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Tag "blog"  (0 - 30 of 493)
PATCH NOW LIVE + UPDATED ROADMAP ANNOUNCED - May to Sep 2021

PATCH NOW LIVE + UPDATED ROADMAP ANNOUNCED - May to Sep 2021

News

Take a look at what's to come in the next four Flashing Lights updates and get the details on the latest patch.

Our Pixel Character

Our Pixel Character

News

In this article you will learn about our Pixel character and see first pictures.

Devblog 9 - Generating a terrain based on bricks - Chapter 1

Devblog 9 - Generating a terrain based on bricks - Chapter 1

News

Let's see, something that I would like this game to have is terrain to explore like Minecraft, with its caves, mountains, seas, etc.As I had already told...

Devlog #2 - Enviroment

Devlog #2 - Enviroment

News

In this devlog we will present to you some concepts for our rooms and models that are going to be used in our game.

Concept Art Main Charakter

Concept Art Main Charakter

News

In this post we present you our concept art for our main character of "In My Dreams".

Devblog 8 - Crafting system

Devblog 8 - Crafting system

News

Another important part of this type of game is being able to combine multiple items to create new ones and Brickcraft will not be less. Unfortunately...

UPDATE NOW LIVE | New Map Traffic + Pedestrians

UPDATE NOW LIVE | New Map Traffic + Pedestrians

News

Get the latest on Flashing Lights + 25% off on Steam!

Devlog #1 - Welcome to Infelum

Devlog #1 - Welcome to Infelum

News

In this Devlog we are going to introduce you to the game we are currently developing "Infelum".

Dev Log #1 announced

Dev Log #1 announced

News

Today our game was announced for Android and the PC

Devblog 7 - Icon Generation

Devblog 7 - Icon Generation

News

Since the progress in the generation of the map via chunks is null, I have decided to advance on this side.As I mentioned in previous posts, a system...

Welcome to Speed Limit: Arcade Edition!

Welcome to Speed Limit: Arcade Edition!

News

The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.

Devblog 6 - Swimming Among Bricks

Devblog 6 - Swimming Among Bricks

News

I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...

Devblog 5 - Using decals to break bricks

Devblog 5 - Using decals to break bricks

News

In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...

Devblog 4 - Improving the build system

Devblog 4 - Improving the build system

News

As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...

Devblog 3 - Fixing the rotation system

Devblog 3 - Fixing the rotation system

News

After reviewing the rotation system, the first thing I have noticed is the axis of rotation. This should be the exact center of the stud, but as you can...

March Update - IWOCon Playable Convention, Discounts, and Consoles/Progress!

March Update - IWOCon Playable Convention, Discounts, and Consoles/Progress!

News

8-Bit Adventures 2 is appearing at IWOCon this week - a fully digital, online, playable game convention – basically a playable theme park for Indie...

Flashing Lights - March to July 2021 Roadmap Announced!

Flashing Lights - March to July 2021 Roadmap Announced!

News

Take a look at what you can expect in the upcoming updates.

Status Update 2020 Q4 | Articy

Status Update 2020 Q4 | Articy

News

Looking for a drafting software for story and dialogue, we found a possibility through our students in our team, provided by the Trier University of Applied...

PigeonSim - February Updates

PigeonSim - February Updates

News

This month we finally announced our new project, caught up on a ton of bug fixes and optimizations, and built a flexible infrastructure for emergent gameplay...

Stardust Tycoon has been revived

Stardust Tycoon has been revived

News

The project Stardust Tycoon was started in 2018, but has been dormant for more than a year. I have now been working on it, and reworking it for the last...

DevBlog: The Art of Dodge

DevBlog: The Art of Dodge

News

We are back for our second Developer’s Blog, this time it is about actively dodging in an isometric Action RPG.

Beast Master - Dev Update 19 - Health Bar & AI Improvements

Beast Master - Dev Update 19 - Health Bar & AI Improvements

News

Greetings all! This week we wanted to share the health bar and AI behavior improvements.

Introducing myself - Part 1

Introducing myself - Part 1

News

This is the first part of the article on which i introduce myself. When I started this incredible journey 2 years ago, I never expected to get to this...

DevBlog: ARPG – A happy middle ground

DevBlog: ARPG – A happy middle ground

News

Welcome to our first developer’s blog! My name is Steve, the project lead for our game that is currently in development. I am starting off with the...

Shadows of the Lost: A Blood City Tale (Update 0.0.2.9.8)

Shadows of the Lost: A Blood City Tale (Update 0.0.2.9.8)

News

Taking a look at the game with the new updates that have been just released.

Blog: Shadows of the Lost: A Blood City Tale

Blog: Shadows of the Lost: A Blood City Tale

News

New patch for Shadows of the Lost: A Blood City Tale released. We'll show and talk more about the game!

UPDATE NOW LIVE | New Map Multiplayer Callouts + Improved Dispatch System

UPDATE NOW LIVE | New Map Multiplayer Callouts + Improved Dispatch System

News

The January update is here! Plus, 25% discount on Steam.

Beast Master - Dev Update 18 - GUI Improvements

Beast Master - Dev Update 18 - GUI Improvements

News

Hello everyone! This week we improved our GUI for the Beast Master.

⚔️ Gunshi is now in development 🛡️

⚔️ Gunshi is now in development 🛡️

News

In this devlog: The third characters is now under construction.

Speed Limit officially coming to PC & Consoles in February 2021

Speed Limit officially coming to PC & Consoles in February 2021

News

Bringing together 6 classic arcade genres into one seamless action-filled ride, Speed Limit is fast-paced action at its best.

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