Post feature RSS Features  (0 - 30 of 1,512)
The road so far: February 2018

The road so far: February 2018

The Vrennman Case

In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.

This Week In Indie Games: February 16 2018

This Week In Indie Games: February 16 2018

Feature 3 comments

The biggest indie gaming stories for the week of February 16 2018.

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Epic Loon

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

Hand of Fate 2 Releases Mod Tools

Hand of Fate 2 Releases Mod Tools

Hand of Fate 2

The Game Master's Toolkit is now available for Hand of Fate 2.

Roguemance Trailer!

Roguemance Trailer!

Roguemance

Roguemance is roguelite + romance released this Valentine's Day!

This Week In Indie Games: February 9 2018

This Week In Indie Games: February 9 2018

They Are Billions Level Editor 1 comment

The biggest indie gaming stories for the week of February 9 2018.

This Week In Mods: February 9 2018

This Week In Mods: February 9 2018

They Are Billions Level Editor 1 comment

The biggest mod stories for the week of February 9, 2018.

Meet Dev4Play, a Polish Development Team With a Unique Structure

Meet Dev4Play, a Polish Development Team With a Unique Structure

Motorbike Garage Mechanic Simulator

Dev4Play has already released several games and they continue to work on new projects, including Motorbike Garage Mechanic Simulator. At first glance...

Journey's End Melee Feature Spotlight

Journey's End Melee Feature Spotlight

Journey's End

In this update we'll take a look at the melee combat in Journey's End!

What Is... Railgun?

What Is... Railgun?

Worbital

Let’s get to the basics. This week we explain Railgun, the primary weapon of Worbital. How does Railgun work and what are some hacks you can use to...

The wait is over: CO-OP is coming to Debris February 26th!

The wait is over: CO-OP is coming to Debris February 26th!

Debris

After a soft launch of Debris months ago we're proud to announce the full game play experience is coming to you February 26th!

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Using FX to elevate Epic Loon's look, feel, and playability! (Part 1/2)

Epic Loon

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development.

How a Collaborative Approach Drives the Development of Body of Evidence

How a Collaborative Approach Drives the Development of Body of Evidence

Body of Evidence

There is a studio in Cracow, Poland, which is currently contemplating how to best hide a dead body in a gym and how much time it should take. Meet Empyrean...

Warlocks 2: Gods Slayers: How Frozen District Navigates the Indie Landscape

Warlocks 2: Gods Slayers: How Frozen District Navigates the Indie Landscape

Warlocks: God Slayers

Frozen District, a young Polish team currently developing Warlocks 2: God Slayers, knows how to start an indie studio from scratch, and survive, while...

The new GoblinZ Discord System

The new GoblinZ Discord System

Robothorium: Tactical Revolution (RPG / Strategy)

Ready to join our weekly Giveaway events, Open Beta weekend and so much more? Every week we are going to organise events like giveaway, devlogs, polls…...

Solid9 Studio and Exorder: A Story of Perseverance

Solid9 Studio and Exorder: A Story of Perseverance

Exorder

Once upon a time in a land far, far away two brave Knights of Coding decided to create a tactical fantasy game. They set off on a journey and survived...

3571 THE GAME v.0.63 "NPC WARS" UPDATE

3571 THE GAME v.0.63 "NPC WARS" UPDATE

3571 The Game 2 comments

Planet Earth is at war! NPC A.I. have been upgraded: enjoy crazy random battles everywhere, an easier combat system with less one-shot kills and a few...

Various tank explosion animation

Various tank explosion animation

Tank Brawl 2

The first system we polish in Tank Brawl 2 is our tank destruction animation. This is because it is a very essential element in making a satisfying shooting...

Animating 2D characters with a 3D animation workflow

Animating 2D characters with a 3D animation workflow

Epic Loon 1 comment

How we manage the transition between 3D characters/animations and 2D characters/animations.

1/29/18 - Getting INT-Depth – Setting The Stage

1/29/18 - Getting INT-Depth – Setting The Stage

INT 1 comment

Getting INT-Depth is a dev blog series that takes a deeper look at the different aspects of the upcoming game INT, produced by Starboard Games. Every...

Corporation Management and The City Around You

Corporation Management and The City Around You

Neon Sword 2 comments

Corporation Management within the world of Neon Sword.

Cycle 28 Beta Dev Shoot-Out Run 3

Cycle 28 Beta Dev Shoot-Out Run 3

Cycle 28 2 comments

Upgrades, Sean? Where we’re going, we don’t need Upgrades. Devs Sean and Dave battle it out for mediocre scores in the Cycle 28 beta.

2017 - A look back at our most interesting year

2017 - A look back at our most interesting year

Blood will be Spilled

A look back at our year 2017 which was one of our most interesting years yet in the history of Blood will be Spilled. Plenty of things happened - some...

Tutorial dialog spawners and property editor working together

Tutorial dialog spawners and property editor working together

Wrectified

Now I can set the name of a property I wish to set, and the value as a string, int, or I can create a list of points (for route logic) and then replace...

Stations

Stations

Miner Bob

Stations, docking-system and trading. Part 1: Stations and docking with them.

Designing gameplay mechanics for multiplayer mode

Designing gameplay mechanics for multiplayer mode

Epic Loon

When we decided to implement multiplayer in Epic Loon, we encountered a very important problem: how do you keep dynamic gameplay?

To Parallax or Not to Parallax

To Parallax or Not to Parallax

Solaroids: Prologue 1 comment

I’ve always thought it would be cool to use 2D parallax techniques in Solaroids, but I always had reservations. Who doesn’t like stars whizzing by...

Score shoot-out week 2: Once again we try and beat people at our own game

Score shoot-out week 2: Once again we try and beat people at our own game

Cycle 28

It's Saturday, which means Dave and Sean, devs of Cycle 28, try to climb the leaderboards in the beta. Cycle 28 is a 2D space shooter in the classic arcade...

The History of The Wastes

The History of The Wastes

The Wastes 7 comments

An article explaining to you, the origins of The Wastes.

Populating Mars Part 1

Populating Mars Part 1

Life on Mars

This week I’ve worked on something I was looking forward to for quite some time: NPCs. So far they all looked very alike and only stood around, two...

Feature Statistics
Articles
1,512
Views
6,963,878
Views Today
116
Feed
RSS