Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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Hello!

Welcome to our first "Road to Beta"-post. As we've said in the last post, we intend to keep you updated, and this time, we meant it ;)
As we get closer to Beta, our focus has shifted from new features to bugfixing. In these posts, we'll tell you about some of the changes we've made!

- Enemy Healthbars -

Enemy Healthbars


Until now, whenever you attacked an enemy, a number would display the amount of damage you've dealt. Back in the day, we were pretty excited about that!

However, playtesting has revealed that these numbers did very little in practice: As players don't know the internal numbers, knowing you dealt 23 points of damage did not exactly tell you how much closer you were to defeating the enemy. And while it was fun to see those numbers increase with every level-up, the overall effect of those numbers was lackluster to say the least.

We have now opted to use healthbars for enemies instead. When you hit an enemy, a healthbar will appear that instantly shows you how close you are to defeating it. It's color coded, so even in intense battles, a quick glance will tell you everything you need to know!

Getting hit by an enemy


Numbers are still there, however: They will now appear whenever enemies deal damage to you. Since your own health is displayed as a number, this number has a lot more context, and immediatly translates to "large=danger, small=harmless". While we're at it, notice that there's now an animation for when you're taking damage. A nice improvement!

- Tutorial improvements -

Since recording the video we showed you last time, we have performed some playtesting sessions on the tutorial, to see what works and what doesn't. We have already changed a few things to make it flow a little better, and to give you the best possible first impression!

- Tons more equipment -

We finally generated TONS of more equipment for you to find! In the process, we also tweaked the generation algorithm, resulting in a bit more fair, constant progress as you find that gear! In the shot below, we've experimented with just a handful of graphics and types of equipment. There's more now, and we hope you'll like it!

Changing Equipment in the Overworld


- Balancing -

We're tweaking all kinds of values to give you the best game possible! This includes enemy strength and defenses, prices of tiles and the level you can buy them at, as well as orb parameters. This is not too interesting to write about right now, as you cannot compare the changes to your own play experience, but rest assured that things are happening and improving!

- Achievements -

We implemented achievements a while ago, but awarding these achievements is something that is always kind of tricky. Checking for achievement conditions everytime something on the homepage or client is done is somewhat resource-consuming so we had to consult with our IT expert, the Connectibot, to find a solution. Let's all hope it does not break during beta testing ;).

Look at all these achievements!


Check out a video!

Finally, we're bringing back an old "Dungeon Deities IndieDB"-tradition! Check out this gameplay video of one of the Dungeons we've added!
As always, let us know what you think!

Music by James Flamestar.
Additional Music:
"Unwritten Return"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
Creativecommons.org

Thank you for following the development of Dungeon Deities!

Keep in touch with us and be among the first to know when registration for the Beta opens. Just follow us on Twitter, visit us on Facebook or directly hit our homepage and forums!

Dungeon Deities Beta Test starting very soon! - Check out our Tutorial!

Dungeon Deities Beta Test starting very soon! - Check out our Tutorial!

News

Dungeon Deities is back and almost ready for its Beta release! Check out more details, and see a new video of our Tutorial! Let us know what you think!

Overworld

Overworld

News

We've added an Overworld to Dungeon Deities! Now, you can explore dangerous forests and more to try and find dungeons created by other players. Help NPCs...

Quests

Quests

News

What makes you traverse difficult and dangerous dungeons? Besides your love of adventure it is of course quests. Read about the quest system in Dungeon...

Your opinion is needed!

Your opinion is needed!

News 7 comments

We need your help to decide on a new logo for Dungeon Deities. We posted three of our favorites. Let us know which one you like best. Or maybe you have...

Comments  (0 - 10 of 45)
Onepixelgames Creator
Onepixelgames

Don't forget, we're active on Twitter: Twitter.com , and at long last, we now also have a Facebook page: Facebook.com .

If you want to, feel free to follow us there as well.

All the best!

Reply Good karma+1 vote
RobotWithHumanHair
RobotWithHumanHair

Hey, this game looks awesome. I love these types of graphics the most. Are you planning to make this available on OS X?

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Onepixelgames Creator
Onepixelgames

Thank you! We try hard to still add our "unique twist" to our take on the 8-Bit-style graphics, but to make sure that they have "that nostalgic feel" about them. Great to hear you like it!

Officially, the engine we're using for the downloadable client only supports Windows. Everything on the browser (that is, dungeon creation and most of the player interactions) will work with absolutely no problems - but the actual dungeon exploring might be a little trickier. However, we've successfully (and easily) run the game via Wine, and people in our last alpha session used it to play the game quite regulary.
In the end, since it's not officially supported, I can't make any promises, but hey - it's only going to be a ~35MB download, and it's free, so simply give it a shot! :) Chances are it's gonna work with no hassle via Wine.

All the Best!

Tim and Joh

Reply Good karma+1 vote
RobotWithHumanHair
RobotWithHumanHair

I see. Thanks for the reply!

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legit_gamer
legit_gamer

This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!

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Onepixelgames Creator
Onepixelgames

Thank you! It's super encouraging to hear those kind of comments. :)

Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)

Reply Good karma+1 vote
sniffgriff
sniffgriff

Great looking game! Cant wait to play the final game!

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ChrispGames
ChrispGames

Looks great.
I can not wait to test it

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mikejkelley
mikejkelley

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.

Thecastledoctrine.net

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Onepixelgames Creator
Onepixelgames

Hey,
thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

Reply Good karma+2 votes
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Dungeon Deities
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Windows, Web
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Onepixelgames
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GameStudio A8
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Latest tweets from @onepixelgames

I accidentally doomed King Red's throne room to destruction during testing. May not get invited to his next BBQ… T.co

May 14 2017

Found something when browsing old files. A little bit unsettling. Thought I'd just leave it here... #gamedevT.co

May 4 2017

Gerard only has the best intentions when it comes down to money, especially yours! #gamedev #indiedevT.co

May 3 2017

Aww, look how happy they are to see me! Squint & it looks like a smile #bestfriends #theyhateme #screenshotsaturdayT.co

Mar 19 2017

Just a few of the items created by our random name generator. You'll have an interesting time collecting these.… T.co

Mar 11 2017

The tweet just now was my first foray into the world of Twitter-#emoji. I feel very, very scared. Sure hope that heart was worth it.

Mar 3 2017

This video was uploaded just for you. So please, enjoy some Dungeon Deities gameplay! <3 <3 ❤️ #indiedev #gameplay Youtu.be

Mar 3 2017

Behold! Teleportation! Leave a room & enter somewhere it doesn't make sense! Great feature. No #bug #gamedevT.co

Mar 2 2017

I recently found @tccoxon Worldgeneration posts again - they're super inspiring! I want to code something like that. Thanks for that! :)

Feb 27 2017

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