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Tag "effect"
Runewatch - Dev Log #4

Runewatch - Dev Log #4

News

Welcome to our forth dev log. In this one, we will dive further into the process of creating particle systems and visual effects for spells.

DevBlog 23 - Space Jump VFX, Slow Motion, and Asteroids!

DevBlog 23 - Space Jump VFX, Slow Motion, and Asteroids!

News

I have created an effect that stretches the stars to give a sense of jumping a large distance in space. I've also added asteroids to avoid, and a slow...

Glint be Gone! v0.1 for Furious Seas VR

Glint be Gone! v0.1 for Furious Seas VR

Download

Removes the super annoying, immersion breaking white glint effect on all interactable objects.

Improved Torch Flame

Improved Torch Flame

Download

Simple upgrade to the vanilla torch flame effect. Now plays at 60 FPS.

The game is almost complete! Here are the newest features

The game is almost complete! Here are the newest features

News

A-Star Theft is rapidly nearing its completion, here are some of the latest features. Especially interesting points include Improved Visual Effects, better...

The new Story, Demo, and significant Improvements!

The new Story, Demo, and significant Improvements!

News

There is now a story in A-Star Theft, along with better performance, graphics and audio. New features include an Overview Mode, more interactions with...

Using mesh particles for background effects

Using mesh particles for background effects

Tutorial

How we used particle emitter to animate our static backgrounds while keeping the performance impact as low as possible.

TUTORIAL - Engine Thruster Sounds

TUTORIAL - Engine Thruster Sounds

Tutorial

Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.

PC Development Update #6

PC Development Update #6

News

News about the current progress of the PC version of Fractal Space on Windows, Mac & Linux!

First february 2017 update - new portal, mushrrom and core effects

First february 2017 update - new portal, mushrrom and core effects

News

We're announcing the first new effects on objects for Native Doom. Mushrooms usable, portal activation and highlight for core.

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