Steam is a difficult beast to grapple with. It's been nearly a month since the page for "Trail of the Damned" launched. How have things been going? Have...
In today's post we will give you all some information about our game's 3D Art, and how it's progress is going!
The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.
In today's article, we will briefly show you a few character and pet studies our artist has been working on.
The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles
In this Devlog, Catarina explains how we created the visual concept for the machines and human objects in Caapora - Oath of the Forest. Take a look with...
How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.
In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.
Added a wand to the player character, setup interactive volumetric fog, messed about with dynamic EQ on the audio, and started on some vines. It's been...
A picture of the title screen that a talented artist from Spain did for my game custom art I commissioned.
It is a thankful time of the year and we’re taking some time to reflect on all the support that you and our wider community have given us over the past...
Take a look at these before and after screenshots!
We released a new Trailer! Click and watch it! All feedback is welcome.
Hello! This week we had a "boom" on social media and articles! We're here to show you all the good things!
Njinga: The Diplomat Warrior DevLog #14! This week we bring to you a lot of game screens and bullshots!
Njinga: The Diplomat Warrior DevLog #13! Animating our African World.
Njinga: The Diplomat Warrior DevLog #10! This week we talk about the first poster for the game and another small surprise!
Njinga: The Diplomat Warrior DevLog #9! This week we bring our trailer storyboard and some poster concepts!
Njinga: The Diplomat Warrior DevLog #8! This week we're going to show our UI and how it's coming up!
Njinga: The Diplomat Warrior DevLog #7! We're here to show you how our world is coming together and some character portraits!
Njinga: The Diplomat Warrior DevLog #4! We're here to talk about our african characters and inspirations.
Njinga: The Diplomat Warrior DevLog #3! We're working on our world concept art and doing a lot of research about this piece of African Culture.
Njinga: The Diplomat Warrior DevLog #2! We are here today to show you some of our concepts for the game! :D
Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on one of...
At last, we reveal the final Loowa in all its glory.
We present three game mockups which focus on three different areas: forest, jungle and mountain. Loowa’s journey takes players to different areas...
Video Games ||| Virtual Worlds ||| Rad Experiences
May is already over and it is time for us to update you about the development of Othercide. We decided to focus on special effects from the game that...
A look at the emblem creator. It is one features you'll have to customize your astrobase with logos that you'll be able to build component by component...
From March 18-22, we were in San Francisco to attend GDC and show Othercide to journalists from all around the world. No need to say it was an incredible...
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