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Finally, the game you've been waiting for: Dungeon Deities. Show your friends that you're the cleverest, and create the most fiendish traps sure to kill all of them. Then, when you're done, enter their dungeons, traverse their depths, navigate their difficult puzzles and traps, and finally, find their wealth and steal the most precious treasures: Their orbs, leaving them unable to use special attacks (such as shooting fireballs) in the midst of their own expeditions, or leaving them without their most protective spells.
And all this chaos, deeply intertwined with the Conflict of Red and Blue Kingdom -- steal the orbs of the other team, to make sure your own kingdom finally regains control of Violet Land! King Red/Queen Blue will be grateful for all your help!

In Dungeon Deities, you buy tiles or items and create and build rooms and dungeons in your webbrowswer: There you plan the traps and try to keep your loot safe.
Download the client and traverse the dungeons of other players, gaining experience, battling enemies and solving puzzles to find their treasures.

Image RSS Feed Latest Screens
Game entry page on redesigned homepage New inventory for managing your characters gear Roomeditor on redesigned Homepage.
Blog RSS Feed Report abuse Latest News: A new homepage! Progress Report – October 2013

1 comment by Onepixelgames on Oct 3rd, 2013

Hey, we are still alive. More or less, at least, since we're both approaching the end of our studies - finishing a thesis is a lot of work! Sorry for keeping you wait this long, but we're back with good news!

Let us take a look at what happened during the past six months on the homepage and serverside with this post. The biggest news is the complete redesign of the homepage. Since the old design was a little rusty we decided to go with a design that feels lighter and has more space for content. Take a look!

Game entry page on redesigned homepage
Game entry page on redesigned homepage

On the left you now have an all time visible Infobox showing your Level, faction, experience, money and activity level. If you have been cursed by Konyak, active curses will also be displayed here. Below this information you can find the usual links leading to your rooms and dungeons, as well as to your character, your friendlist and statistics. We want to add quests to the game, but we're unsure whether this will make it into the next playable version of the game.

Not only did we rework the homepage itself, but also most of the subpages. Below you can see the inventory screen, which shows the gear your hero carries into the dungeons with him, as well as the storage for all your gear you don't want to carry with you. The inventory now feels much smoother, since it makes extensive use of AJAX technology where your browser doesn't need to reload the page. This goes for all of the redesign and additions we've made. Most of it was about a better user experience that makes the homepage feel a lot smoother and less bulky.

New inventory for managing your characters gear
New inventory for managing your characters gear

But what about the two most important tools of the game? The dungeon editor and the roomeditor have been greatly reworked, too. While the dungeon editor had only slight adjustments, as its usability was already very good, the room editor underwent a complete redesign. A lot of new features were added (like signs and heights) and had to be covered during the editor rework. The interface now looks a little more complex, but it really feels nice while using. The roomeditor now also uses AJAX and does not have to reload all the time - yay!

Roomeditor on redesigned homepage
Roomeditor on redesigned homepage. On the left you can now click on recently used items.
Yeah, we still need to replace the button graphics at the top right.

Let's talk about the new marketplace. Well, it looks a whole lot better now and it's way more fun to go shopping on a nice sunny saturday (or any other day, really). You can now search by name, and we have organized tiles into sets as well.

Marketplace in new Desgin
Our new Marketplace with shelves full of items.

Did you notice the little crown next to the playername in the infobox on the left in all of the screenshots? Yeah, you guessed right, it's an image of King Red's crown which just leads us to the commercial part of the game.
For the covering of server costs and maintenance we decided to go on a premium subscription model for our game. You will be able to purchase passes that grant you "premium" rights for a certain amount of time. This includes higher level and money caps, more inventory slots, more slots on your friendlist, more curses or contracts with (the scary) Sr Cosca (oh you will meet him!), and a few more surprises. But don't worry, you'll still be able to play the game without paying!
Alright, that about covers it for the new homepage! Once again, we're sorry that it's taking us so long - but hey, we just want to make sure it's as good as possible! Feedback is, as always, much appreciated!

As always, any feedback or comments you have are much appreciated! We look forward to them!

Want us to notify you onOur Monarchsce we start the next alpha test?
Subscribe to our one-time-newsletter at www.dungeondeities.com  - or watch us on IndieDB or Twitter for the news!

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Post comment Comments  (0 - 10 of 40)
legit_gamer Nov 28 2013, 2:23pm says:

This Game looks great! i'm glad that you guys added a puzzle aspect to the game(from what i've seen in the video anyways) I think that a lot of dungeon crawlers are missing that. It looks like a good game all in all hope you guys continue to work on this game can't wait to play it!

+2 votes     reply to comment
Onepixelgames Dec 5 2013, 8:52am replied:

Thank you! It's super encouraging to hear those kind of comments. :)

Players create their own dungeons and share them in the game - we're trying really hard to make that process interesting and fun, all while giving the player many options without making it too complicated.
Making sure that puzzles could easily be created was also one of our goals - if our last alpha is any indication, then we can look forward to many fun ideas! :)

+1 vote     reply to comment
sniffgriff Mar 7 2013, 3:50pm says:

Great looking game! Cant wait to play the final game!

+1 vote     reply to comment
ChrispGames Nov 26 2012, 4:43pm says:

Looks great.
I can not wait to test it

+1 vote     reply to comment
mikejkelley Oct 19 2012, 7:32pm says:

Is Castle Doctrine ripping you off? Castle Doctrine has recently been "featured" on Kotaku.com. Just saying.


+1 vote     reply to comment
Onepixelgames Oct 28 2012, 2:42pm replied:

thanks for the heads up! We actually haven't seen this before.

I don't think he's ripping us off - given our relatively low publicity, it's more than likely that he thought of the concept himself, especially since it's not that insanely unique of an idea. From the looks of it, it's also more of a turn-based roguelike, and the games differ in quite some other key details as well.

You know what they say, competition is good, right?
He's a very talented designer, and it'll be very interesting to see what he does with this concept, and where his decisions differ from ours.

In any event, thanks for letting us know! :)
Also, we really, REALLY should put another update up soon, huh?

+2 votes     reply to comment
daknine.^ Aug 24 2012, 11:24am says:

This game is looks great! Can't wait to play with this.

+1 vote     reply to comment
ildamos Jun 26 2012, 11:46am replied:

Oh nice! Since I'm planning to do reviews about free games that are akin to the popular Dwarf Fortress! Here's my site: Imbacore.blogspot.com.

+1 vote     reply to comment
ceriux Jun 22 2012, 2:55am replied:

will it be monthly after that? or a one time premium membership similar to minecraft?

+1 vote     reply to comment
Onepixelgames Jul 3 2012, 12:16pm replied:

Our current idea is to have a very reasonable monthly subscription (or perhaps quarterly, or something similar). Since we have running costs with the servers, we'd feel more comfortable with such a model.
But we are still not sure, and would love to get some feedback or alternative suggestions on this - we've outlined our thinking in more detail in the current news post, so make sure to read that one if you haven't already! :)

All the best,
Tim and Joh

+1 vote     reply to comment
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Dungeon Deities
Windows, Web
Developed By
GameStudio A8
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Latest tweets from @onepixelgames

Super subtle animation for attacking w/ your sword. Feels somehow more "complete" now! #screenshotsaturday T.co

Apr 11 2014, 7:25pm

We are now using #presskit() created by @tha_rami as our homepage at T.co Thank you for your work on #presskit, Rami!

Apr 9 2014, 3:56pm

You're just jealous YOUR friends don't try to kill you in awful ways #screenshotsaturday - need to tweak colors a bit T.co

Mar 22 2014, 10:47am

Remove your party hats, and pout, as we disappoint massively on tweet #200 - we're removing interface clutter. Yawn. T.co

Mar 16 2014, 5:44pm

Shout out to @WiderWille for technical help and emotional support! Thanks! Will he finish @rayne_3d before that bug is fixed?

Mar 8 2014, 8:06pm

No new screenshots-time was spent looking for a terrible bug. Here's a symbolic picture of our "YOU DIED"-screen :( T.co

Mar 8 2014, 8:03pm

@JibbSmart So how have you been? We noticed a shocking lack of #KarBOOM-tournaments on TV, and suspect sinister conspiracies behind that!

Mar 4 2014, 8:43am

@JibbSmart DD-progress was kinda slow as we moved into new jobs, but we figured that out and now we've found a good working-rhythm.

Mar 4 2014, 8:41am

Avoid sunburn w/ iron helmet: the natural progression from not taking your shirt off on the beach #screenshotsaturday T.co

Mar 1 2014, 7:13pm

It can't end here! Not on #screenshotsaturday! In situations like these, why not suggest friendly hugs? T.co

Jan 25 2014, 10:35am

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Dungeon Deities
Dungeon Deities
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