Hi Everyone! I’ve had a lot of time these last two weeks or so to really continue development on Underhell and it’s going great. I still have a huge...
Summarizing the work I've completed implementing the beginnings of the "magic system" (aka Ether Abilities), the Focus ability, and the payout system.
Hey everyone, sorry that the update is a little late – but it will be a little sparse also as I am quite busy at the moment.
"The defiled stalk the caverns beneath Bedlam. Scavengers of the deep, whose hunger knows no bounds." ~Illya
Greetings! This is Rummy Games with the new Dev's Diary. Saturated Outer Space is a tactical turn-based strategy game with RPG elements. This time we...
"The once-great kingdom of Illvanthriel, with roads that reach out to every corner of the world. Now though...it rots from Madness...." ~Illya
"Some come here, with a thirst for adventure...while the mad remain in the shadows, thirsting for them." ~Illya
In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...
I am still working hard on the project, but I just need more time to make sure it can make a great first impression in 2021
The journey to find the original light, but the countless spirits that have been encroached and corrupted by the light of darkness, and the numerous gates...
After a few weeks of intensive testing I'm happy to share the alpha trailer! It includes the action scenes with all the features I've been sharing recently...
It's time to call your rituals and shape-shift into saber-toothed-tigers or mammoths
Second 4k Descent into Madness Teaser Released on Youtube!
Hey eveybody, This month really flew by. I’ve had a few IRL things that have been taking up a lot of my time and some of these have been harder to ignore...
The development is ongoing. we have some progression to provide about this month. Let check this out!
Enjoy the peaceful graveyard of Mountaingrass, the home village of our hero Taron. Watch the fishes, dragonflies, butterflies and Manka while listening...
The time has come to for the Arcane magic! The most tricky and unusual one in the game
I am developing the game "UFO Airlines". The game is inspired by games like "Mini Metro" and "Railroad Tycoon". In itself, this game is a simulation/strategy...
We've spent last few weeks working on magic for the game. First one was the fire magic. Right now there are four magic spells available: fire ball, fire...
I just wanted to give a quick text update. I haven’t managed to record any newer footage yet but I’m working on it.
Greetings! This is Rummy Games with the new Dev's Diary. This time we are sharing the interview with our sound designer — Ruslan. He is going to tell...
Hey everyone. I had an idea today after work that I’d record a little A.I progress video for you to enjoy. I setup a few things in one of the maps to...
I've been kicking the tyres of the Utility AI system that I started last week, and it seems to be holding up.
Fix for social media overlay on settings screen. Fix for tool use help tips and tutorial.
The world has gone crazy. Hell has taken over all of the things and the ones we loved. There's no other choice but to fight in hopes of regaining even...
Steam Halloween Sale started! Only 4 days to join us with 10% discounted and free mech in your hangar.
Eight Hours has just been released version 3.2! This is an exciting time because it brings us one step closer to a full game! We have a lot of graphical...
This latest version of October 2020 includes major changes that we have been working on for the last summer.
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