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Tag "mechanics"  (0 - 30 of 39)
MECHANICS

MECHANICS

News

Herein I'll break down the various gameplay mechanics in development for Cvltivation

Layers of Dread #2 – Buy your happiness

Layers of Dread #2 – Buy your happiness

News

Holy crap, I can't believe you actually managed to escape that abomination. I told you that you really need to be careful while talking to those demonic...

Black Crystals Mechanics 1- Skill Potential and Spontaneous Learning

Black Crystals Mechanics 1- Skill Potential and Spontaneous Learning

Feature

In this article I talk about the skill learn system in Black Crystals.

Behind closed doors... a guide to dwarven door mechanics

Behind closed doors... a guide to dwarven door mechanics

News

This article is about how we develop mechanical parts in our game Return to Nangrim. It explains the steps from research to realization and gives insight...

A Tale in Movement

A Tale in Movement

News

In this short update we discuss how you as a player can move between locations within the world and how we aim to ensure that there's a good balance between...

Flight Mechanics

Flight Mechanics

News

In this brief visual primer, I'll cover the basics of the flight mechanics used in Remnant.

Update #5: Mechanics and Tech demo. 0.2 Info

Update #5: Mechanics and Tech demo. 0.2 Info

News

Greetings, Witches! Since the last tech demo we've been hard at work implementing a lot of changes based on the feedback we got. And so, time has come...

Mechanic Spotlight: Citizens

Mechanic Spotlight: Citizens

News

Here we explain some key information about one of Only Fools & Corpses' most important units - the Citizen.

Devlog #2 - Gameplay, mechanichs and skills

Devlog #2 - Gameplay, mechanichs and skills

News

In this video we show you the basic mechanics of Phobos Vector Prime, as well as its gameplay and the skills of each spaceship.

About the Strategy Layer in Alder's Blood

About the Strategy Layer in Alder's Blood

News

New article about the Strategy Layer in Alder's Blood! Hope you enjoy it. Your feedback will be highly appreciated!

Gameplay Mechanic Goals

Gameplay Mechanic Goals

News

This is a semi vague list of mechanics and features I plan to have implemented before the game is considered released. This list is subject to change...

GRIM - Mystery of Wasules will be available today!

GRIM - Mystery of Wasules will be available today!

News

GRIM - Mystery of Wasules will be available today!

DENIZEN DevBlog #6 - The Kepler Personal Data Assistant

DENIZEN DevBlog #6 - The Kepler Personal Data Assistant

News

The Kepler PDA is a valuable asset during your journey through the cursed forest.

GRIM - Mystery of Wasules STEAM Announcement + New Trailer!

GRIM - Mystery of Wasules STEAM Announcement + New Trailer!

News

Hello everybody! Today we're here to show you what we did while we were silence for 1 month! Lets talk about STEAM page, pricing, new gameplay trailer...

Rover Builder available on Steam Early Access

Rover Builder available on Steam Early Access

News

Rover Builder available on Steam Early Access. Try our game and let us know how do you like it!

Rover Builder on Steam Early Access

Rover Builder on Steam Early Access

News

Rover Builder is now availabe on Steam Early Access.

square_2dplatformer

square_2dplatformer

Game

platformer with focus on puzzle and small scale combat. this is the first version of the game. i will add more levels and game mechanics. strategic combat...

@brk_zp

@brk_zp

Company

A developer of platformer games including square_2dplatformer.

How the mechanics hide the meaning of the game

How the mechanics hide the meaning of the game

Feature

When I find myself trying to explain what the game is about, one of the hardest thing I face is to explain why and how important the lore and realism...

GRIM - Mystery of Wasules Graphical Revision & Optimization !

GRIM - Mystery of Wasules Graphical Revision & Optimization !

News

Hello everybody! We were quiet recently but in this period we have been working hard on improving GRIM - MoW even further. And we'd like to share our...

GRIM: Mystery of Wasules - Game Mechanics P.3

GRIM: Mystery of Wasules - Game Mechanics P.3

News

In this article, we want to talk about the most important empire of Dunia; Heavenroad Kingdom, Beliefs of Dunia and Qualindoria; the lands that gods has...

GRIM: Mystery of Wasules - Game Mechanics P.2

GRIM: Mystery of Wasules - Game Mechanics P.2

News

GRIM - MoW's Game Mechanics P.2 is about Locations, Spectral State, Cutscenes.

GRIM: Mystery of Wasules - Game Mechanics P.1

GRIM: Mystery of Wasules - Game Mechanics P.1

News

Our first article will be about our mystery solving based game mechanics. Let's begin!

What is cool about the story in ExPlOiT?

What is cool about the story in ExPlOiT?

Feature

How a simple arcade game can hide a very complex world full of stories, personality and love?

July 2017 Update, New mechanics and animations

July 2017 Update, New mechanics and animations

News

We show new mechanics: camera effects and driving, the prototype of a new level, and the animations of our Ninja Clown character.

Grimoire Guilds - Combat Mechanics

Grimoire Guilds - Combat Mechanics

Feature

A video that briefly shows the tactical ccg combat mechanics of the game.

Zone Outs, a unique narrative mechanic

Zone Outs, a unique narrative mechanic

Feature

Zone Outs, a unique mechanic that simulates Lovecraftian madness As you might know by now, Moons of Madness is a narrative driven game. We have several...

Adrayvia

Adrayvia

Game

Adrayvia is an action role-playing game set in a fictional world where three factions engage each other in a war that defines the fate of all Adrayvia...

An overview of the game mechanics

An overview of the game mechanics

News

Catch a Lover is a fun multiplayer game for 2-4 players. Feel yourself in the skin of a cuckold or a lover, a burning blonde or a cute dog!

Dev Diary #1 and Features Rundown

Dev Diary #1 and Features Rundown

Feature

A Quick Death is moving towards completion so I wanted to give a quick update on where it is, features currently implemented and being implemented, and...

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