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Features RSS Feed Summary List Features  (150 - 180 of 556)
Posted | Game Title | Type
Mojang and UN presents: Block by Block
Minecraft

Mojang and UN presents: Block by Block

Sep 6, 2012 Minecraft Article 2 comments

Mina Kvarter has been a great success and it's spreading into more areas in Sweden. It has also been recognized internationally as a new way to do urban...

Weapons Of Mass Destruction
Skin Deep

Weapons Of Mass Destruction

Aug 31, 2012 Skin Deep Article 2 comments

Check out some of the brilliant weapons that our artist has created...

Tech Feature - Visuals and Performance
The SCND Genesis: Legacy

Tech Feature - Visuals and Performance

Aug 23, 2012 The SCND Genesis: Legacy Article 0 comments

This is the first entry in my tech feature series, which will help give you a better understanding of the tech powering Legacy. Legacy is built on top...

The Evolution of Freedom Planet
Freedom Planet

The Evolution of Freedom Planet

Aug 12, 2012 Freedom Planet Article 2 comments

Freedom Planet creator Strife explains the origin of Lilac's design and the game's various homages to Sonic the Hedgehog.

pre-alpha survey evaluation + updates + Kickstarter
TRI

pre-alpha survey evaluation + updates + Kickstarter

Aug 3, 2012 TRI Article 1 comment

Almost 50 people filled out our survey and I want to show you some of the results of my evaluation. + more infos about the upcoming update!

The pros and cons of making a game alpha
TRI

The pros and cons of making a game alpha

Jul 25, 2012 TRI Article 10 comments

In this article I want to share my opinion about alphas. And the (dis)advantage players and developers have.

Modding of the Damned #2: Going Native
Project Zomboid

Modding of the Damned #2: Going Native

Jul 22, 2012 Project Zomboid Article 6 comments

As much as you may enjoy the amenities of life, the electricity, the refrigerated beverages, the cable television and the completely unthrottled internet...

The idea behind the cellar found in "the next level"
Enola

The idea behind the cellar found in "the next level"

Jul 19, 2012 Enola Article 1 comment

One of the good things of the open alpha-funding devemopment is that input from the community can help shape many things in a game. This is one of those...

Character Class
Descension

Character Class

Jul 18, 2012 Descension Article 0 comments

Here we discuss our approach to character classes and progression.

Features of the game
FET : Flying Extra-Terrestrials

Features of the game

Jul 7, 2012 FET : Flying Extra-Terrestrials Article 0 comments

This article lists the main features of FET : Flying Extra-Terrestrials, the new game from Irreverent Software™.

Faster Than Light Spotlight
Faster Than Light

Faster Than Light Spotlight

Jul 5, 2012 Faster Than Light Article 6 comments

Coming straight from the Kickstarter's winners podium. Will Faster Than Light leave a permanent mark on 2012 or will it drift off into vast empty space?

Don't Fear Mr. Bubbles! (Andy's Notepad [Saucers])
Andy's Notepad [Saucers]

Don't Fear Mr. Bubbles! (Andy's Notepad [Saucers])

Jul 3, 2012 Andy's Notepad [Saucers] Article 0 comments

Andy's Notepad [Saucers] has been released for a couple days, and people in several different countries are playing it now. One feedback item we heard...

Amnesia custom stories on Desura
Game

Amnesia custom stories on Desura

Jul 2, 2012 Article 0 comments

Some info for Desura users & fans, and also for Amnesia CS developers that would like to publish their CSs on Desura.

Indiegraph Leviathan Crossfire Interview
Leviathan Crossfire

Indiegraph Leviathan Crossfire Interview

Jun 29, 2012 Leviathan Crossfire Interview 0 comments

Nathan from the Indiegraph Indie Intel Source invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.

#04 - TRI - Play-testing and a dogma
TRI

#04 - TRI - Play-testing and a dogma

Jun 25, 2012 TRI Article 0 comments

Just 1.5 weeks and the TRI pre-alpha plus demo will be out! This means testing, testing, testing. This article is about what makes TRI so special and...

Modding of the Damned #1- The Good Life
Project Zomboid

Modding of the Damned #1- The Good Life

Jun 20, 2012 Project Zomboid Article 9 comments

Welcome to the first in a series of blogs by freelance games writer Phill Cameron (@phillcameron) on the burgeoning PZ mod community. Today we're looking...

Dreamhack Orange Summer 2012
Game

Dreamhack Orange Summer 2012

Jun 18, 2012 Unknown Worlds Event Coverage 0 comments

Summer 2012, Natural Selection 2 makes an appearance at Dreamhack on main stage and hosts Q&A Session.

Dev Night: 06-23-2012 @ 04:00PM
Tiberium Crystal War W3D

Dev Night: 06-23-2012 @ 04:00PM

Jun 17, 2012 Tiberium Crystal War W3D Event Coverage 2 comments

Dev Night Coming Saturday 23rd of June: @4PM Amsterdam || @10AM New York || @3PM London || @12AM Sydney

Dev Night: 06-09-2012 @ 03:00PM
Tiberium Crystal War W3D

Dev Night: 06-09-2012 @ 03:00PM

Jun 8, 2012 Tiberium Crystal War W3D Event Coverage 4 comments

Dev Night Coming Saturday 9th of June: @3PM Amsterdam || @9AM New York || @2PM London || @11AM Sydney

Meet the Team
Peril on Monster Island 2 1/3

Meet the Team

Jun 5, 2012 Peril on Monster Island 2 1/3 Article 0 comments

They say there's no "I" in "Team". They also say it takes a village to raise a child. A video game is no different, even if it was all handcrafted by...

#03 – TRI – Doing the big Reset
TRI

#03 – TRI – Doing the big Reset

Jun 3, 2012 TRI Article 3 comments

TRI will be a first-person game with environmental puzzles; you can create triangles to build platforms, reflect lightrays and activate crystals. This...

2D is not 3D (in case you missed that)
UFHO2

2D is not 3D (in case you missed that)

May 22, 2012 UFHO2 Article 0 comments

Today we want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change - and in terms of the overall work involved...

Story / Setting / Features
Survivor - Forgotten World

Story / Setting / Features

May 10, 2012 Survivor - Forgotten World Article 13 comments

Read about the Setting of Survivor and our Gameplay Features!

Dev Night: 05-11-2012 @ 04:00PM
Tiberium Crystal War W3D

Dev Night: 05-11-2012 @ 04:00PM

May 5, 2012 Tiberium Crystal War W3D Event Coverage 3 comments

Dev Night Coming Friday 11th of May: @4PM Amsterdam || @10AM New York || @3PM London || @12AM Sydney

How to play Chesster
Chesster

How to play Chesster

Apr 30, 2012 Chesster Article 2 comments

A step by step guide to our game, from simple matching to special combos. This is Chesster!

Competition Results
Star Trek Excalibur

Competition Results

Apr 30, 2012 Star Trek Excalibur Competition 0 comments

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

Interview with Co-Game Director Michael Boudreaux
Bombsweeper

Interview with Co-Game Director Michael Boudreaux

Apr 28, 2012 Bombsweeper Interview 0 comments

We took the time to interview the Co-Game Director of Bombsweeper, Michael Boudreaux...

Indiegamemag - Preview
But to Paint a Universe

Indiegamemag - Preview

Apr 25, 2012 But to Paint a Universe Article 0 comments

Preview of the game by Indiegamemag byt Chris Priestman

Cosmicube: Cube Mechanics
Cosmicube

Cosmicube: Cube Mechanics

Apr 24, 2012 Cosmicube Article 0 comments

Different cubes have different mechanics. Here we will discuss the purpose of each of these.

What is indie and what is not
Rune Masters

What is indie and what is not

Apr 20, 2012 Rune Masters Article 3 comments

When today’s morning I read an article where Epic Games called themselves indie, cup of bitterness overflowed. At this point I decided to write this post...

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