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Posted | Game Title | Type
Bukkakuday
Bukkaku

Bukkakuday

Aug 27, 2015 Bukkaku Article 0 comments

Indie - MMO - RPG - OnLine - browser game project called BUKKAKU is always moving and for now in basic development. Therefore we will be happy if you...

The minotaur, shaman, wrestler, spirit whisperer
Arelite Core

The minotaur, shaman, wrestler, spirit whisperer

Aug 25, 2015 Arelite Core Article 0 comments

In this penultimate article, I will be covering the Madox shaman Aurek. Aurek is a lot more physical, with an assortment of wrestling moves, along with...

The wrath of a monk who has lost everything
Arelite Core

The wrath of a monk who has lost everything

Aug 18, 2015 Arelite Core Article 0 comments

Today I will present Ibram, the angry thalasai monk out on a vengeance after losing everything dear to him.

Rotating a 2.5D isometric map
Office Management 101

Rotating a 2.5D isometric map

Aug 15, 2015 Office Management 101 Article 3 comments

The classic isometric projection comes with some inherited problems, like objects staying hidden behind walls. There’s always a solution though.

A powerful sorceress and a strong independant woman
Arelite Core

A powerful sorceress and a strong independant woman

Aug 11, 2015 Arelite Core Article 0 comments

After articles covering the development of th first two heroes of the game, it's time to present Lleana, the spunky and strong willed spacii sorceress.

Every hero needs a sidekick
Arelite Core

Every hero needs a sidekick

Aug 4, 2015 Arelite Core Article 0 comments

Welcome to my series of features covering the heroes of Arelite Core. This time, it's on to Baeme, who is Karden's best friend and also acts as a bit...

Features
The Legend of Sonya

Features

Aug 3, 2015 The Legend of Sonya Article 0 comments

List of Features for The Legend of Sonya. (Please note: Those are not final. Designs and Systems are all subject to changes during the development process...

Enter the Digital Environment
Robo's World: The Zarnok Fortress

Enter the Digital Environment

Jul 31, 2015 Robo's World: The Zarnok Fortress Article 0 comments

Stop the clock and risk it all to fast travel around the Fortress.

Forging Worlds - Terrains
Feudums

Forging Worlds - Terrains

Jul 31, 2015 Feudums Article 0 comments

In FEUDUMS’ ongoing Feature Sneak Peek series, we target and discuss an individual game design topic for each update. With the Map Editor being released...

Making a hero, from concept to gameplay
Arelite Core

Making a hero, from concept to gameplay

Jul 28, 2015 Arelite Core Article 0 comments

For the next series of features, I wanted to talk about all of the main characters which make up the cast of Arelite core. A lot of time and care was...

Ask Anything - Enter the Void
Feudums

Ask Anything - Enter the Void

Jul 20, 2015 Feudums Interview 2 comments

Lead Developer of an AAA company and legendary, former Tribal Wars player and World Winner, void420 has asked .MM. a few questions about FEUDUMS. Below...

Energy Heroes feature
Energy Heroes

Energy Heroes feature

Jul 16, 2015 Energy Heroes Article 0 comments

Energy Heroes feature: Some energium for evolution.

Skyboxes
Onasphere

Skyboxes

Jul 15, 2015 Onasphere Article 1 comment

Here's a short article to show you how I added dynamic skybox tinting in Onasphere.

What are Permanent Mods?
Killing, My Friend

What are Permanent Mods?

Jul 10, 2015 Killing, My Friend Article 0 comments

Here's where we explain how you get a M-79 Grenade Launcher or a Tommy Gun into Killing, My Friend's weapon class system.

A Quick Look on the Map Editor
Feudums

A Quick Look on the Map Editor

Jul 8, 2015 Feudums Article 0 comments

Check our quick look on FEUDUMS' alpha stage Map Editor and things that have been changed in favour of a better user experience.

Sim Hero v2.0 First Playtest - "The Death of Prettyboy"
Sim Hero

Sim Hero v2.0 First Playtest - "The Death of Prettyboy"

Jul 7, 2015 Sim Hero Article 1 comment

Sim Hero v2.0 is finally "feature complete" and we took it for a 2 hour test drive. How far did we get? And, who is "Prettyboy"?

FEUDUMS’ Monetization Strategy
Feudums

FEUDUMS’ Monetization Strategy

Jul 1, 2015 Feudums Article 6 comments

“Free to Play” - the infamous monetization black magic of the gaming industry second only to over-priced DLCs. When you hear this phrase, your heart...

Spotlight: Randomly-Spawning Portals
Harvested

Spotlight: Randomly-Spawning Portals

Jun 29, 2015 Harvested Article 3 comments

Randomly-spawning portals provide dynamic gameplay by creating unpredictable waves of enemies and add a risk factor to shutting down portals. Spawn locations...

FEUDUMS - Creation of Worlds
Feudums

FEUDUMS - Creation of Worlds

Jun 27, 2015 Feudums Article 2 comments

What kind of world do you want to play in? We’re currently building maps for the beta that make up FEUDUMS' landscape - they will act as the home worlds...

Announcement Trailer and Special Equipment discussion
Killing, My Friend

Announcement Trailer and Special Equipment discussion

Jun 26, 2015 Killing, My Friend Article 3 comments

Stop by to check out our announcement teaser trailer and stay for the Special Equipment discussion!

Going Big: Larger Maps, Harder Combat
Harvested

Going Big: Larger Maps, Harder Combat

Jun 25, 2015 Harvested Article 0 comments

Recently I've made a series of changes to the game with a focus on improving combat. These include new weapons, new turrets, smarter enemies, and much...

Building a Realm in FEUDUMS
Feudums

Building a Realm in FEUDUMS

Jun 24, 2015 Feudums Article 3 comments

The time is close for you to try yourself as a liege lord, to show your merits and choose your allegiances in FEUDUMS, the game where feudalism (and so...

The Making of Feudums - Creating a map
Feudums

The Making of Feudums - Creating a map

Jun 19, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - let see how we are creating a map.

The Making of Feudums - View levels
Feudums

The Making of Feudums - View levels

Jun 17, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - let's see the different zoom levels with in-game video.

The suit: designs and redesigns
The Nightmare from Outspace

The suit: designs and redesigns

Jun 16, 2015 The Nightmare from Outspace Article 1 comment

We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.

Generating a city
Software Inc.

Generating a city

Jun 15, 2015 Software Inc. Article 5 comments

I explain how to generate a city with a road system and skyscrapers that light up at night.

Rally Point
Feudums

Rally Point

Jun 12, 2015 Feudums Article 0 comments

We’re thrilled to announce that FEUDUMS has reached Alpha stage coverage! Read this small recap and our call to action, and take a seat on the train...

The Making of Feudums - Maps ("Hic Sunt Dracones")
Feudums

The Making of Feudums - Maps ("Hic Sunt Dracones")

Jun 10, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS - the second part is about the game maps!

The Making of Feudums - Birds and herds
Feudums

The Making of Feudums - Birds and herds

Jun 8, 2015 Feudums Article 0 comments

Come and check our new series about the making of FEUDUMS, with insider topics about techie dilemmas, good or bad choices, in-progress and feature videos...

Weapon Classes in Killing, My Friend
Killing, My Friend

Weapon Classes in Killing, My Friend

Jun 6, 2015 Killing, My Friend Article 6 comments

A look at weapon classes, customization and how they work in Killing, My Friend.

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