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Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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7 comments by Onepixelgames on Oct 16th, 2014

One of the most important things for the first glimpse at a product is its logo. For Dungeon Deities we went with a very simple logo in the past as you might have noticed. In fact it was the first placeholder for a logo ever created and not updated since then. With a new version of the game we, of course, want to update this important piece of graphics, we just cannot decide in what way.

While the most important focus of the single dungeon journey of course is the good old gold chest the first logo draft might only be understandable once you played the game and know that every dungeon ends with a golden chest.


Our second approach is a more classical one to the dungeon crawling/rpg genre. Take some cool looking items, turn them by a few degrees and let the two blades cross, because it looks cool!


So as a third option why not focus on aspects that makes the game unique not in game mechanics but in setting and story. Who else but the two monarchs Queen Blue and King Red could complete this task. With their never-ending love-hate they are the perfect match to show the feud taking place in Violet Land.


Since we have seen the logos very often and did not decide which one to use yet, we'd like to give you the chance to assist us in this decision. Which logo do you like most? Are there some issues you think could be done better? Or do you have a completely different idea? Let us know in the comments below!

As always, any feedback or comments you have are much appreciated! We look forward to them!

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (0 - 10 of 43)
RobotWithHumanHair
RobotWithHumanHair May 11 2014, 12:02am says:

Hey, this game looks awesome. I love these types of graphics the most. Are you planning to make this available on OS X?

+1 vote     reply to comment
Onepixelgames Creator
Onepixelgames May 12 2014, 4:52pm replied:

Thank you! We try hard to still add our "unique twist" to our take on the 8-Bit-style graphics, but to make sure that they have "that nostalgic feel" about them. Great to hear you like it!

Officially, the engine we're using for the downloadable client only supports Windows. Everything on the browser (that is, dungeon creation and most of the player interactions) will work with absolutely no problems - but the actual dungeon exploring might be a little trickier. However, we've successfully (and easily) run the game via Wine, and people in our last alpha session used it to play the game quite regulary.
In the end, since it's not officially supported, I can't make any promises, but hey - it's only going to be a ~35MB download, and it's free, so simply give it a shot! :) Chances are it's gonna work with no hassle via Wine.

All the Best!

Tim and Joh

+1 vote   reply to comment
RobotWithHumanHair
RobotWithHumanHair May 13 2014, 3:35am replied:

I see. Thanks for the reply!

+1 vote     reply to comment
legit_gamer
legit_gamer Nov 28 2013, 2:23pm says:

This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!

+2 votes     reply to comment
Onepixelgames Creator
Onepixelgames Dec 5 2013, 8:52am replied:

Thank you! It's super encouraging to hear those kind of comments. :)

Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)

+1 vote   reply to comment
sniffgriff
sniffgriff Mar 7 2013, 3:50pm says:

Great looking game! Cant wait to play the final game!

+1 vote     reply to comment
ChrispGames
ChrispGames Nov 26 2012, 4:43pm says:

Looks great.
I can not wait to test it

+1 vote     reply to comment
mikejkelley
mikejkelley Oct 19 2012, 7:32pm says:

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.

Thecastledoctrine.net

+1 vote     reply to comment
Onepixelgames Creator
Onepixelgames Oct 28 2012, 2:42pm replied:

Hey,
thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

+2 votes   reply to comment
daknine.^
daknine.^ Aug 24 2012, 11:24am says:

This game is looks great! Can't wait to play with this.

+1 vote     reply to comment
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Dungeon Deities
Platforms
Windows, Web
Developed By
Onepixelgames
Engine
GameStudio A8
Contact
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Official Page
Dungeondeities.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @onepixelgames

(If you're curious: Testers complained about sticking to edges, not being able to move into narrow passageways. So now there's code to help)

Dec 14 2014, 11:06am

There can never be enough debug-info on the screen. Sell it as feature for people into #gamedev? #screenshotsaturday T.co

Dec 14 2014, 11:04am

This is whats left of a beautiful, painstakingly designed room after thorough testing. Why... :'( #gamedev #tears T.co

Dec 1 2014, 4:33pm

Sorry for that terrible gif-quality there. We meant well.

Nov 21 2014, 9:02pm

Some "simple" things make a game seem so much more complete. Screen transitions! #screenshotsaturday #gamedev T.co

Nov 21 2014, 9:02pm

A #screenshotsaturday shot featuring a few smallish bugs. That's how you know it's legit #gamedev. T.co

Nov 15 2014, 6:59pm

We're uploading a shot for #screenshotsaturday - of a new feature, no less! Now you can use two orbs at once! Crazy! T.co

Nov 2 2014, 2:42pm

A new logo for #DungeonDeities. Your opinion is needed! Head over to IndieDB and let us know. T.co

Oct 17 2014, 3:01am

A shot from over 3 years ago. With development taking so long we might hit GOG before launch ;) #screenshotsaturday T.co

Aug 31 2014, 9:04am

Screen from earlier with working reflections.Also a reminder to place decorations in your dungeon #screenshotsaturday T.co

Aug 24 2014, 3:56pm

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Dungeon Deities
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