Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!
In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.
A new IndieDB post is long overdue - we hope you didn't hold your breath all that time. If you haven't (which, given that you're still alive, is pretty likely), take a look at one of the bigger and coolest features we have added to the game!
Dungeon Deities now proudly features an Overworld. In the past, we've noticed that some players had a very hard time finishing Dungeons, which over time could be frustrating. With player hints, we've already undertaken steps to make things easier: Now, if you start a Dungeon, you're given a hint of another player of your team who already played that dungeon. Even more, any player who dies leaves behind a little sad ghost that, if you come close, whispers a hint to you that hopefully helps you avoid their fate. Neat!
However, now that we have different equipment in the game, we figured that it'd be incredibly useful for you to prepare more for any journey, and to give you a somewhat save environment to test your gear. This is where the overworld comes in!
At launch, it'll feature a beautiful forest that hides not only monsters, but also some ominous places that - by magic - lead to someone's dungeon. Find it and you'll already be rewarded: You know the mastermind who created it, and more importantly the name of this place - often already giving you some info.
Of course, you're not alone in the woods. Some terrible monsters may attack a brave soldier standing guard - rescue the poor guy and he'll tell you the hint - and thus, this time, you'll know before you enter the dungeon what you should be prepared for. Get your Orbs and Equipment from your storage to make the most of this information!
If you require even more information, then perhaps Chardonney, a shy witch hiding in a hut somewhere in the forest, can help you - she's quite fond of the dead, talking to them about all kind of matters - and telling you about some poor guy's last words as he died in the place you just found is a piece of cake for her!
We plan to add to the overworld continously. It's already fun to walk through it and to talk to the many NPCs in there - and we sure hope that finding dungeons and giving you the opportunity to prepare for them makes the game a bit easier and fairer!
Let us know what you think! And of course...
Want us to notify you once we start the next public testing session?
Subscribe to our one-time-newsletter at www.dungeondeities.com - or watch us on IndieDB or Twitter for the news!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.