Presenting a series of hour long talks by industry veterans who discuss how much indies are earning with their Steam, PSN, XBOX and iPhone games. And...
September has come and gone and thanks to the Make Something Unreal Contest Phase 4 kicking it to high gear we have had many great releases for UT3 popping...
Wiwiweb's UI, based on Stanz's UI, for those who are bored of the old one, or just want a bit more useful UI. ;-)
Why Should I Play The Ball Hueca? Find out in this mini review!
Why Should I Play Vietnam Glory Obscured? Find out in the mini review!
August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...
Cube Experimental sure looks impressive but why should I play it?
Why Should I Play Dreamball? Find out why in this mini review!
News from one of the most explosive games on ModDB!
Noesis Interactive interviews the modding couple behind Jailbreak!
Why Should I Play Bailter Ray? Find out why in this mini review!
In a game that mixes the best parts of several genres, there's so many ways to play.
Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.
Familiarize yourself with the Hellbourne units in Savage 2: A Tortured Soul
This week William and Emanuel are joined by Guest host Phillip Marlowe and later on by Robert “campaignjunkie” Yang of Radiator. Phillip has an announcement...
Familiarize yourself with the beast faction in Savage 2: A Tortured Soul
Familiarize yourself with the human faction in Savage 2: A Tortured Soul
Cogs has been out for several months now. A writeup of what we've learned, what's gone right, and what's gone wrong in bootstrapping our own indie startup...
With Summer upon us the game and mod market seems to dry up so this months Spotlight is a little on the thin side, no matter these releases are some of...
Savage 2: A Tortured Soul 2.1 - somewhat new, improved and better than ever!
William talks about community funded games and we have an interview Matthew Dryden, Andrew “Winston” Watkins and Joe Castagino from Modular Combat, in...
Photon - Graphics (I generation ready). Uses OpenGL library; full support for drawing physics elements.
Lists miscellaneous things from WGRealms 2. Gold, chests, statues, ghosts, soul doors, and souls.
The release list for June was a good mix of just about anything you could want.
This article gives some inside views of the Animation System especially explaining how the demonstration videos have been created. A little preview for...
An interview with Ed Harrison, composer of the soundtrack for NEOTOKYO°
Reviewing Creative Assembly's latest epic and it's potential for modding.
The war between the NSF and JINRAI forces is far from over...
Prometheus is a type of game that just doesn't come around often, unique and well thought out promising to indulge your senses with cooperation and puzzle...
Smashball on Steam – should you get it? Read ModDB's take on smashing balls and hookers. No, really.