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Jump into the pilot’s seat of the Rigid Force Alpha fighter and blast off to take down hordes of infected aliens and dreadful machines programmed on waging an intergalactic war against mankind!


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Rigid Force Alpha - August Roundup, Part 2!

And here we are again. People, this month we’ve had so much to show that we decided to post another article. This is now Rigid Force Alpha Bi-Weekly Development Roundup, Issue 1. Say this quickly three times in a row before heading on!

Enemies in Detail: Vurgos Clapworm

Enemies in Detail: Vurgos Clapworm


Long, snake-like creatures, inhabiting in the sands of Vurgos. Instead of eyes, these creatures rely on highly sensitive sense organs located inside their giant maws to track down their prey. These creatures are highly dangerous enemies, not just because of their sheer size, but also their lightning-fast attacks. Watch out pilot!

Work in Progress!

ATV6 - Armed Work in Progress: ATV6Ship

ATV6 Armed Transport Ship - Texturing Progress

You all love those before-and-after comparisons, don’t you? We sure do! Here we have the armed transport ship ATV6 from stage 1, before and after a major texture overhaul. A high-poly version has been created for this one in order to incorporate many additional details, while leaving the basic shape untouched. The new specularity and self-glow maps also add to the finish. Credits where it's due: Base mesh created by SolCommand. Thanks!

Work in Progress: Walker Bot Walk Cycle

Walker Bot - Walk Cycle

And here’s a GIF of our tiny Walker Bot which you’ll encounter in several stages of the game. We recently tweaked animations for this one, and thought we might show our progress. So, here it goes - literally!

Animated GIFs!

Animated GIF: Charged Laser

Powered Up Laser Shot

Energy dropped by destroyed enemies can be used to charge your ship's main weapon in order to inflict a lot more damage. Each weapon you collect has its own charge effect, and can even be multiplied by collecting add-on weaponry!

Animated GIF: Arranging Weaponry

Arranging your add-on weaponry

Collect additional weaponry and arrange them around your ship – this way you can either concentrate your shots or cover a wider range. You can even dock them to the rear of your ship to fire backwards!

Screenshots from Stage 3: Vurgos

Here’s a first glance at the vast underground caverns of Vurgos. Despite being located midst a hostile desert, this place is crawling with life. Countless alien creatures are lurking in the sands, waiting for careless prey. Be on your guard, this fight will be a tough one!

Screenshots from Stage 3: Vurgos, Cave Entrace

Vurgos, Clapworm Attack

Vurgos Critters


In Other News:

Rigid Force Alpha seems to hit a nerve over in Japan. To be honest, that’s quite what we were hoping for, and so it’s not a too big surprise for us to be getting more and more attention by our Japanese Twitter friends.

Within all these retweets and discussions we discovered a very cool contribution by musician and sound artist Hideyuki Ashizawa. If you're a veteran gamer, you might know him under his alias “ASSHY”, from classics like King of Fighters or Samurai Spirits 2.

ASSHY took our old Boss Battle trailer and gave it a whole new feel by adding his own music and sound effects. The results of this two-hour training exercise can be seen (and heard) here: Youtu.be.

Pretty awesome! :)




com8com1 on Facebookcom8com1 on Twittercom8com1 on YouTubecom8com1 on Instagramcom8com1 on Tumblr


Thanks for reading!

com8com1

Rigid Force Alpha – Monthly Round-Up, August 2017

Rigid Force Alpha – Monthly Round-Up, August 2017

News 2 comments

August edition of our monthly development round-up for Rigid Force Alpha with more fresh screenshots, animated GIFs AND music!!

Rigid Force Alpha – Monthly Round-Up, July 2017

Rigid Force Alpha – Monthly Round-Up, July 2017

News 2 comments

Our monthly development round-up for Rigid Force Alpha with fresh screenshots and animated GIFs!

Boss Battle Trailer Released!

Boss Battle Trailer Released!

News

Check out the new Rigid Force Alpha boss battle preview trailer!

New Trailer Released!

New Trailer Released!

News

Check out the new Rigid Force Alpha level design preview trailer!

Comments
thuyquai
thuyquai

tracking you since a long time ago but I wonder why this got only 28 watchers ATM, best of luck :)

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moddlord1
moddlord1

Looking good tracking for sure!

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Reconnoiter
Reconnoiter

Graphics wise it looks superb ;).

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Vemdel
Vemdel

It sure looks cool and creative!! Tracking it, of course. ^_^

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com8com1 Creator
com8com1

Cool, glad you like it! :)

Reply Good karma+2 votes
12doze12
12doze12

All those graphical features sound really bad for my 2009 laptop -_-

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cpt.Potato Creator
cpt.Potato

Almost all graphical features either have quality settings or can be turned off so I think this won't be a problem ;P

Reply Good karma+2 votes
DiamondBorne
DiamondBorne

From what i read, I understand that you try to incorperate all the goodness and awesome that is shooting game into one but what kind of "core" does this game essentially is? A mindless "less than pixel" bullet-hell, a casual "play as you like" shooter or a "harder-than-hard" classic?

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com8com1 Creator
com8com1

Hey DiamondBorne,

for the story mode we're aiming for a fair and attractive core gameplay, which does not necessarily exclude really difficult stages or bullet hell patterns. You might want to compare it to something like Gradius V or R-Type Final, just to throw in some of the big titles.

Apart from that, there'll also be special challenge stages and play modes that focus on certain gameplay aspects for more variety.

Reply Good karma+1 vote
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Rigid Force Alpha
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com8com1
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Just published a new dev roundup on IndieDB! Come check it out! Indiedb.com #RigidForceAlpha #gamedev #indiedev #indiegames

Aug 21 2017

#RigidForceAlpha のボス番号2を見てください! こいつは一人ではない - 気をつけろ! #STG #同人ゲーム #シューティングゲーム T.co

Aug 18 2017

#RigidForceAlpha OST preview no. 4: "Showdown" by Michael Chait. Perfect music for big boss battles! #indiedev #STG Soundcloud.com

Aug 17 2017

Here's a look at one of the bigger enemies in #RigidForceAlpha's third stage! #indiedev #gamedev #shmup #STGT.co

Aug 16 2017

Currently overhauling boss mechanics for #RigidForceAlpha. We'll soon show you the results, so stay tuned!… T.co

Aug 14 2017

RT @PixelProspector: 4 interesting shooter releases in august: >sine mora ex (8th aug) >lawbreakers (8th aug) >matterfall (15th aug) >x-… T.co

Aug 13 2017

Working on Stage Clear routine: Ship movement, message banner and transition effect implemented.… T.co

Aug 13 2017

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