Mina Kvarter has been a great success and it's spreading into more areas in Sweden. It has also been recognized internationally as a new way to do urban...
Check out some of the brilliant weapons that our artist has created...
This is the first entry in my tech feature series, which will help give you a better understanding of the tech powering Legacy. Legacy is built on top...
Freedom Planet creator Strife explains the origin of Lilac's design and the game's various homages to Sonic the Hedgehog.
Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!
In this article I want to share my opinion about alphas. And the (dis)advantage players and developers have.
As much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the completely unthrottled internet...
One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...
Here we discuss our approach to character classes and progression.
This article lists the main features of FET : Flying Extra-Terrestrials, the new game from Irreverent Software™.
Coming straight from the Kickstarter's winners podium. Will Faster Than Light leave a permanent mark on 2012 or will it drift off into vast empty space?
Andy's Notepad [Saucers] has been released for a couple days, and people in several different countries are playing it now. One feedback item we heard...
Some info for Desura users & fans, and also for Amnesia CS developers that would like to publish their CSs on Desura.
Nathan from the Indiegraph Indie Intel Source invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.
Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...
Welcome to the first in a series of blogs by freelance games writer Phill Cameron (@phillcameron) on the burgeoning PZ mod community. Today we're looking...
Summer 2012, Natural Selection 2 makes an appearance at Dreamhack on main stage and hosts Q&A Session.
Dev Night Coming Saturday 23rd of June: @4PM Amsterdam || @10AM New York || @3PM London || @12AM Sydney
Dev Night Coming Saturday 9th of June: @3PM Amsterdam || @9AM New York || @2PM London || @11AM Sydney
They say there's no "I" in "Team". They also say it takes a village to raise a child. A video game is no different, even if it was all handcrafted by...
TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...
Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...
Read about the Setting of Survivor and our Gameplay Features!
Dev Night Coming Friday 11th of May: @4PM Amsterdam || @10AM New York || @3PM London || @12AM Sydney
A step by step guide to our game, from simple matching to special combos. This is Chesster!
It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...
We took the time to interview the Co-Game Director of Bombsweeper, Michael Boudreaux...
Preview of the game by Indiegamemag byt Chris Priestman
Different cubes have different mechanics. Here we will discuss the purpose of each of these.
When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...