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Features RSS Feed Summary List Features  (30 - 60 of 552)
Posted | Game Title | Type
[Dev Blog] Lockpicking & Bliss Statues
Crawle

[Dev Blog] Lockpicking & Bliss Statues

Mar 14, 2013 Crawle Article 0 comments

An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.

Item of the Day #04
Battlepaths

Item of the Day #04

Mar 13, 2013 Battlepaths Article 0 comments

Some builds heavily rely on specials, which means that you have to be able to use them often. Not everybody is willing to put too much points into Willpower...

#5 - TRI - New levels revealed
TRI

#5 - TRI - New levels revealed

Mar 13, 2013 TRI Article 1 comment

Have a look at the upcoming levels for our TRI update on March, 27th!

Omnipoint System
Voidnex

Omnipoint System

Mar 13, 2013 Voidnex Article 0 comments

This details the Omnipoint System used to configure and outfit a starship.

Weapons Guide
Patent Blaster

Weapons Guide

Mar 11, 2013 Patent Blaster Article 1 comment

A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.

Noomix at the SXSW Gaming Expo
Noomix

Noomix at the SXSW Gaming Expo

Mar 10, 2013 Noomix Event Coverage 0 comments

We are showcasing Noomix at the SXSW Gaming Expo in Austin, Texas.

The Engine
Twisty's Asylum Escapades

The Engine

Mar 9, 2013 Twisty's Asylum Escapades Article 0 comments

A bit about the technological challenges that we faced in making the game.

Hallway Testing in the Cafeteria
Patent Blaster

Hallway Testing in the Cafeteria

Mar 8, 2013 Patent Blaster Article 4 comments

Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...

Strange Premises
Twisty's Asylum Escapades

Strange Premises

Mar 8, 2013 Twisty's Asylum Escapades Article 0 comments

Some thoughts on the symbolism and psychology that went into the game.

OpenRA Tournament on TCN
OpenRA

OpenRA Tournament on TCN

Mar 8, 2013 OpenRA Competition 2 comments

The Competitive Network will host a 2 vs 2 tournament to see if OpenRA is already suitable for league play. The sign-ups are open to everyone. It is scheduled...

Strategizer - Features & Gameplay Info
Strategizer: Art of Defense

Strategizer - Features & Gameplay Info

Mar 6, 2013 Strategizer: Art of Defense Article 0 comments

Full details of our features and gameplay information.

Marketing FTW
Twisty's Asylum Escapades

Marketing FTW

Mar 6, 2013 Twisty's Asylum Escapades Article 0 comments

The basic thinking and plan behind distributing the game.

Preliminary Level Design
Twisty's Asylum Escapades

Preliminary Level Design

Mar 5, 2013 Twisty's Asylum Escapades Article 0 comments

The first steps of designing the Asylum, the game's environment

Item of the Day #03
Battlepaths

Item of the Day #03

Mar 4, 2013 Battlepaths Article 0 comments

Starting a new build can be tedious and it takes quite long to advance to the higher realms. Well, actually it doesn't have to if you have the right weapon...

German Indies where are you?
Game

German Indies where are you?

Mar 4, 2013 Rat King Entertainment Article 3 comments

My thoughts about the German indie scene, where they come from and a incomplete listing of developers.

Decision to make a game part 2
Twisty's Asylum Escapades

Decision to make a game part 2

Mar 4, 2013 Twisty's Asylum Escapades Article 1 comment

An overview of the creative process that we used to determine what our game would be about.

Decision to make a game part 1
Twisty's Asylum Escapades

Decision to make a game part 1

Mar 3, 2013 Twisty's Asylum Escapades Article 0 comments

Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.

How hope is both a game and a research project
HOPE

How hope is both a game and a research project

Mar 2, 2013 HOPE Article 2 comments

A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.

Ship Classes
Voidnex

Ship Classes

Mar 1, 2013 Voidnex Article 0 comments

The 4 classes of ship that will be available in Voidnex

Item of the Day #02
Battlepaths

Item of the Day #02

Feb 28, 2013 Battlepaths Article 0 comments

There certainly are some heavy damage dealers roaming around in the realms. How much damage do they deal when they face you with this powerful item?

Grapple Knight Featured on GameTrailers
Grapple Knight

Grapple Knight Featured on GameTrailers

Feb 27, 2013 Grapple Knight Article 0 comments

GameTrailers did a GT One-Shot where Grapple Knight was featured, hit the jump for the amazing video.

Angelica animation test
Enola

Angelica animation test

Feb 25, 2013 Enola Article 2 comments

Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...

Faction Feature #2: AIAD
Star Villains and Space Heroes

Faction Feature #2: AIAD

Feb 23, 2013 Star Villains and Space Heroes Article 0 comments

Continuing with our second faction feature - AIAD, the robotic faction in Star Villains and Space Heroes.

How the concept of HOPE was formed.
HOPE

How the concept of HOPE was formed.

Feb 23, 2013 HOPE Article 2 comments

Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...

[Dev Blog] New Dungeon Content!
Crawle

[Dev Blog] New Dungeon Content!

Feb 22, 2013 Crawle Article 1 comment

As part of the planned improvements to dungeons we've added some new content! The "rusty armour" set is now available along with a "rusty sword". The...

[Dev Blog] Hole Improvements
Crawle

[Dev Blog] Hole Improvements

Feb 21, 2013 Crawle Article 0 comments

Along with the recent dungeon improvements we've decided to rework some hole mechanics.

[Dev Blog] Dungeon Improvements
Crawle

[Dev Blog] Dungeon Improvements

Feb 20, 2013 Crawle Article 0 comments

Dungeon generation is getting some improvements! Also included is a new mechanic for chests & pots.

Devlog #1: Enemy Design
Flight of the Data-Thief

Devlog #1: Enemy Design

Feb 19, 2013 Flight of the Data-Thief Article 1 comment

I discuss the design process behind the standard enemy in the game.

Enola gets motion capture!
Enola

Enola gets motion capture!

Feb 18, 2013 Enola Article 1 comment

A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...

Meet the team: Rob Steele - Creative Director
Embers of Caerus

Meet the team: Rob Steele - Creative Director

Feb 13, 2013 Embers of Caerus Article 3 comments

This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!

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