An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Hunger Games Simulation version 3.2

The new version 3.2 of the Hunger Games Simulation is downloadable here, and includes the following additions over the previous version 3.1 that was released in June 2015:

  • New Effects: 21 different sound effects for everything from cannon firings to receiving a sponsor gift (Press "-" to toggle sounds). 47 more detailed textures for landscape features and items on the ground (Press "_" to toggle textures).
  • New Actions: Display most recent events that scrolled off the top of the screen (Press " key). Take or give leadership with respect to allies, so they tend to follow or not follow you around (Press "C" toward tribute next to you).
  • New Behaviors: Tributes have different customizable heights (with Careers tending to be taller). Tributes occasionally backstab allies even before all enemies are dead, especially if the ally is weak and effectively dead weight, so beware!
  • New Settings: 14 new options for customizing the play environment, such as water depth, fog effects, Mutt behavior (whether they can swim or climb trees), and special scenarios like dead tributes rising as Mutts to create a zombie apocalypse! :)


The Hunger Games Simulation: Version 3.1 Released

The Hunger Games Simulation: Version 3.1 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as island, city, and custom arenas), events (such as deaths...

The Hunger Games Simulation: Version 3.0 Released

The Hunger Games Simulation: Version 3.0 Released

News 2 comments

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as clock arenas), actions (such as destroying items), gear...

The Hunger Games Simulation: Version 2.5 Released

The Hunger Games Simulation: Version 2.5 Released

News

A new version of the Hunger Games Simulation has been released, featuring new landscapes (such as mountains and swamps), actions (such as climbing trees...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Feature 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

RSS Files
Hunger Games Simulation (Daedalus 3.2)

Hunger Games Simulation (Daedalus 3.2)

Full Version

An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by...

Hunger Games Simulation (Daedalus 3.1)

Hunger Games Simulation (Daedalus 3.1)

Full Version 69 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 3.0)

Hunger Games Simulation (Daedalus 3.0)

Full Version 9 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.5)

Hunger Games Simulation (Daedalus 2.5)

Full Version 10 comments

This is an older release: You probably want to download the latest version 3.2 instead.

Hunger Games Simulation (Daedalus 2.4)

Hunger Games Simulation (Daedalus 2.4)

Full Version 1 comment

This is an older release: You probably want to download the latest version 3.2 instead.

Comments  (0 - 10 of 827)
Guest
Guest

With the expected announcement of another hunger games themed movie, will this game possibly have a new update?

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Cruiser1 Creator
Cruiser1

What's the title of this other Hunger Games themed movie? Yes, features from other last-person-standing stories have been added to the Hunger Games Simulation. For example, there's the "start with a random item" setting inspired by Battle Royale, and a "everybody stays allied" setting to simulate Gladers vs. Grievers from The Maze Runner. Can you think of other variations that might be interesting to add as new settings to this game?

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Guest
Guest

Is the next version close to it release?

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Cruiser1 Creator
Cruiser1

No, but I can say that as significant features are added to the game, screenshots and such for them will be added here. :)

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Guest
Guest

So i have been back playing the game, i am the one dude that suggested the spawn of mutts with the same number of dead tributes, but i can't seem to implement on my game, can you help me? Here is my hunger arena code 'q1l1001X33K15i4h3S260s5ee377552896_1o100n24'

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Cruiser1 Creator
Cruiser1

Just add "m24" to your arena settings string above. :) Setting "m" defines the total number of Mutts that can be in the arena at once. If you don't set this, then the number of Mutts can't exceed two, or the number of tributes per District. Other than that you've done everything right, in setting "_" to 1 to turn on "spawn mutts equal to number of dead tributes", along with setting "o" to indicate the turn to do this, and setting "n" to indicate all Mutts should be withheld at the start of the Games and therefore not spawned until "_" and "o" says so. Here's the documentation link: Astrolog.org

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Guest
Guest

Nice, but I have a problem with the better pictures, because - and _ are on the same key for me and it won't detect _, and also it wont let me to shift+f12 because I've got one of those computers that I have to press fn for any f commands to work. (and it wont detect fn and ctrl at the same time)

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Cruiser1 Creator
Cruiser1

The new texture pictures are on by default, so if you run the latest version they should be present, without you having to press any keys. If you DON'T want the better textures, and want the old icons for items instead, then you can just delete the "hunger" folder in the Daedalus install directory that contains the files for them, and they'll automatically be gone the next time the game is played.

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Guest
Guest

If you could fix one thing, could it be the grid for relationship?

i . imgur . com/Z2VX7QG . jpg

Perhaps changing the colors? Like more varied color other than just red, dark red, light red, purple and white.

That'd be really sweet.

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Cruiser1 Creator
Cruiser1

It's cool you use what's probably the most obscure command in the game: Viewing the alliance grid (via "~" key or "Ctrl+F10". :) That command is mainly useful when debugging the game or playing as the Audience, as a global view of who likes/dislikes who isn't something a tribute within the game would automatically know.

I assume you want something like instead of just shades of red, have red=enemy, yellow=neutral, green=ally or such? Internally, feelings are represented by a single number, in which different numeric thresholds are the different alliance categories. Simplicity of implementation is why it shows darker colors=friendlier and lighter colors=angrier. I agree a bit more effort in that command would make the grid easier to understand.

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Hunger Games Simulation (Daedalus)
Platforms
Windows
Developer
Astrolog
Engine
Daedalus
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Astrolog.org
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Highest Rated (3 agree) 10/10

The game follows the Hunger Games right to the tee. Everything that a perfect Hunger Games must have is in this simulation. 10/10

Oct 28 2013 by ScariestAuto12

Style
Theme
Fighter
Players
Single Player
Project
Indie
Twitter

Latest tweets from @cruiser_one

Made this animated picture in the "Daedalus" Maze generator program of a rotating 7D cube: Astrolog.org :) #daedalus #animatedgif

Oct 9 2017

Made this animated GIF in the "Daedalus" Maze generator program of flying over an infinite Maze: Astrolog.org :-) #daedalus #maze

Sep 9 2017

Made this animated GIF of a rotating globe, using data from the Astrolog astrology program: Astrolog.org :-) #astrolog #astrology

Sep 1 2017

Made this video of a 1st person walk thru a Chartres Cathedral pattern Labyrinth, rendered in Daedalus. :) Youtu.be #daedalus

Apr 17 2017

Happy Full Moon! Kathy Pullen, artist for "The Labyrinth Oracle" deck, has a new Facebook group: Facebook.com :) #labyrinthoracle

Apr 11 2017

Equinox blessings! New version 6.20 of the free astrology program Astrolog is now available: Astrolog.org :) #astrology #astrolog

Mar 22 2017

A behind-the-scenes look at the process of drawing the cards for "The Labyrinth Oracle": Kathypullen.com #labyrinth #labyrinthoracle

Mar 14 2017

I made this video of an Astrolog astrology wheel chart animating in 3D, rendered in Daedalus. :) Youtu.be #astrolog #daedalus

Feb 2 2017

On Dec 30th I was on the Susan Harmon Hour, talking about astrology of 2017, and the Labyrinth Oracle card deck: Soundcloud.com :-)

Jan 11 2017

Now available, my Maze/Labyrinth themed divination system: "The Labyrinth Oracle: Cards for the Spiritual Path": Thegamecrafter.com :-)

Dec 22 2016

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