This week we're showcasing part of the UI, the wave system and a new enemy type.
This week's update on our project, we're showcasing a much more advanced version of our game.
This week, we will show you some of the progress of our alpha build.
This week's update on our project, we're showcasing our attacks.
Check the implemented mechanics on the engine, along with the feedback.
This week, we want to finally share with you some of the work we've been doing on our mechanics.
This week's update on our project, we're showcasing our enemies' pathfinding, as well as a layout example for our map.
This week, we will show you the UX we have been working on.
In this post, you will see the early implementation of the watering mechanics of our game.
Hello everyone! This week we'd like to share with you the enemy spawners for Chaos at the Kitchen.
The camera system is here and looking quite nice! Take a peak at a little bit of the level design too.
In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.
Today, we bring another main mechanic in our game. Ths time prepare to know the Lockpicking action.
Barthory Mansion's item inspection mechanic showcase! Rotate the items found in the mansion and uncover what secrets they hold! (Or solve puzzles within...
In this post we will present to you, one of our main mechanics in the game. In total there are 3 mechanics.
In this post we will show you some of the mechanics we have started to work for the prototype of our game!
Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.
In Blocks Must Fall your goal is to lead the Red Cube to the exit. But the exit needs to be opened first. To do that, you must take off all bright tiles...
A developer and publisher of puzzle games including Blocks Must Fall.
We've told you all about the bottom-up process based on which we develeped Oizys, but we haven't told you yet about all our mechanics - so join us as...
This week we have a new menu with a different animation, as well as some other updates!
This week we will talk about what the future has in store for Mars Blitz, as well as showcase some of the bugs and glitches we encountered along the way!
This week we finished our vertical slice! It took us a lot of work but we made it!
More about the development of Spark & Sparkle. In this part I talk a bit about the presentation, art, graphics, and music.
In this quick post we are extremelly happy to showcase to you all our World, with a lot of assets, a lot of special effects and a lot of (humbly) breathtaking...
We now have some sounds in out game, though most of these are placeholders, they help us see how they work!
Some thoughts on the ideas behind the game, and its development.
We now have the initial cutscene for Mars Blitz, giving a little more context to the game!
This week we have some main character animations to show you!
This week we show you some early detailed versions of our menus, as well as a camera shake and the enemies health bar!
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