• Register
Tag "Mechanics"  (0 - 30 of 123)
Devblog 11

Devblog 11

News

This week we're showcasing part of the UI, the wave system and a new enemy type.

Devblog 10

Devblog 10

News

This week's update on our project, we're showcasing a much more advanced version of our game.

Devlog #9 - Alpha build progress

Devlog #9 - Alpha build progress

News

This week, we will show you some of the progress of our alpha build.

Devblog 07

Devblog 07

News

This week's update on our project, we're showcasing our attacks.

Devlog #6 - Implementation of the Mechanics

Devlog #6 - Implementation of the Mechanics

News

Check the implemented mechanics on the engine, along with the feedback.

Liveware Glitch - Mechanics Showcase I

Liveware Glitch - Mechanics Showcase I

News

This week, we want to finally share with you some of the work we've been doing on our mechanics.

Devblog 06

Devblog 06

News

This week's update on our project, we're showcasing our enemies' pathfinding, as well as a layout example for our map.

Devlog #7 - UX prototype

Devlog #7 - UX prototype

News

This week, we will show you the UX we have been working on.

Devlog #5 - Early watering mechanics

Devlog #5 - Early watering mechanics

News

In this post, you will see the early implementation of the watering mechanics of our game.

Devblog 03

Devblog 03

News

Hello everyone! This week we'd like to share with you the enemy spawners for Chaos at the Kitchen.

Weekly Devlog 3: The camera!

Weekly Devlog 3: The camera!

News

The camera system is here and looking quite nice! Take a peak at a little bit of the level design too.

Devlog #3 - Main Mechanics

Devlog #3 - Main Mechanics

News

In this post we reveal and explain some of the main mechanics for our First-Person Parkour game.

Lockpicking Mechanic

Lockpicking Mechanic

News

Today, we bring another main mechanic in our game. Ths time prepare to know the Lockpicking action.

Weekly Devlog 2: The main mechanic!

Weekly Devlog 2: The main mechanic!

News

Barthory Mansion's item inspection mechanic showcase! Rotate the items found in the mansion and uncover what secrets they hold! (Or solve puzzles within...

Main Mechanics

Main Mechanics

News

In this post we will present to you, one of our main mechanics in the game. In total there are 3 mechanics.

Devlog #2 - Early prototype

Devlog #2 - Early prototype

News

In this post we will show you some of the mechanics we have started to work for the prototype of our game!

Reflections on Playtesting and Puzzledorf

Reflections on Playtesting and Puzzledorf

Tutorial

Playtesting should be a key part of your design process. Done correctly, playtesting will transform your game design into something powerful.

Blocks Must Fall!

Blocks Must Fall!

Game

In Blocks Must Fall your goal is to lead the Red Cube to the exit. But the exit needs to be opened first. To do that, you must take off all bright tiles...

Night Steed Games

Night Steed Games

Company

A developer and publisher of puzzle games including Blocks Must Fall.

DB11 - World, Bottoms Up! (Part II)

DB11 - World, Bottoms Up! (Part II)

News

We've told you all about the bottom-up process based on which we develeped Oizys, but we haven't told you yet about all our mechanics - so join us as...

Devlog #18 - New menu and other updates!

Devlog #18 - New menu and other updates!

News

This week we have a new menu with a different animation, as well as some other updates!

Devlog #17 - What's next for Mars Blitz (and some of our fails along the way...)

Devlog #17 - What's next for Mars Blitz (and some of our fails along the way...)

News

This week we will talk about what the future has in store for Mars Blitz, as well as showcase some of the bugs and glitches we encountered along the way!

Devlog #16 - You can now play Mars Blitz!

Devlog #16 - You can now play Mars Blitz!

News

This week we finished our vertical slice! It took us a lot of work but we made it!

Making Spark & Sparkle (Part 2)

Making Spark & Sparkle (Part 2)

Feature

More about the development of Spark & Sparkle. In this part I talk a bit about the presentation, art, graphics, and music.

Breeze of Chimes - Our Immersive World!

Breeze of Chimes - Our Immersive World!

News

In this quick post we are extremelly happy to showcase to you all our World, with a lot of assets, a lot of special effects and a lot of (humbly) breathtaking...

Devlog #15 - We added some sounds!

Devlog #15 - We added some sounds!

News

We now have some sounds in out game, though most of these are placeholders, they help us see how they work!

Making Spark & Sparkle (Part 1)

Making Spark & Sparkle (Part 1)

Feature

Some thoughts on the ideas behind the game, and its development.

Devlog #14 - Our new cutscene!

Devlog #14 - Our new cutscene!

News

We now have the initial cutscene for Mars Blitz, giving a little more context to the game!

Devlog #13 - Character animations!

Devlog #13 - Character animations!

News

This week we have some main character animations to show you!

Devlog #12 - Menu screens and camera shake!

Devlog #12 - Menu screens and camera shake!

News

This week we show you some early detailed versions of our menus, as well as a camera shake and the enemies health bar!

How it works

You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.