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We trained a neural network to kill...

As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival.


  • The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them.
  • Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer.
  • Be careful - you are heard, your actions are evaluated and they decide your fate.



  • Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them.
  • Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal.
  • Unique ghost behavior strategies and ghost stories will make each of your games special.



  • Explore cursed locations on your own or with friends, each time in unique environments and new layouts from an extensive archive of hand-prepared rooms.
  • Fight various ghosts alone, at your own risk, or together with a team, joining forces to achieve a common goal and helping each other.
  • Remember that there is room for betrayal and brutal decisions, where other bureau agents may sacrifice you for their own goals


Players have the opportunity to comprehensively develop their characters and their abilities through:

  • trade and storage systems
  • experience system
  • reward system
  • collection system
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Instead of a boring devlog here is a sketch with small piece of humour and demonstration of the current result of work on the Lobby location in the future co-op horror "Bureau of Contacts" - the first game where a neural network will kill you for saying the wrong words, and you yourself can act as a psychotherapist to a ghost.

Testing the neural network provocation reaction | Bureau of Contacts

Testing the neural network provocation reaction | Bureau of Contacts

News

Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?

Bureau of Contacts - when neural network trained to kill

Bureau of Contacts - when neural network trained to kill

News

We started our work on “Bureau of Contacts” with small experiments on the possibilities of modern AI technologies, and in the end we trained a neural...

Lobby and Light effects in "Bureau of Contacts"

Lobby and Light effects in "Bureau of Contacts"

Feature

The closer release date (June 2024), the more scary is the game. But, to leave all the scary stuff to the players, our team decided to show the current...

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