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Dev Blog 02

Dev Blog 02

News

Dev Blog 02 is coming ! Discover tiles library and Facebook page !

Flashing Lights Speed Update Launching 19th Dec

Flashing Lights Speed Update Launching 19th Dec

News

Get a sneak peek at Flashing Lights' upcoming December content update!

Online Play and Important Milestones - DevBlog #7 - Sails of War

Online Play and Important Milestones - DevBlog #7 - Sails of War

News

Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...

Dev Blog 01

Dev Blog 01

News

The first Dev Blog ! Resources of Hell of Men and rough drawing of character for solo mode.

 Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

News

November Development Update: 'Weapons of Assassins' Hey guys, it is me again and welcome back to Dev Blog #131 of Battle For Dune: War of Assassins! Last...

Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

News

November Development Update: 'Weapons of Assassins' Hey guys, it is me again and welcome back to Dev Blog #131 of Battle For Dune: War of Assassins! Last...

Daily Newsletter #001

Daily Newsletter #001

News

The first of many daily newsletters. Today we're talking about our new UI, and plans for its design and usage!

November 26, 2018: Dev Update

November 26, 2018: Dev Update

News

In today’s dev update we want to show off some of the progress that we’ve made for INT over the past month. We’re going to present a completed model...

NOVEMBER UPDATE NOW LIVE | Multiplayer NPC Traffic, Defibrillator, CPR

NOVEMBER UPDATE NOW LIVE | Multiplayer NPC Traffic, Defibrillator, CPR

News

Check out all the details on Flashing Lights' massive new update!

Post-Mortem: Showing off a surreal JRPG at an even BIGGER expo (Part 2!)

Post-Mortem: Showing off a surreal JRPG at an even BIGGER expo (Part 2!)

Feature

The first expo I showcased at went pretty well. During that same expo, I got invited to go to another one... 12 hours away, in a city I'd never been to...

The Subject - Weekly Roundup 11/29

The Subject - Weekly Roundup 11/29

News

The Subject launches tomorrow! (Nov 30) and I've been working hard on bug fixes and polish.

The Subject - Weekly Roundup 11/23

The Subject - Weekly Roundup 11/23

News

It's late but still here! Another weekly roundup with some info about launch and how DreamHack went!

The Subject - Weekly Roundup 11/13

The Subject - Weekly Roundup 11/13

News

A lot is happening this week! Launch date announced, new trailer, and DreamHack coming up fast!

Dev diary #6: New weapons, localizations, balancing

Dev diary #6: New weapons, localizations, balancing

News

An overview of 3 latest updates including new weapons, localizations, balancing.

The Darkness Grows

The Darkness Grows

News

Delivering another update on the progress of Beyond The Veil. As we get closer to release things keep looking better and better, and probably run a bit...

Our First Post!

Our First Post!

News

Hi there! This is our first post as Magic Missile! We are a Melbourne team working on a fantasy top down shooter called Spell Thief!

SpellThief DevBlog 02/11/18

SpellThief DevBlog 02/11/18

News

Our website is live! We went to PAX! Read about the changes we are making to AI.

The Subject - Weekly Roundup 11/6

The Subject - Weekly Roundup 11/6

News

It's that time again for another weekly round-up no matter how sick! End game, dreamhack, and all kinds of stuff!

Battle For Dune: War of Assassins BLOG: #130 'Wormsign'

Battle For Dune: War of Assassins BLOG: #130 'Wormsign'

News

A little introduction! Hi guys, I am the new guy in the town. I recently joined the PR Department for W3D Hub assigned to Battle For Dune, yes that means...

Weekly update #1 : a quick update on what has been going on in Pakuri~

Weekly update #1 : a quick update on what has been going on in Pakuri~

News

A quick update on the past year, where I've been, and what is going on with Pakuri's development~

10/30 weekly dev diary

10/30 weekly dev diary

News

Another weekly roundup describing things to come for The Subject.

NEW UPDATE NOW LIVE | Spike Strips, Traffic Cones, Ladders, Axe

NEW UPDATE NOW LIVE | Spike Strips, Traffic Cones, Ladders, Axe

News

Read all about today's huge content update for Flashing Lights!

The Subject - Weekly Roundup 10/23

The Subject - Weekly Roundup 10/23

News

Video dev diary for The Subject with some extra information about DreamHack Atlanta!

DreamHack Atlanta Announcement (plus other development updates!)

DreamHack Atlanta Announcement (plus other development updates!)

News

We're Atlanta bound, baby! The game has been accepted into DreamHack Atlanta's Indie Playground under the "Best Arthouse" category!

Beyond The Veil October Update

Beyond The Veil October Update

News

Another round of updates on the development of Beyond The Veil.

The Subject - Weekly Roundup 10/17

The Subject - Weekly Roundup 10/17

News

Amidst sickness and hurricanes, work still gets done. Check out the previous weeks work summarized!

Wow, these Quantum engines are complex

Wow, these Quantum engines are complex

News

A huge feature in our game is the ability to move your station around via quantum engines. However, they're far more complex to set up then a simple click...

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

Feature

It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

Footballer's life in the neighborhood

Footballer's life in the neighborhood

News

Last time, we took an extended look at the map and a few points of interest. As you can likely guess, we’ve been working on new locations and NPCs to...

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