Daedalus is an open source engine specialized toward mazes. It allows creating, solving, displaying, and analyzing mazes of many types and algorithms. It features a scripting language that can access and drive all its features and settings. Therefore "Daedalus" refers to both the program itself and the Daedalus programming language it implements. Daedalus is architected around bitmaps. Daedalus has a simple ray casting rendering mode that's defined by a list of bitmaps: Where blocks are placed is stored in one bitmap, the color of each block is in another, the height of each block is in a third, textures to display on the sides of blocks are in other bitmaps, etc. The Daedalus scripting language uses macros and events. Events call macros and are fired by the program when things happen, such as when the mouse is moved or clicked, or when you move the viewing point (e.g. your character) from one location to another. Daedalus scripts are plain text, and easily modified in text editors.
The new version 3.1 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.0 that was released in September 2014:
A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...
A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...
The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...
The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.
Grippy Socks is a mental health simulation, in which you're a patient in a psychiatric hospital or "psych ward". Your objective is to find and use the...
An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...
Hey, is it possible at all you could make a Survivor-type game or even Big Brother? Like you're a random castaway or houseguest and you compete and all that (and of course ally)? That would be awesome! I feel since you made Hunger Games that it would be possible. I really hope you can make it. It would be awesome!
Thank you for everything you've made so far :)
This was covered more on the "Hunger Games Simulation" page, but I'll answer here too. :) Yes, I've long been a fan of reality last-person-standing shows such as the TV series "Survivor", and have considered ways to make quality Survivor or Big Brother games. :) I see them as focusing on alliances, or a more advanced version of how "The Hunger Games Simulation" keeps track of them. They would track personality types, such as Person A values hard work and doing chores around camp/house, Person B is weak and dislikes people who are stronger than they are, Person C has a "anybody but me attitude" with respect to voting, Person D is looking for romance, and so on. Those personality types would affect how likely they are to ally, vote against somebody, and vote in the finals. You then do things around camp or in the house, or in challenges each day, to affect these ratings.
I would just like to say that I've been using this program off an on every since I found it back in the late 90's. I found it because of my love for the movie Labyrinth, which I find that the creator, Walter D. Pullen, also loves (check out his page, he reeaaaaaalllllly loves Labyrinth and mazes!). This program has many features and many different types of mazes to complete. Some days I'll power through some randomly generated mazes in a bird's eye view, but I absolutely love going in first person and trying to figure them out.
This is always one of the first programs I install when I get a new computer. May it live on forever!
Thank you Walter for keeping up with this for so many years.
Cool that you're such a long time user of Daedalus! :) You should appreciate the new version 3.2 that's just been released, which is described at Astrolog.org - You can now create and explore Mazes with over 1,000,000,000,000,000,000,000,000,000 cells, instead of "only" 1,000,000,000,000,000,000 cells. ;)
download ??
The download link for the new version 3.0 of Daedalus is on this page: Indiedb.com