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ExtroForge Tech Demo #5 - Shifting
ExtroForge

ExtroForge Tech Demo #5 - Shifting

Feb 26, 2015 ExtroForge Article 1 comment

How do you get back to base quickly without a vehicle? Shifting, that's how. Lead Writer Jonathan D. briefly talks about another use for SCMB Towers.

Vectorball's Randomized Reward System
Vectorball

Vectorball's Randomized Reward System

Feb 26, 2015 Vectorball Article 0 comments

Blog Post about randomized rewards in Vectorball. These rewards include item drops and several unlocks of game modes or new characters. I tried to design...

Devlog #13: New Version and Lots of Fan Art
Volund

Devlog #13: New Version and Lots of Fan Art

Feb 23, 2015 Volund Article 0 comments

In today's devlog, we discuss the new version of Volund, the solution to the disappearing caboose, a community report, and tons of fan art.

Damage effects and techniques in Space Pillage
Space Pillage

Damage effects and techniques in Space Pillage

Feb 22, 2015 Space Pillage Article 0 comments

This article gives a brief run down of how the damage effects in Space Pillage work as well as how they look. This article may be of interest to other...

Super Tiny Monkey Act 2: White Beach
Super Tiny Monkey

Super Tiny Monkey Act 2: White Beach

Feb 21, 2015 Super Tiny Monkey Article 0 comments

It has been a few weeks since we released Super Tiny Monkey on the Google Play Store and the Apple App Store. The days that followed were spent on delivering...

Devlog #11: Choo-Choo!
Volund

Devlog #11: Choo-Choo!

Feb 19, 2015 Volund Article 0 comments

In today's development log, I discuss an... Odd... Bug that I finally fixed. I also show off the latest Volund invention! See inside for details.

Surviving Early Access
Game

Surviving Early Access

Feb 14, 2015 Article 46 comments

Are you a little tired of seeing crappy Early Access 'Survival' games crop up on Steam? Me too. Let's chat about it by the fireside. Oh hold on, we need...

Designing the Drones
Don't Be Patchman

Designing the Drones

Feb 13, 2015 Don't Be Patchman Article 0 comments

Debugging, developing, and duplicating these adorable robots.

Coding the Sheeple: AI in a Realtime Physics World
Don't Be Patchman

Coding the Sheeple: AI in a Realtime Physics World

Jan 28, 2015 Don't Be Patchman Article 0 comments

Their brains are composed of a "problem -> solution(s) -> plan(s)" system.

SPARK RISING: Funny Glitches
Spark Rising

SPARK RISING: Funny Glitches

Jan 19, 2015 Spark Rising Article 0 comments

Prepping for the next update, the dev team is going bonkers trying to fix glitches and bugs. But sometimes you just gotta laugh at them!

Tier Tactical 0.1.5 Features
Tier Tactical

Tier Tactical 0.1.5 Features

Jan 13, 2015 Tier Tactical Article 0 comments

These are the features available in Tier Tactical 0.1.5

December Status Update
Super Tiny Monkey

December Status Update

Jan 5, 2015 Super Tiny Monkey Article 0 comments

Despite the long December holidays, we're still hard at work on Super Tiny Monkey. I really don't know myself how, but we managed to put in quite a number...

Torment Design: The Typewriter
Project Torment

Torment Design: The Typewriter

Dec 31, 2014 Project Torment Article 0 comments

Find out how early story and design for Project Torment is being written using a Brother Echelon 55 Portable Typewriter from 1970.

Mod of the Year 2014 - Players Choice
Mount & Blade: Warband

Mod of the Year 2014 - Players Choice

Dec 30, 2014 A Clash of Kings (Game of Thrones) Event Coverage 178 comments

The time has come, announcing the best mods of 2014 as selected by you.

Indie of the Year 2014 - Players Choice
Game

Indie of the Year 2014 - Players Choice

Dec 30, 2014 Event Coverage 52 comments

The time has come, announcing the best Indie Games of 2014 as selected by you.

App of the Year 2014 - Players Choice
Game

App of the Year 2014 - Players Choice

Dec 30, 2014 Event Coverage 4 comments

The time has come, announcing the best Apps of 2014 as selected by you.

Top Upcoming Mobile Games of 2014 - Players Choice
Game

Top Upcoming Mobile Games of 2014 - Players Choice

Dec 28, 2014 Event Coverage 9 comments

The votes have been tallied these are your picks for Upcoming Apps of 2014

Top Upcoming Indie Games of 2014 - Players Choice
Game

Top Upcoming Indie Games of 2014 - Players Choice

Dec 28, 2014 Event Coverage 9 comments

The votes have been tallied these are your picks for Upcoming Indie Games of 2014

ExtroForge Tech Demo #3 - Fire Missions
ExtroForge

ExtroForge Tech Demo #3 - Fire Missions

Dec 27, 2014 ExtroForge Article 0 comments

This is a short article from the mind of Lead Developer Jeff A. It talks about Fire Missions in ExtroForge.

How we (Painfully) Migrated our Game Art Assets into Sprite Sheets
Don't Be Patchman

How we (Painfully) Migrated our Game Art Assets into Sprite Sheets

Dec 26, 2014 Don't Be Patchman Article 1 comment

For our first blog entry we'd like to go over one of the technical challenges we faced!

Walking around realistically
Software Inc.

Walking around realistically

Dec 22, 2014 Software Inc. Article 3 comments

In this article, I will go through some changes I made to the pathfinding algorithm in Software Inc., for anyone curious.

Indie of the Year 2014 - Editors Choice
Game

Indie of the Year 2014 - Editors Choice

Dec 22, 2014 Event Coverage 29 comments

Here's our picks for the best and upcomming indies of 2014.

App of the Year 2014 - Editors Choice
Game

App of the Year 2014 - Editors Choice

Dec 22, 2014 Event Coverage 3 comments

Here's our picks for the best and upcomming apps of 2014.

Auto Turrets - Leading your Target
ExtroForge

Auto Turrets - Leading your Target

Dec 15, 2014 ExtroForge Article 0 comments

This is a technical article from the mind of our Lead Developer, Jeff A. It briefly discusses the technology of how our Auto Turrets will lead targets.

Bit Pulse on Bulb Boy
Bulb Boy

Bit Pulse on Bulb Boy

Dec 15, 2014 Bulb Boy Article 3 comments

Immediately, the top-quality visuals and eerie-but-childish atmosphere will jump out at you. Secrets aside, I haven’t fallen in love with a game so quickly...

Pulp 365on Bulb Boy
Bulb Boy

Pulp 365on Bulb Boy

Dec 12, 2014 Bulb Boy Article 0 comments

BULB BOY LOOKS TERRIFYING, ADORABLE AND INSANE [...] The masters of the unique scare know how to take the familiar and contort it into something horrifying...

Behind the scenes with: The Turtle!
Reptile Zoo: The Sinister Mutation

Behind the scenes with: The Turtle!

Dec 8, 2014 Reptile Zoo: The Sinister Mutation Article 0 comments

We go behind the scenes of the upcoming horror game Reptile Zoo: The Sinister Mutation, to see what went into the creation of one of the game's creepy...

Selatria Kickstarter is now live!
Selatria

Selatria Kickstarter is now live!

Dec 6, 2014 Selatria Article 2 comments

Our first full-length game, based on classic Nintendo era RPG's, taking what we loved about those games, and giving them new life.

Map Design and the AI in King's Conflict
King's Conflict

Map Design and the AI in King's Conflict

Dec 5, 2014 King's Conflict Article 0 comments

King's Conflict - a unique and free community-driven card/strategy hybrid game - is in late alpha but fully playable. The game is based around maps ...

世界樹: Yggdrasil Full Feature List
世界樹: Yggdrasil

世界樹: Yggdrasil Full Feature List

Dec 2, 2014 世界樹: Yggdrasil Article 0 comments

世界樹: Yggdrasil feature's. I do have you will enjoy them. More may be added later.

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