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DevBlog: Base Building

DevBlog: Base Building

Ardent Seas 3 comments

Today we're having a look at the general base building mechanics!

Dynamic Gameplay Showcase

Dynamic Gameplay Showcase

Welcome to Hanwell 2 comments

Our first development blog! Showcasing dynamic gameplay elements in Hanwell. Watch it now on YouTube!

Journey's End Feature Spotlight: Power System

Journey's End Feature Spotlight: Power System

Journey's End

In this feature spotlight we'll cover our unique power system!

Time Recoil - Color grading or how to turn your game black & white

Time Recoil - Color grading or how to turn your game black & white

Time Recoil

The post describes how to use color grading in games to introduce more variety and fine tune visual style.

Necken devlog #7

Necken devlog #7

Necken

The devlog video covers the new features in Necken: the new HUD, the updates on combat, building tiles and some other stuff.

Devlog 12 / Sound Design By Andy Guy

Devlog 12 / Sound Design By Andy Guy

BeeBeeQ

Although Mark and I manage to do a lot between the two of us we are lucky enough to have made contact with the extremely talented Andy Guy (@Andy_Guuuy...

Art Update #3

Art Update #3

Jeff's Tower VR 1 comment

Update - Improvement upon visual graphics of the game!

Bukkaku | Animation by RZE

Bukkaku | Animation by RZE

Bukkaku

Bukkaku: Well here is probably the strangest MMO you’re going to see all week. Bukkaku is an Czech indie MMO that has an origami-like art style, bloody...

Pharmakon in Indie Insights Video

Pharmakon in Indie Insights Video

Pharmakon

Let's have a look at Pharmakon in Indie Insights Video.

EXO ONE Reveal Trailer + Kickstarter is LIVE!

EXO ONE Reveal Trailer + Kickstarter is LIVE!

EXO ONE

Following on the heels of a successful EGX Rezzed with coverage from the likes of Edge, Eurogamer and RPS, EXO ONE is now live on Kickstarter!

Journey's End Feature Spotlight: The Codex

Journey's End Feature Spotlight: The Codex

Journey's End

In this feature spotlight we showcase our codex system and two new creatures!

Announcing the #MAKEITSUPERHOT winners!

Announcing the #MAKEITSUPERHOT winners!

SUPERHOT 59 comments

Time can no longer stand still - the moment has come to announce the winners of the #MAKEITSUPERHOT competition!

Grimoire Guilds - Combat Mechanics

Grimoire Guilds - Combat Mechanics

Grand Guilds 1 comment

A video that briefly shows the tactical ccg combat mechanics of the game.

Alpha Launch Info:  Dev Update #6

Alpha Launch Info: Dev Update #6

Islands of Nyne: Battle Royale

Closed Alpha Launch being the reason all of us are reading this anyway, let’s get to the meat of the update. Islands of Nyne is a sci-fi time travel...

Rogue Machine - Controls

Rogue Machine - Controls

Rogue Machine

Rogue Machine can be played using either a keyboard, gamepad or touch screen. In this article I explain the basics of how the game works and how my dislike...

Necken devlog #6

Necken devlog #6

Necken

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Architectural enemies and making the player blame themselves: the level design of Dead Man’s Trail

Dead Man's Trail

This article describes several architectural design concepts for use in level design, how to invite players to explore, and how to balance difficulty...

Progress since greenlight

Progress since greenlight

Veil of Crows

This feature outlines the most important feature upgrades since the Veil of Crows greenlight campaign.

Zone Outs, a unique narrative mechanic

Zone Outs, a unique narrative mechanic

Moons of Madness

Zone Outs, a unique mechanic that simulates Lovecraftian madness As you might know by now, Moons of Madness is a narrative driven game. We have several...

How to design efficiently for indie games

How to design efficiently for indie games

Warlocks 2: God Slayers

Based on my design process behind Kheera, the Shamaness – a character from our current project.

Designing enemy spawn mechanic

Designing enemy spawn mechanic

Necken

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

3 Pro-Tips for Completing the Amazing Fantastics Prologue

3 Pro-Tips for Completing the Amazing Fantastics Prologue

The Amazing Fantastics

Sure you could just punch and shoot your way through the prison and ice caves, but if you want to be a legendary hero you're gonna need to spice things...

New trailer and early access release date announcement.

New trailer and early access release date announcement.

Veil of Crows

Early access release date, new steam store page, a publisher and a brand new trailer with updated graphics. It is all coming together for Veil of crows!

Dad Quest is a Cracker This Easter

Dad Quest is a Cracker This Easter

Dad Quest 1 comment

The Dad Quest Steam page has been hijacked by Easter spirit!

Movement System Feature Spotlight

Movement System Feature Spotlight

Journey's End

Recently we've been revamping our core movement system, here's an overview of movement in Journey's End.

Rock of Ages 2: Bigger & Boulder [Dev Blog #13] - Unit review: Da Vinci tank

Rock of Ages 2: Bigger & Boulder [Dev Blog #13] - Unit review: Da Vinci tank

Rock of Ages 2: Bigger & Boulder

360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.

It all starts with pens, papers and scissors (part 2)

It all starts with pens, papers and scissors (part 2)

Swim Out

Here is a brief presentation of how we are prototyping the graphical part of our current game, Swim Out.

EXO ONE’s EGX Rezzed Wrap-Up

EXO ONE’s EGX Rezzed Wrap-Up

EXO ONE

Here's everything that happened during my trip to London to show EXO ONE at EGX Rezzed 2017. I cover pre-event stuff, emailing press, meetings, and the...

Crusher Chronicles #9: Plain Trinkets

Crusher Chronicles #9: Plain Trinkets

Mushroom Crusher Extreme

A new update is coming up next week. While it's cooking, our designer and artist, Tuukka, is explaining its main feature - Plain Trinkets.