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Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

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6 comments by Onepixelgames on Jul 12th, 2014

A lot of time passed since our alpha test. And we do mean a lot. We honestly cannot believe it ourselves. Has it really been more than three years? ... Never mind.

In this post we want to show you a few old dungeons rebuild in the game as it looks today and in this way illustrate the progress on both the client and the homepage with some screenshots. A huge thanks therefore goes out to the alpha testers who created those dungeons!

Visual Comparison

With the addition of new decoration elements, such as the glowing crystals, and the old columns, this jungle ruin now oozes a mysterious atmosphere. The treasure chests are now 3D-models, and instead of stopping you dead in your tracks when you open them, gold coins and bags pop out for you to collect - that's better feedback, and in turn, more fun. The water reflects the environment, though here you need to look closely to see that.

Visual Comparison

The login screen of the game now has a little more artistic value. It's also animated!
Before, selecting "options" only let you change the sound and music volume, but now, there's a large variety of settings: Remapping your gamepad, checking the credits, or switching the game's resolution can now all be done there. That's right - you can now enjoy Dungeon Deities in FULL HD!!!

Visual Comparison

Well, what can we say? This room made us laugh back then, and we figured we should honor it by rebuilding it. The "TROLL" is now at a higher level to showcase that option, and the room appears to have more depth due to the fog. A variety of light sources and other effects add to the effect.
Also, we messed up recreating the dungeon, by neglecting to make the entrance grass tiles. We humbly apologize to the original creator.

Visual Comparison

The new room editor features editing without having to reload the page for a smoother experience. It's also more intuitive to navigate, and has many more features.
And as you can see, the whole website is much nicer looking now! The old screenshot was used as a "screenshot saturday" back in the day, and the room edited in there was used in many screenshot saturdays - we rarely created new rooms for a screenshot back then.

Visual Comparison

It now rains in this dungeon, and we've added a few new enemies to this room: A will-o-wisp leaves a trail of fire behind (be careful not to run through it!) and our puzzle-piece enemies panic when they come near you. Also note that you can now choose a background for your dungeon - this evening-sky look is nicer on the eyes as the solid black background you're used to!

By the way, just so we have mentioned it: There's actually golden keys now. In the alpha, there was only that HUD element, forever staying at zero.

Visual Comparison

We've set the fog settings arbitrarily high to show the effect. With the red fog, the color correction, and the lighting, there's no mistaking this dungeon for anything but a fiery hell! Lava tiles also illuminate their environment, bathing the dungeon in a soft red glow. Add to that the earthquake effect (the sand and little rocks falling from the ceiling) and you see on a glance that this is a hostile environment!
But, still, we won't have such strong values in the game most likely - the enemies in the corner are hard to see at a glance, which is something we want to avoid.

We hope you enjoyed this post as much as we enjoyed making it! Going through old screenshots and dungeons, and recreating them has not only been incredible fun, it's also a good homage to our alpha testers, who were absolutely incredible, patient and helpful. While we cannot be sure how many of you still follow our development after three years, we salute you. This post is for you!

All the best!
Tim and Joh

As always, any feedback or comments you have are much appreciated! We look forward to them!

Our MonarchsWant us to notify you once we start the next public testing session?

Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (0 - 10 of 43)
RobotWithHumanHair May 11 2014, 12:02am says:

Hey, this game looks awesome. I love these types of graphics the most. Are you planning to make this available on OS X?

+1 vote     reply to comment
Onepixelgames May 12 2014, 4:52pm replied:

Thank you! We try hard to still add our "unique twist" to our take on the 8-Bit-style graphics, but to make sure that they have "that nostalgic feel" about them. Great to hear you like it!

Officially, the engine we're using for the downloadable client only supports Windows. Everything on the browser (that is, dungeon creation and most of the player interactions) will work with absolutely no problems - but the actual dungeon exploring might be a little trickier. However, we've successfully (and easily) run the game via Wine, and people in our last alpha session used it to play the game quite regulary.
In the end, since it's not officially supported, I can't make any promises, but hey - it's only going to be a ~35MB download, and it's free, so simply give it a shot! :) Chances are it's gonna work with no hassle via Wine.

All the Best!

Tim and Joh

+1 vote     reply to comment
RobotWithHumanHair May 13 2014, 3:35am replied:

I see. Thanks for the reply!

+1 vote     reply to comment
legit_gamer Nov 28 2013, 2:23pm says:

This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!

+2 votes     reply to comment
Onepixelgames Dec 5 2013, 8:52am replied:

Thank you! It's super encouraging to hear those kind of comments. :)

Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)

+1 vote     reply to comment
sniffgriff Mar 7 2013, 3:50pm says:

Great looking game! Cant wait to play the final game!

+1 vote     reply to comment
ChrispGames Nov 26 2012, 4:43pm says:

Looks great.
I can not wait to test it

+1 vote     reply to comment
mikejkelley Oct 19 2012, 7:32pm says:

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.


+1 vote     reply to comment
Onepixelgames Oct 28 2012, 2:42pm replied:

thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

+2 votes     reply to comment
daknine.^ Aug 24 2012, 11:24am says:

This game is looks great! Can't wait to play with this.

+1 vote     reply to comment
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Dungeon Deities
Windows, Web
Developed By
GameStudio A8
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Role Playing
Single & Multiplayer

Latest tweets from @onepixelgames

A shot from over 3 years ago. With development taking so long we might hit GOG before launch ;) #screenshotsaturday T.co

Aug 31 2014, 9:04am

Screen from earlier with working reflections.Also a reminder to place decorations in your dungeon #screenshotsaturday T.co

Aug 24 2014, 3:56pm

Bug: Curses never expire. Total time spent staring at this therefore close to millenia #screenshotsaturday #gamedev T.co

Aug 17 2014, 3:01pm

Nothing new that'd look good on #screenshotsaturday today. So another one of our lava-dungeon-ladder-specialities! T.co

Aug 2 2014, 9:19am

(By the way, reflections are working again. So if you lost sleep over that, then worry no more! And ALSO, sorry for not telling you sooner)

Aug 2 2014, 7:17am

Look, everyone! I broke reflections! Are you proud of me? Exciting #gamedev! #screenshotsaturday #screenshotsaturday T.co

Jul 20 2014, 2:12pm

RT @JibbSmart: Finally, a trailer of sorts: T.co 12 player party game! #unity3d, #gamedev #indiegame #KarBOOM

Jul 19 2014, 8:41am

Don't you dare killing those cute little puzzle pieces. Only because you want to get that achievement! Shame on you! T.co

Jul 15 2014, 4:22pm

Currently brainstorming on achievements in the game. Already thought of 23. Those will be the main way to look at player statistics.

Jul 13 2014, 4:56am

Do you enjoy looking at pictures? Do you like reading words? Boy, do we have a treat for you - a new @IndieDB post! T.co

Jul 12 2014, 6:34am

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Dungeon Deities
Dungeon Deities
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