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Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

Image RSS Feed Latest Screens
Tiles in crazy heights! Tiles in crazy heights! All kinds of dungeons!
Blog RSS Feed Report abuse Latest News: A new trailer! Also, news!

3 comments by Onepixelgames on Feb 18th, 2013

Our last news post was in August. Now it's February, and we feel terrible about that. We've neglected to update you guys on our progress, and we're sorry. Real life got a lot more stressful, and we're having a lot less free time for game development, and have been too busy to write these newsposts. Of course, that doesn't excuse not even putting up a small update explaining exactly that - our apologies.

Sinister Temple

Last time, we've outlined a timeframe for when we were going to do betatesting, and by now it's obvious that hasn't happened. So, when can you expect the game? This time, we're not even going to try and estimate this. The dates we've given in the past were honest estimates, but we're not experienced enough to estimate this well, nor do we know how our Real-Life-situation will change in the next few weeks and months. So in the interest of honesty, we say: We do not know. We do hope we'll be able to finish in the first half of this year. But, well, no promises.

All kinds of dungeons!

Development has gone on for over two years now. We do really want to get this game "just right", to nail the feeling and the options you as players have; and we do want to create this game so that we can easily continue to support it and add new features. Our apologies for taking this long, and a heartfelt thanks to all of you who've stayed patient with us! Note that we've kept our Twitterfeed relatively up-to-date, with (almost) weekly "screenshotsaturday"-posts. If you're fed up with our slow update schedule here, try following us there!

But enough of that. What did we do? There's two new additions that give you more options in the creation of rooms: First, you can now have floors at different heights:

Tiles in crazy heights!

There are two types of floors. The ones without a fence and those with a fence at a border to lower tiles. Not only gives this dungeons more depth, they also let you more easily control the flow of the dungeon, not to mention they create unique puzzle-opportunities. When you have a block or something similar on a higher floor, you can just move it down to another floor. Have the player create bridges! Squash your enemies! This allows even greater individuality in room and puzzle design.

Tiles in crazy heights!

We're also working on some statistics for dungeons. We track some of the more interesting data about the dungeons and player journeys. A few of those can be accessed as a reward to players who answered a few questions about the dungeon (that help the creator improve it) after playing the dungeon. Those statistics happen to be more than a few bars in a graph, and answer all kinds of questions you may have: How many managed to reach the goal, and how many chickened out and left? How many died and got turned into sad little ghosts giving hints to players?


Or watch on YouTube!

Besides improving security und usability, we decided on updating the website design to polish the homepage. We're still in the process of the redesign, so we cannot show all that much, unfortunately.

Finally, we leave you with a trailer - this time, we want to show the variety of dungeons, puzzles and situations you can create in the game, so prepare for a rather quick pace!


Or watch on YouTube!

Music by James Flamestar

As always, any feedback or comments you have are much appreciated! We look forward to them!

Want us to notify you onOur Monarchsce we start the next alpha test?
Subscribe to our one-time-newsletter at www.dungeondeities.com  - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (0 - 10 of 38)
sniffgriff
sniffgriff Mar 7 2013, 3:50pm says:

Great looking game! Cant wait to play the final game!

+1 vote     reply to comment
ChrispGames
ChrispGames Nov 26 2012, 4:43pm says:

Looks great.
I can not wait to test it

+1 vote     reply to comment
mikejkelley
mikejkelley Oct 19 2012, 7:32pm says:

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.

Thecastledoctrine.net

+1 vote     reply to comment
Onepixelgames
Onepixelgames Oct 28 2012, 2:42pm replied:

Hey,
thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

+1 vote     reply to comment
DakNine
DakNine Aug 24 2012, 11:24am says:

This game is looks great! Can't wait to play with this.

+1 vote     reply to comment
ceriux
ceriux May 7 2012, 1:12am says:

OMG i cant wait to play this! i hope it ends up being f2p ...

+2 votes     reply to comment
Onepixelgames
Onepixelgames May 14 2012, 12:37pm replied:

Hey there!

Our current thinking is that the game is free to play up until a certain level. All features can be accessed at that particular level, and you can continue playing, but you simply won't "level up" any further.

We feel that this is closest to a classical "demo version" approach, which we always thought was a pretty fair deal.

So, yeah, you'll be able to play without paying! (Needless to say, we'd appreciate every bit of money we get ;))

+2 votes     reply to comment
ildamos
ildamos Jun 26 2012, 11:46am replied:

Oh nice! Since I'm planning to do reviews about free games that are akin to the popular Dwarf Fortress! Here's my site: Imbacore.blogspot.com.

+1 vote     reply to comment
ceriux
ceriux Jun 22 2012, 2:55am replied:

will it be monthly after that? or a one time premium membership similar to minecraft?

+1 vote     reply to comment
Onepixelgames
Onepixelgames Jul 3 2012, 12:16pm replied:

Our current idea is to have a very reasonable monthly subscription (or perhaps quarterly, or something similar). Since we have running costs with the servers, we'd feel more comfortable with such a model.
But we are still not sure, and would love to get some feedback or alternative suggestions on this - we've outlined our thinking in more detail in the current news post, so make sure to read that one if you haven't already! :)

All the best,
Tim and Joh

+1 vote     reply to comment
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Dungeon Deities
Platforms
Windows, Web
Developed By
Onepixelgames
Engine
GameStudio A8
Contact
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Official Page
Dungeondeities.com
Release Date
TBD
Game Watch
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Style
Genre
Role Playing
Theme
Abstract
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @onepixelgames

Just so you know, we've decided on using "Knife-and-Fork"-symbol to represent Gear in the game's admin area. T.co

May 12 2013, 4:19pm

A #screenshotsaturday to celebrate the simple things: arrows marking your position, a polite pointer towards the exit T.co

May 11 2013, 7:26pm

#screenshotsaturday Summon dark clouds shooting lighting at your opponents - Business as usual for our game. T.co

Apr 13 2013, 6:05pm

Same shot in the editor T.co Took me three tries to upload the correct shot. So I had to type "Oh god" six times total!!!

Mar 23 2013, 9:11pm

Today, we ask people who REALLY don't feel like it to perform on stage. For your entertainment, #screenshotsaturday! T.co

Mar 23 2013, 9:08pm

"Can you perhaps classify this dungeon's uglyness and fairness more accurately?", we ask on #screenshotsaturday T.co

Mar 16 2013, 6:36pm

This will-o'-wisp leaves a trail of fire behind. Them misleading travellers is not canon, OKAY T.co #screenshotsaturday

Mar 2 2013, 8:24pm

A new Dungeon Deities-IndieDB post! And it features not one, but TWO videos. Exciting! Better click this link fast! T.co

Feb 19 2013, 7:10am

#screenshotsaturday T.co Finally got around to making those spikey tiles real 3D-models. And it only took us 1.5 years!

Feb 16 2013, 6:56pm

#screenshotsaturday T.co If you look closely, you can actually see a new effect - now it "feels" better to attack. Details!

Feb 9 2013, 7:41pm

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Last Update
3 months ago
Watchers
214 members
News
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