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Features RSS Feed Summary List Features  (210 - 240 of 553)
Posted | Game Title | Type
MOTY 2011 Editors Choice
Amnesia: The Dark Descent

MOTY 2011 Editors Choice

Dec 23, 2011 White Night Article 43 comments

Welcome to the Editors Choice award for Mod of the Year 2011.

City Of Steam: David Lindsay Exclusive Interview
City of Steam

City Of Steam: David Lindsay Exclusive Interview

Dec 21, 2011 City of Steam Interview 2 comments

David Lindasy, lead designer of City of Steam, talked about the steampunk world in his mind.

First ludum dare - Postmortem: Enola
Enola

First ludum dare - Postmortem: Enola

Dec 21, 2011 Enola Article 0 comments

This was the first time I entered ludum dare. It's been a very nice experience to develop a game from concept to "somewhat finished" product in two days...

2011 We Barely Knew Ye!
Game

2011 We Barely Knew Ye!

Dec 20, 2011 Article 25 comments

Take a look at what our Editor noticed throughout 2011!

Interview with Machinima
Nexuiz

Interview with Machinima

Dec 20, 2011 Nexuiz Interview 0 comments

This is an interview Kedhrin did with Mr. Sark a few days after Nexuiz was unveiled at the Inside Gaming Awards 2011.

Canalyst Level 1 - Overview
Canalyst: Passing Lights

Canalyst Level 1 - Overview

Dec 19, 2011 Canalyst: Passing Lights Article 0 comments

In our first article we would like to give you a little overview about how the Canalyst project started and how the games' first level grew to that, what...

Insider Tipps: Publishing contracts and publishing deals
Into the Dark

Insider Tipps: Publishing contracts and publishing deals

Dec 18, 2011 Into the Dark Article 6 comments

All about financial terms, legal traps and things to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...

Interview: Dealing with Publishers - from Indie to "hired" and back
Into the Dark

Interview: Dealing with Publishers - from Indie to "hired" and back

Dec 16, 2011 Into the Dark Interview 9 comments

This is an English translation of the interview with Homegrown Games for the VLP Magazine scheduled to be published in 01/2012. It`s all about Indie Developement...

Special Abilities
Renegade Medieval

Special Abilities

Dec 8, 2011 Renegade Medieval Article 2 comments

Concept release of Renegade's special abilities that players can choose from to bring into battle

The Journey from Concept to HTML5
Illyriad

The Journey from Concept to HTML5

Dec 7, 2011 Illyriad Interview 2 comments

About the HTML5 MMORTS Illyriad, from initial concept to release to adoption of HTML5 and continued development. As well as advice for developers of persistent...

MOTY Year in Review 2011 Quarter 04
Game

MOTY Year in Review 2011 Quarter 04

Dec 7, 2011 Article 14 comments

Year in Review Quarter 04 October through till December 2011.

IOTY Year in Review 2011 Quarter 04
Game

IOTY Year in Review 2011 Quarter 04

Dec 7, 2011 Article 8 comments

Year in Review Quarter 04 October through till December 2011.

Designing a Hero
Cross of the Dutchman

Designing a Hero

Dec 6, 2011 Cross of the Dutchman Article 4 comments

The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to...

IOTY Year in Review 2011 Quarter 03
Game

IOTY Year in Review 2011 Quarter 03

Dec 5, 2011 Article 5 comments

Year in Review Quarter 03 July through till September 2011.

Reaper Bio
Project Hazmat

Reaper Bio

Dec 5, 2011 Project Hazmat Article 1 comment

Biography for the loyal lunatic biker gang "Reapers" Not for the faint of heart.

Too sexy for power-ups???
SteroidS

Too sexy for power-ups???

Dec 5, 2011 SteroidS Article 0 comments

A description on the power-ups found in the game, how they were designed and how they work. Includes a description of the upcoming power-up: The BSG

IOTY Year in Review 2011 Quarter 02
Game

IOTY Year in Review 2011 Quarter 02

Dec 4, 2011 Article 5 comments

Year in Review Quarter 02 April through till June 2011.

IOTY Year in Review 2011 Quarter 01
Game

IOTY Year in Review 2011 Quarter 01

Dec 3, 2011 Article 1 comment

Year in Review Quarter 01 January through till March 2011.

Artistic Evolution
Illyriad

Artistic Evolution

Dec 3, 2011 Illyriad Article 2 comments

A step-by-step timeline of how illustrations are put together.

Better Than It Needs To Be
Illyriad

Better Than It Needs To Be

Dec 2, 2011 Illyriad Article 0 comments

The strength of Illyriad’s character art is that it isn’t as good as it needs to be. It’s deliberately much better than it needs to be.

5 months in development
Battlemass

5 months in development

Dec 1, 2011 Battlemass Article 0 comments

I thought it would be interesting looking back at the past 5 months of Battlemass’ development and write a little something about the development side.

Indie Developer PSA: Your Guide to a better IOTY
Game

Indie Developer PSA: Your Guide to a better IOTY

Dec 1, 2011 2011 Indie of the Year Awards Article 0 comments

This news post is here to help you prepare for the upcoming Indie of the Year. The event is shaping up to be our biggest yet and our aim is to get as...

Designing SteroidS
SteroidS

Designing SteroidS

Nov 30, 2011 SteroidS Article 0 comments

This is an overview of how SteroidS was designed, and how the design for a game can come from unlikely and dumb situations.

HTML5 and the future of gaming
Illyriad

HTML5 and the future of gaming

Nov 30, 2011 Illyriad Interview 5 comments

Interview with the Illyriad Devs about HTML5 and how it may affect the future of gaming

The Art of the Awards
Survivors of Ragnarök

The Art of the Awards

Nov 30, 2011 Survivors of Ragnarök Article 10 comments

Learn about the artist behind the 2011 MOTY and IOTY theme!

Exclusive interview with the founder of WoS Team (October 31, 2010)
Cry Of Zone

Exclusive interview with the founder of WoS Team (October 31, 2010)

Nov 29, 2011 Cry Of Zone Interview 3 comments

Exclusive interview with the founder of WoS Team (October 31, 2010). Founder of the WoS Team tells the story of the team, history projects, and also tells...

Adventure / RPG or Shooter - it`s in the Mission Log!
Into the Dark

Adventure / RPG or Shooter - it`s in the Mission Log!

Nov 27, 2011 Into the Dark Article 3 comments

Today I will explain how our mission log works. It is dynamic, useful in terms of "hinting" the player without telling him what to do and it covers both...

Game Feature # 2
Game

Game Feature # 2

Nov 26, 2011 Article 2 comments

Digmaan: The Aftermath Game features article, now featuring the game's second cool ceature.

Game Feature # 1
Game

Game Feature # 1

Nov 25, 2011 Article 10 comments

First sneak on one of Digmaan: The Aftermath Features. This is the first feature that our game will have.

Shooter, Adventure, RPG?  -  "Into the Dark" gameplay explanation
Into the Dark

Shooter, Adventure, RPG? - "Into the Dark" gameplay explanation

Nov 23, 2011 Into the Dark Article 4 comments

This will be the last Feature for some time, as we`ll focus more into actual developement instead of presenting our game here (while still check &amp...

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