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Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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Quests

News 0 comments

Today we will only have a small piece for you, but we have prepared more for you in the future, we promise. And as you all know, we keep our promises ;) So let's get right into the game.

What would be a good role-playing game without quest rewards? And since we added a lot of role-playing game features to Dungeon Deities over the last couple of months, we won't miss a basic quest system. There is now a tavern in the browserpart of the game where you will be able to aquire quests, that guide you through the first parts of the game and which will allow you to aquire special items during the later parts.

Questsystem

But this is not the only purpose of this system. We will also be able to tell our story through the quest system. Once you aquired a story quest, you will be able to go on a Destiny Journey in the client and fight the enemies of your kingdom.

Once you fulfilled all goals of the quest you may turn it in and get your rewards, among which there can be money, XP, pieces of gear, orbs and even diamonds which can be used to unlock some Premium features.

But there's not only the tavern to aquire quests from. You may also log into the client and visit some NPCs on the overwor... Wait! We did not tell you about that one, right? Well, then let's just wait for the next IndieDB Post, where we will introduce that part of the game.

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!

Your opinion is needed!

Your opinion is needed!

News 7 comments

We need your help to decide on a new logo for Dungeon Deities. We posted three of our favorites. Let us know which one you like best. Or maybe you have...

Visual Update Check

Visual Update Check

News 6 comments

In this news post, we look at how some dungeons made by our alpha testers back in 2011 look now with the new system.

So what has changed? - Progress Report May 2014

So what has changed? - Progress Report May 2014

News 3 comments

It's been a while since we had our playable alpha released - and we've improved the game ever since. Check out this post to see what has changed in those...

A new homepage! Progress Report – October 2013

A new homepage! Progress Report – October 2013

News 1 comment

A new beginning with a new homepage. Read about the redesign of our homepage and all the tools you used during the alpha.

Post comment Comments  (0 - 10 of 43)
RobotWithHumanHair
RobotWithHumanHair

Hey, this game looks awesome. I love these types of graphics the most. Are you planning to make this available on OS X?

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Onepixelgames Creator
Onepixelgames

Thank you! We try hard to still add our "unique twist" to our take on the 8-Bit-style graphics, but to make sure that they have "that nostalgic feel" about them. Great to hear you like it!

Officially, the engine we're using for the downloadable client only supports Windows. Everything on the browser (that is, dungeon creation and most of the player interactions) will work with absolutely no problems - but the actual dungeon exploring might be a little trickier. However, we've successfully (and easily) run the game via Wine, and people in our last alpha session used it to play the game quite regulary.
In the end, since it's not officially supported, I can't make any promises, but hey - it's only going to be a ~35MB download, and it's free, so simply give it a shot! :) Chances are it's gonna work with no hassle via Wine.

All the Best!

Tim and Joh

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RobotWithHumanHair
RobotWithHumanHair

I see. Thanks for the reply!

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legit_gamer
legit_gamer

This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!

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Onepixelgames Creator
Onepixelgames

Thank you! It's super encouraging to hear those kind of comments. :)

Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)

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sniffgriff
sniffgriff

Great looking game! Cant wait to play the final game!

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ChrispGames
ChrispGames

Looks great.
I can not wait to test it

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mikejkelley
mikejkelley

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.

Thecastledoctrine.net

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Onepixelgames Creator
Onepixelgames

Hey,
thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

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daknine.^
daknine.^

This game is looks great! Can't wait to play with this.

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Dungeon Deities
Platforms
Windows, Web
Creator
Onepixelgames
Engine
GameStudio A8
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Role Playing
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Abstract
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Latest tweets from @onepixelgames

An outcommented function call disabled our lighting in the last dozen shots posted -.- #gamedev #screenshotsaturday T.co

Apr 10 2016

Standing on a laser hurts. Shouldn't, but it does. Hope you don't mind buggy #gamedev-screens, #screenshotsaturday! T.co

Apr 3 2016

Something special for you, #screenshotsaturday. Movie-length #DungeonDeities-gameplay! Vines count as movies, right? Gfycat.com

Mar 12 2016

Look at this, #screenshotsaturday - fans, and know: It meant pain. The struggles we go through for you... #gamedev T.co

Mar 5 2016

Coding GUI and menu screens: Reason #1 why our game isn't finished yet (Also, you know, life getting in the way). Also Reason #1 for tears.

Mar 2 2016

Populating the overworld with NPCs! Must... resist... making them all... speak in puns! #screenshotsaturday #gamedev T.co

Nov 22 2015

Once in an affray / a knight turned to stone! / On #screenshotsaturday / to rock turned his bones. Magic. #gamedev T.co

Nov 15 2015

Shorelines: They have no gameplay-purpose at all! Are you proud of us? You are, right?? #screenshotsaturday #gamedev T.co

Oct 11 2015

More bugs in this screen than things working properly.While we dry our tears,you can appreciate this #gamedev insight T.co

Oct 2 2015

(... you know, because things are so rarely working? ... I don't know. That joke sounded better in my head. Sorry.)

Aug 8 2015

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