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Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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Overworld

News

Hello everyone!
A new IndieDB post is long overdue - we hope you didn't hold your breath all that time. If you haven't (which, given that you're still alive, is pretty likely), take a look at one of the bigger and coolest features we have added to the game!
Dungeon Deities now proudly features an Overworld. In the past, we've noticed that some players had a very hard time finishing Dungeons, which over time could be frustrating. With player hints, we've already undertaken steps to make things easier: Now, if you start a Dungeon, you're given a hint of another player of your team who already played that dungeon. Even more, any player who dies leaves behind a little sad ghost that, if you come close, whispers a hint to you that hopefully helps you avoid their fate. Neat!

Hint ghosts

However, now that we have different equipment in the game, we figured that it'd be incredibly useful for you to prepare more for any journey, and to give you a somewhat save environment to test your gear. This is where the overworld comes in!
At launch, it'll feature a beautiful forest that hides not only monsters, but also some ominous places that - by magic - lead to someone's dungeon. Find it and you'll already be rewarded: You know the mastermind who created it, and more importantly the name of this place - often already giving you some info.

Of course, you're not alone in the woods. Some terrible monsters may attack a brave soldier standing guard - rescue the poor guy and he'll tell you the hint - and thus, this time, you'll know before you enter the dungeon what you should be prepared for. Get your Orbs and Equipment from your storage to make the most of this information!

If you require even more information, then perhaps Chardonney, a shy witch hiding in a hut somewhere in the forest, can help you - she's quite fond of the dead, talking to them about all kind of matters - and telling you about some poor guy's last words as he died in the place you just found is a piece of cake for her!

Chardonney

We plan to add to the overworld continously. It's already fun to walk through it and to talk to the many NPCs in there - and we sure hope that finding dungeons and giving you the opportunity to prepare for them makes the game a bit easier and fairer!
Let us know what you think! And of course...

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!

Quests

Quests

News

What makes you traverse difficult and dangerous dungeons? Besides your love of adventure it is of course quests. Read about the quest system in Dungeon...

Your opinion is needed!

Your opinion is needed!

News 7 comments

We need your help to decide on a new logo for Dungeon Deities. We posted three of our favorites. Let us know which one you like best. Or maybe you have...

Visual Update Check

Visual Update Check

News 6 comments

In this news post, we look at how some dungeons made by our alpha testers back in 2011 look now with the new system.

So what has changed? - Progress Report May 2014

So what has changed? - Progress Report May 2014

News 3 comments

It's been a while since we had our playable alpha released - and we've improved the game ever since. Check out this post to see what has changed in those...

Comments  (0 - 10 of 43)
RobotWithHumanHair
RobotWithHumanHair

Hey, this game looks awesome. I love these types of graphics the most. Are you planning to make this available on OS X?

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Onepixelgames Creator
Onepixelgames

Thank you! We try hard to still add our "unique twist" to our take on the 8-Bit-style graphics, but to make sure that they have "that nostalgic feel" about them. Great to hear you like it!

Officially, the engine we're using for the downloadable client only supports Windows. Everything on the browser (that is, dungeon creation and most of the player interactions) will work with absolutely no problems - but the actual dungeon exploring might be a little trickier. However, we've successfully (and easily) run the game via Wine, and people in our last alpha session used it to play the game quite regulary.
In the end, since it's not officially supported, I can't make any promises, but hey - it's only going to be a ~35MB download, and it's free, so simply give it a shot! :) Chances are it's gonna work with no hassle via Wine.

All the Best!

Tim and Joh

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RobotWithHumanHair
RobotWithHumanHair

I see. Thanks for the reply!

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legit_gamer
legit_gamer

This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!

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Onepixelgames Creator
Onepixelgames

Thank you! It's super encouraging to hear those kind of comments. :)

Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)

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sniffgriff
sniffgriff

Great looking game! Cant wait to play the final game!

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ChrispGames
ChrispGames

Looks great.
I can not wait to test it

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mikejkelley
mikejkelley

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.

Thecastledoctrine.net

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Onepixelgames Creator
Onepixelgames

Hey,
thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

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daknine.^
daknine.^

This game is looks great! Can't wait to play with this.

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Dungeon Deities
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Windows, Web
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Onepixelgames
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GameStudio A8
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Role Playing
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