Working Name) 0 comments

Creating the first boss, Toasty Toaster was a good exercise in creating multi sprite object blueprints in unreal engine 4!