Gameplay: Battle System
Quantum Director: Creation of very own particle effects without needing any additional resources.
Tile Based Environment Editor
Event Management: Quick Event Object creation with categorized Event Commands
Web based documentation for every part of Yume RPG Builder
HOG: Realtime environment effect creation.
Camera Director: Creation of static and/or dynamic camera sets.
A lot has been happening again with the Map Editor. It's now possible to use Normal Map textures for terrains.
Normal maps are special textures used in 3D graphics to give surfaces the appearance of intricate detail and depth, enhancing the realism of objects without adding additional geometry. (Short explanation: They essentially simulate bumps and dents on a surface without actually changing its shape).
Additionally, custom URP shaders for objects can now be used in DCPs. A detailed guide on how to create DCPs will be provided soon. For instance, the white wolf, or Joey, waving in the screenshot, has been assigned the RealToon shader, which was imported into Yume.
Furthermore, I want to create a test mode for the active map, allowing you to quickly navigate with a character on the current map.
There will also be a full test mode to test the entire game.
In addition to these functions, the Battle Test tool will also be available here.
As you can see, the tool is more than just a Map Editor. The Map Editor will be called YED (Yume Environment Designer) in the future. The database tool for Hero, Enemy, event creation, etc., will be called YID (Yume Interactive Designer). This at least provides us with a small differentiation.
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Is this project still alive? Be real nice if there was a demo or something.
Yes, it is. Unfortunately, I had to start over in parts. More about that here:
Indiedb.com
Best regards and thanks for the interest!
i wish it's was the case
i have been waiting for so long
After 7 years in development hopefully it will be worth the wait
cant wait for Q4 2020 this will be great
Project is still alive. Development of the toolkit is already finished. The last step of the development process is fixing all showstopper of the game-core.
Right now I can't really say anything about pricing details. But I want to make it affordable for everyone.
Stay tuned.
where is the download for this
looks great but were do i download it
Keep up the good work. Even if the last post was in April. Been keeping track since last year.
Hey, I'm not sure when you're going to be finishing this project, but please do!
(No rush, as long as you keep at it!)
I've been following this project for a few years and I'm really looking forward to using it when it's finished!
- LB
Really looking forward to this. I've been craving a 3d rpg maker program and your's looks to scratch that particular itch. Keep at it!