- © 2010 - 2013 DesuraNET Pty Ltd. All Rights Reserved. Ready when its done.
- Privacy Policy
- Terms of Use
Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!
In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.
3 comments by Onepixelgames on Feb 18th, 2013
How many managed to reach the goal, and how many chickened out and left? How many died and got turned into sad little ghosts giving hints to players?
Want us to notify you on
ce we start the next alpha test?
Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!
Latest tweets from @onepixelgames
Just so you know, we've decided on using "Knife-and-Fork"-symbol to represent Gear in the game's admin area. T.co
May 12 2013, 4:19pm
A #screenshotsaturday to celebrate the simple things: arrows marking your position, a polite pointer towards the exit T.co
May 11 2013, 7:26pm
#screenshotsaturday Summon dark clouds shooting lighting at your opponents - Business as usual for our game. T.co
Apr 13 2013, 6:05pm
Same shot in the editor T.co Took me three tries to upload the correct shot. So I had to type "Oh god" six times total!!!
Mar 23 2013, 9:11pm
Today, we ask people who REALLY don't feel like it to perform on stage. For your entertainment, #screenshotsaturday! T.co
Mar 23 2013, 9:08pm
"Can you perhaps classify this dungeon's uglyness and fairness more accurately?", we ask on #screenshotsaturday T.co
Mar 16 2013, 6:36pm
This will-o'-wisp leaves a trail of fire behind. Them misleading travellers is not canon, OKAY T.co #screenshotsaturday
Mar 2 2013, 8:24pm
A new Dungeon Deities-IndieDB post! And it features not one, but TWO videos. Exciting! Better click this link fast! T.co
Feb 19 2013, 7:10am
#screenshotsaturday T.co Finally got around to making those spikey tiles real 3D-models. And it only took us 1.5 years!
Feb 16 2013, 6:56pm
#screenshotsaturday T.co If you look closely, you can actually see a new effect - now it "feels" better to attack. Details!
Feb 9 2013, 7:41pm
Great looking game! Cant wait to play the final game!
Looks great.
I can not wait to test it
Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.
Thecastledoctrine.net
Hey,
thanks for the heads up! We actually haven't seen this before.
I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.
You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.
In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?
This game is looks great! Can't wait to play with this.
OMG i cant wait to play this! i hope it ends up being f2p ...
Hey there!
Our current thinking is that the game is free to play up until a certain level. All features can be accessed at that particular level, and you can continue playing, but you simply won't "level up" any further.
We feel that this is closest to a classical "demo version" approach, which we always thought was a pretty fair deal.
So, yeah, you'll be able to play without paying! (Needless to say, we'd appreciate every bit of money we get ;))
Oh nice! Since I'm planning to do reviews about free games that are akin to the popular Dwarf Fortress! Here's my site: Imbacore.blogspot.com.
will it be monthly after that? or a one time premium membership similar to minecraft?
Our current idea is to have a very reasonable monthly subscription (or perhaps quarterly, or something similar). Since we have running costs with the servers, we'd feel more comfortable with such a model.
But we are still not sure, and would love to get some feedback or alternative suggestions on this - we've outlined our thinking in more detail in the current news post, so make sure to read that one if you haven't already! :)
All the best,
Tim and Joh