Where Are You is a Walking Simulator, but I wanted to include a few of mechanics with a narrative relevance. How am I doing it?
Hash Rush is back with another special event, this time focusing on the game's crafting system. Player's will need to recover lost presents, then trade...
Very long update on the state of the game! Goes over several topics, including playtesting results, combo mechanics, and weapon mechanics.
Game mechanics of slider platforms, including example gameplay video.
Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...
Testing values to make Blast effect in METEORA feel more fun. We'd like to know what do you think of it so far...
Some Infos about the caves, monsters and fight mechanics in Behind the Horizon.
We took a bit longer than planned to give another update on the progress of Grimmstar, but there's so much to show now! We've made enormous strides towards...
This is a demo release, strictly to allow players to experiment with existing mechanics.
In this article we take a look at some of the game's mechanics and cards.
This month we closed a little demo of D E E X I T where we show the basic mechanics and mood of the game. This demo is closed to publishers and investors...
Hello everyone! The other day we presented our game in a nutshell, today we’ll talk more deeply about its features and mechanics.
We've just released one of the biggest updates to date on Area Raiders! 64 goals to complete, 8 diff Tiers to unlock, new mechanics, 10 new characters...
In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer...
It’s time to share with you some fresh details of our progress with the development of the game, so here goes the brand new Devlog! This time we will...
Introducing siege mechanics, a huge scoresheet data expansion, lots of neat QoL stuff w/demos, rebranded difficulty modes, new parts, plenty more pretty...
A family emergency reunites a young graduate and her elderly aunt for a memorable road trip across 1990s China. Settle into the driving seat for a moving...
Ahoy brave captains and fishermen of Alaskan Waters! We are the development team behind Deadliest Catch: The Game and in this article, we’d like to...
This is a development build, so download if you wish to keep up with the most recent development. Due to previous concerns over 0.86b's glitches, 0.87b...
A development build. If you really want to be caught up on stuff, download this I guess. Expect bugs.
A look at upcoming propulsion-related mechanics, great fan art of Cogmind builds, a video showing strategies for reliably crushing the early game, and...
Odin's Call Terrain Tile world height adjustment progress.
Very exciting topic today - coloring system in Alder's Blood. Watch the short video from Michał and Kamil.
Hello everyone, we just launched our kickstarter and we would really need you to make the game known and talk about it around you.
We finally opened the multiplayer ,there is still work to be done ,but it is functional and rather stable ,so we need you to push the server's stability...
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