Be welcome everyone! Today we will share a little bit of Groma’s implementation! This is the step where we grab everything we discussed earlier and...
Hey everyone, what’s up? Today we will stick to the reigning kingdom of audio, we leave the land of sound effects and walk into vocalization! Where...
Hello everyone, everything good? As we discussed last week, we’re developing a splash art focused on Groma and the plan is to make it with your help!
We begin our post with some news, today we’ll start a new devblog series sharing how a game character is created. In the coming weeks we’ll walk through...
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