Welcome to our forth dev log. In this one, we will dive further into the process of creating particle systems and visual effects for spells.
I have created an effect that stretches the stars to give a sense of jumping a large distance in space. I've also added asteroids to avoid, and a slow...
Removes the super annoying, immersion breaking white glint effect on all interactable objects.
Simple upgrade to the vanilla torch flame effect. Now plays at 60 FPS.
A-Star Theft is rapidly nearing its completion, here are some of the latest features. Especially interesting points include Improved Visual Effects, better...
There is now a story in A-Star Theft, along with better performance, graphics and audio. New features include an Overview Mode, more interactions with...
How we used particle emitter to animate our static backgrounds while keeping the performance impact as low as possible.
Our sound designer, Arsen, goes through his process of setting up some very important sound effects for the play ship's thrusters.
News about the current progress of the PC version of Fractal Space on Windows, Mac & Linux!
We're announcing the first new effects on objects for Native Doom. Mushrooms usable, portal activation and highlight for core.
You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.