Impressionist real-time rendering with Unreal Engine 4.
The post describes how to use color grading in games to introduce more variety and fine tune visual style.
This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...
Sure you could just punch and shoot your way through the prison and ice caves, but if you want to be a legendary hero you're gonna need to spice things...
Early access release date, new steam store page, a publisher and a brand new trailer with updated graphics. It is all coming together for Veil of crows!
360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.
Here is a brief presentation of how we are prototyping the graphical part of our current game, Swim Out.
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