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Mod and Indie News -  Freeworlds: Tides of War, Mass Effect Reborn, War Thunder
Game

Mod and Indie News - Freeworlds: Tides of War, Mass Effect Reborn, War Thunder

Apr 23, 2014 Article 0 comments

This week we look at Freeworlds: Tides of War, Mass Effect Reborn, Life goes on, Contagion, Fairy Empire, Ceres, and Contagion.

Dev Blog: Taming Garbage Collection to Prevent Stutter
Airships

Dev Blog: Taming Garbage Collection to Prevent Stutter

Apr 23, 2014 Airships Article 0 comments

An in-depth post on how I made Airships run more smoothly with careful memory management.

Choosing the characters - Part 1
Arelite Core

Choosing the characters - Part 1

Apr 21, 2014 Arelite Core Article 1 comment

Arguably, one of the most important decisions to make when crafting any RPG is to determine who the protagonists will be. The choice of the protagonists...

Warside Factions, Character Types and Classes revealed.
Warside

Warside Factions, Character Types and Classes revealed.

Apr 16, 2014 Warside Article 0 comments

Today we want to show you some more information about the in-game factions, character types and classes within Warside.

The Making of the Airships Logo
Airships

The Making of the Airships Logo

Apr 16, 2014 Airships Article 2 comments

How I assembled the logo using GIMP and many many layers.

Mod and Indie News - WizardWizard, World of Warcraft: Heroes Return, & More
Game

Mod and Indie News - WizardWizard, World of Warcraft: Heroes Return, & More

Apr 15, 2014 Article 3 comments

This week we take a look at WizardWizard, Ultimate Apocalypse, World of Warcraft Heroes Return, Imagine Earth, and Battle For Middle Earth II gets online...

Woes of isometry
Office Management 101

Woes of isometry

Apr 14, 2014 Office Management 101 Article 8 comments

Some of the problems I faced when creating an isometric game engine for Office Management 101.

Developement Timelapse
Pigs Can't Fly

Developement Timelapse

Apr 12, 2014 Pigs Can't Fly Article 1 comment

Development Timelapse for Pigs Can't Fly. 4 Acts totalling 80 Levels, Achievements & Unlockable Skins all done by a couple of guys in 3 months. It was...

Mod and Indie News - Battles of the Third Age, Global Storm and Flying Zombies
Game

Mod and Indie News - Battles of the Third Age, Global Storm and Flying Zombies

Apr 8, 2014 Article 2 comments

This week in Mod and Indie news we look at Global Storm, Battles of the Third Age, Zombies on a Plane, and Unearth.

Airship Design Advice
Airships

Airship Design Advice

Apr 8, 2014 Airships Article 0 comments

The basics of sound airship construction, to tide you over while I work on the next release.

Implementing a savegame system
Office Management 101

Implementing a savegame system

Apr 3, 2014 Office Management 101 Article 0 comments

An overview how saving and loading system was implemented in Office Management 101.

The Secrets of the Patriotmobile
Supreme League of Patriots

The Secrets of the Patriotmobile

Apr 2, 2014 Supreme League of Patriots Article 1 comment

Designing a car for a sociopathic bigot with ego issues can be a tricky task. Prepare to learn the secrets of the Patriotmobile.

Mod and Indie News - Caffeine, Warcraft: Alliance and Horde, and Exterminatus
Game

Mod and Indie News - Caffeine, Warcraft: Alliance and Horde, and Exterminatus

Apr 1, 2014 Article 2 comments

This week we look at all the awesome releases and updates this week from VRWorlds, Caffeine, Deadwood, Warcraft: Alliance and Horde, Exterminatus, and...

ModDB & IndieDB Weekly Recap Video
Game

ModDB & IndieDB Weekly Recap Video

Mar 31, 2014 Article 5 comments

In this episode we talk about the release of Unreal Engine 4, and an update to the OpenMW engine. We discuss Stalker Misery, Search and Rescue, and Return...

Spark Rising Greenlit on Steam - Showcased at GDC
Spark Rising

Spark Rising Greenlit on Steam - Showcased at GDC

Mar 28, 2014 Spark Rising Article 0 comments

In the past few weeks, Spark Rising was greenlit on Steam, and the game was selected to showcase at GDC at The MIX indie event. Lots more news of what's...

CRYENGINE going subscription based!
Game

CRYENGINE going subscription based!

Mar 22, 2014 CRYENGINE® (4th Generation) Article 30 comments

In whats heating up to be the AAA engine brawl of 2014 Crytek announce CryENGINE as a service with a monthly subscription - is its also royalty free!

Unreal Engine 4 Released
Game

Unreal Engine 4 Released

Mar 19, 2014 Unreal Engine 4 Article 28 comments

With full access to the source code, a feature rich fully customizable toolset and its iterated systems, they have provided you the tools to create anything...

The wolf's room
Little Red and Professor Wolf

The wolf's room

Mar 19, 2014 Little Red and Professor Wolf Article 2 comments

Little red and Professor Wolf : the wolf's room. The wolf's room has been added to the game.

The Firing Line: 5 questions for Gobelinz Studio on Dungeon Rushers
Dungeon Rushers

The Firing Line: 5 questions for Gobelinz Studio on Dungeon Rushers

Mar 18, 2014 Dungeon Rushers Article 1 comment

Dungeon Rushers's title may make it sound like your typical dungeon-crawler. You know, kill the rat, level-up, kill the goblin, grab the loot.

ModDB & IndieDB Weekly Recap Video
Game

ModDB & IndieDB Weekly Recap Video

Mar 18, 2014 Article 5 comments

This week in Mod and Indie news Le Royaume des Ombres gets a new update, Dead Cry goes into open beta, Nali Weapons 3 gets a final release, the indie...

Creating Levels for Pigs Can't Fly
Pigs Can't Fly

Creating Levels for Pigs Can't Fly

Mar 18, 2014 Pigs Can't Fly Article 0 comments

Short article on how we create levels for Pigs Can't Fly.

Monster MMORPG Detailed Review - Features - Introduction - [Browser Based]
MonsterMMORPG

Monster MMORPG Detailed Review - Features - Introduction - [Browser Based]

Mar 17, 2014 MonsterMMORPG Article 0 comments

Monster MMORPG formerly known as PokemonCraft is an online, browser based, no download or plugin required Pokemon Generation 3 games style indie video...

First Look At Skurvy
Skurvy

First Look At Skurvy

Mar 17, 2014 Skurvy Article 0 comments

Check out the work we've started on our upcoming game: Skurvy!

IGF 2014 Finalists
Game

IGF 2014 Finalists

Mar 14, 2014 Article 1 comment

This year's IGF finalists. The IGF Awards take place on the evening of the third day of Game Developers Conference, and are a major celebration of the...

Mod & Indie weekly wrap
Game

Mod & Indie weekly wrap

Mar 13, 2014 Article 4 comments

This week in the Mod and Indie world we have a contest for Chivalry Medieval Warfare, the last days mod gets released for Warband & lots more!

The dirty business of funding
HOPE

The dirty business of funding

Mar 9, 2014 HOPE Article 5 comments

As I finish off a bid form for a government R&D competition, I wanted to share my views on this aspect of game development.

New inventory system
Adrift Prototype

New inventory system

Mar 7, 2014 Adrift Prototype Article 1 comment

Over the past few days I’ve been adding an inventory system to the Adrift prototype. The inventory is pretty standard at the moment but I thought I’d...

Diversity in Avatar Runner
Avatar Runner

Diversity in Avatar Runner

Mar 3, 2014 Avatar Runner Article 0 comments

Avatar Runner isn't all chillaxing on a leisurely run through a sun filled world. I explore some of the diversity in the game.

Game Features: LoS
Ultimate General: Gettysburg

Game Features: LoS

Feb 25, 2014 Ultimate General: Gettysburg Article 0 comments

Ultimate General: Gettysburg uses a rather unique Line of Sight mechanic. In this article we explain how it works and how you can use it in-game.

Trade screens and the wireframing process
HOPE

Trade screens and the wireframing process

Feb 23, 2014 HOPE Article 1 comment

Recently I've been redesigning the UI for trade in the game. Here is an insight into that process.

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