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Posted | Game Title | Type
Onasphere - Planet Tech Demo
Onasphere

Onasphere - Planet Tech Demo

May 12, 2015 Onasphere Article 1 comment

Here's an overview of how low-poly producerally generated planets are created in Onasphere.

Steam Greenlight, four months later, an early premortem
Arelite Core

Steam Greenlight, four months later, an early premortem

May 4, 2015 Arelite Core Article 4 comments

Four months ago, I put up my JRPG Arelite Core on Steam Greenlight. Today, I am only at 57% of the way to the top 100, and my ranking is slowly sliding...

Interfaith cooperation, Middle East politics and game development
Antinomy - Justice, not Vengeance!

Interfaith cooperation, Middle East politics and game development

Apr 26, 2015 Antinomy - Justice, not Vengeance! Article 2 comments

Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...

Arelite Core's first public showing at a con
Arelite Core

Arelite Core's first public showing at a con

Apr 22, 2015 Arelite Core Article 2 comments

During the weekend of the April 17th to 19th, Arelite Core was on display and its first demo playable during Nadeshicon, a small japanese culture convention...

How Ossuary Got Greenlit
Ossuary

How Ossuary Got Greenlit

Apr 22, 2015 Ossuary Article 1 comment

We're not sure how Ossuary got Greenlit. On April 8, we posted a blog entry marking the one-year anniversary of our creepy-funny game Ossuary's journey...

Dragon Knight Legend - Features
Dragon Knight Legend

Dragon Knight Legend - Features

Apr 16, 2015 Dragon Knight Legend Article 0 comments

Experience the legend of the fabled dragon knight as well a never done before temperature system where as the hero you not only defend against enemies...

How jRPG influenced creating football manager
Football Tactics

How jRPG influenced creating football manager

Apr 16, 2015 Football Tactics Article 0 comments

The story about origins of idea of Football Tactics

One Year in Steam Greenlight
Ossuary

One Year in Steam Greenlight

Apr 8, 2015 Ossuary Article 4 comments

Our creepy-funny adventure Ossuary has now been in the Steam Greenlight program for a year. It's frustrating and demoralizing, and we're sharing some...

Creating a dynamic battle system
Arelite Core

Creating a dynamic battle system

Apr 8, 2015 Arelite Core Article 0 comments

Since I've often found traditional JRPG battle systems tedious, a lot of care is being put into Arelite Core's battle system. I knew that I wouldn't be...

Insomnia Indie Zone
Game

Insomnia Indie Zone

Apr 7, 2015 Event Coverage 1 comment

We were at insomnia, come check out all the awesome indies that were on show!

Lost Ember and the made-in.de Award
Lost Ember

Lost Ember and the made-in.de Award

Mar 30, 2015 Lost Ember Article 0 comments

It's time for Lost Ember to win it's first award. Therefore we produced our first alpha promo video. Now all we need is your support and of course your...

Prison Life
Prison Life

Prison Life

Mar 18, 2015 Prison Life Article 2 comments

What if Marsee never died, would his drug empire continue to flourish? No, he ended up behind bars.. Luckily his lawyer scored him a transfer to the world's...

About game
The New Existence

About game

Mar 17, 2015 The New Existence Article 0 comments

The basic version of the game include two modes: Token Mode - time limited gameplay, where Players fight for survival and golden coins. Sandbox - gameplay...

Pixel Art Animation Timelapse
Don't Be Patchman

Pixel Art Animation Timelapse

Mar 11, 2015 Don't Be Patchman Article 5 comments

Ever wonder what it takes to draw high-color pixel art?

ExtroForge Tech Demo #5 - Shifting
ExtroForge

ExtroForge Tech Demo #5 - Shifting

Feb 26, 2015 ExtroForge Article 2 comments

How do you get back to base quickly without a vehicle? Shifting, that's how. Lead Writer Jonathan D. briefly talks about another use for SCMB Towers.

Vectorball's Randomized Reward System
Vectorball

Vectorball's Randomized Reward System

Feb 26, 2015 Vectorball Article 0 comments

Blog Post about randomized rewards in Vectorball. These rewards include item drops and several unlocks of game modes or new characters. I tried to design...

Devlog #13: New Version and Lots of Fan Art
Volund

Devlog #13: New Version and Lots of Fan Art

Feb 23, 2015 Volund Article 0 comments

In today's devlog, we discuss the new version of Volund, the solution to the disappearing caboose, a community report, and tons of fan art.

Damage effects and techniques in Space Pillage
Space Pillage

Damage effects and techniques in Space Pillage

Feb 22, 2015 Space Pillage Article 0 comments

This article gives a brief run down of how the damage effects in Space Pillage work as well as how they look. This article may be of interest to other...

Super Tiny Monkey Act 2: White Beach
Super Tiny Monkey

Super Tiny Monkey Act 2: White Beach

Feb 21, 2015 Super Tiny Monkey Article 1 comment

It has been a few weeks since we released Super Tiny Monkey on the Google Play Store and the Apple App Store. The days that followed were spent on delivering...

Devlog #11: Choo-Choo!
Volund

Devlog #11: Choo-Choo!

Feb 19, 2015 Volund Article 0 comments

In today's development log, I discuss an... Odd... Bug that I finally fixed. I also show off the latest Volund invention! See inside for details.

Surviving Early Access
Game

Surviving Early Access

Feb 14, 2015 Article 47 comments

Are you a little tired of seeing crappy Early Access 'Survival' games crop up on Steam? Me too. Let's chat about it by the fireside. Oh hold on, we need...

Designing the Drones
Don't Be Patchman

Designing the Drones

Feb 13, 2015 Don't Be Patchman Article 0 comments

Debugging, developing, and duplicating these adorable robots.

Coding the Sheeple: AI in a Realtime Physics World
Don't Be Patchman

Coding the Sheeple: AI in a Realtime Physics World

Jan 28, 2015 Don't Be Patchman Article 0 comments

Their brains are composed of a "problem -> solution(s) -> plan(s)" system.

SPARK RISING: Funny Glitches
Spark Rising

SPARK RISING: Funny Glitches

Jan 19, 2015 Spark Rising Article 0 comments

Prepping for the next update, the dev team is going bonkers trying to fix glitches and bugs. But sometimes you just gotta laugh at them!

Tier Tactical 0.1.5 Features
Tier Tactical

Tier Tactical 0.1.5 Features

Jan 13, 2015 Tier Tactical Article 0 comments

These are the features available in Tier Tactical 0.1.5

December Status Update
Super Tiny Monkey

December Status Update

Jan 5, 2015 Super Tiny Monkey Article 0 comments

Despite the long December holidays, we're still hard at work on Super Tiny Monkey. I really don't know myself how, but we managed to put in quite a number...

Torment Design: The Typewriter
Project Torment

Torment Design: The Typewriter

Dec 31, 2014 Project Torment Article 0 comments

Find out how early story and design for Project Torment is being written using a Brother Echelon 55 Portable Typewriter from 1970.

Mod of the Year 2014 - Players Choice
Mount & Blade: Warband

Mod of the Year 2014 - Players Choice

Dec 30, 2014 A Clash of Kings (Game of Thrones) Event Coverage 181 comments

The time has come, announcing the best mods of 2014 as selected by you.

Indie of the Year 2014 - Players Choice
Game

Indie of the Year 2014 - Players Choice

Dec 30, 2014 Event Coverage 54 comments

The time has come, announcing the best Indie Games of 2014 as selected by you.

App of the Year 2014 - Players Choice
Game

App of the Year 2014 - Players Choice

Dec 30, 2014 Event Coverage 4 comments

The time has come, announcing the best Apps of 2014 as selected by you.

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