An overview of the new Lockpicking and Bliss Statue mechanics in 0.6.0.
Some builds heavily rely on specials, which means that you have to be able to use them often. Not everybody is willing to put too much points into Willpower...
Have a look at the upcoming levels for our TRI update on March, 27th!
This details the Omnipoint System used to configure and outfit a starship.
A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.
We are showcasing Noomix at the SXSW Gaming Expo in Austin, Texas.
A bit about the technological challenges that we faced in making the game.
Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...
Some thoughts on the symbolism and psychology that went into the game.
The Competitive Network will host a 2 vs 2 tournament to see if OpenRA is already suitable for league play. The sign-ups are open to everyone. It is scheduled...
Full details of our features and gameplay information.
The basic thinking and plan behind distributing the game.
The first steps of designing the Asylum, the game's environment
Starting a new build can be tedious and it takes quite long to advance to the higher realms. Well, actually it doesn't have to if you have the right weapon...
My thoughts about the German indie scene, where they come from and a incomplete listing of developers.
An overview of the creative process that we used to determine what our game would be about.
Some explanation about the initial parameters and goals of our first game and what we wanted to achieve.
A quick look at why HOPE is unique, how it is based on a passion for understanding videogame characters and how it is informed by research.
The 4 classes of ship that will be available in Voidnex
There certainly are some heavy damage dealers roaming around in the realms. How much damage do they deal when they face you with this powerful item?
GameTrailers did a GT One-Shot where Grapple Knight was featured, hit the jump for the amazing video.
Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...
Continuing with our second faction feature - AIAD, the robotic faction in Star Villains and Space Heroes.
Just wanted to share some of the design thinking that led to working on HOPE. How the game came to be and the motivation behind the non-combat focused...
As part of the planned improvements to dungeons we've added some new content! The "rusty armour" set is now available along with a "rusty sword". The...
Along with the recent dungeon improvements we've decided to rework some hole mechanics.
Dungeon generation is getting some improvements! Also included is a new mechanic for chests & pots.
I discuss the design process behind the standard enemy in the game.
A while ago I wrote about using Face Robot (a facial animation module in Softimage) for facial animation, but I still hadn’t addressed the body animation...
This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!