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New generation of the GameStudio game development suite. A8 brings enet for better network performance, Nvidia Physx for more stable physics and more physics functions, instancing and gpu accerelated bone animations for better performance and much more.

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Blog RSS Feed Report abuse Latest News: Gameplay - Power of Summons

About Yume RPG Toolkit with 1 comment by Velation on Aug 27th, 2014

I thought about how to improve the battle system of YRPG. So I decided to expand the battle system with a new gameplay feature.
It's simply called "Summons" and allows every member of the party to summon ( or transform, call it like you want) a special character with special abilities.

Let me explain the using of this feature with a small example.
Our Hero isn't able to cast fire spells but this type of spell would be the only weakness of the enemy. To solve this problem, our hero is able to transform into another creature/character with fire abilities.
But the summoning will cost a special amount of mp after every turn.

The Summon Management Tool is implemented already.
The way to create summons is nearly the same like the way to create a hero or an enemy.

It's up to you to replace this phrase.

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CaLthulhas
CaLthulhas Dec 29 2013, 1:32pm says:

Art officaial inteligece

+1 vote     reply to comment
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Released Jul 11, 2010
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