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New generation of the GameStudio game development suite. A8 brings enet for better network performance, Nvidia Physx for more stable physics and more physics functions, instancing and gpu accerelated bone animations for better performance and much more.

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Blog RSS Feed Post news Report abuse Latest News: Global Events And Shops

About Yume RPG Toolkit with 1 comment by Velation on Mar 3rd, 2015

Global Events

I've implemented the needed and necessary "Global Event" feature. What's those Global Events anyway?

Global Events are Events which will run right after starting a new game.
If you want to create a day/night system or a weather system, you have to set your responsible event as a 'Global Event'.

In combination with different 'If Conditions' it is possible to activate an event if something certain happens. A condition could be something like
'If Hero reaches Level X' or 'YVar a = value x'.

Really a RPG with a lack of global events isn't really a RPG.

Expanded Shop System

It would be boring to resell all purchased Items for the original purchase prices - so there wouldn't be any challenge for the player.

So every Shop gets its very own 'Resell Value' for Items or Equipment.
If we buy Masamune for 30000 - a constant 'Resell Value' of 25 % would mean a resell value of 7500.

This resell value could be a constant value or a YVAR.
The advantage of YVARS - they are variable. So if you want to connect your Time-System (Global Event) with a Shop - that wouldn't be a problem.

And don't forget - the border of YRPG will be created by the limits of your imagination.

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WaelsMacDigger Dec 29 2013, 1:32pm says:

Art officaial inteligece

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