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They Came from Beyond - How it Started

They Came from Beyond - How it Started

News

I enjoy playing 2D RPGs, well – up to a certain point. Back when the SNES Mini came out I played through quite a few of the classics; Chrono Trigger...

YAARRGHDEV Blog Update

YAARRGHDEV Blog Update

News

Latest YAARRGH DEV Blog Update GreedyVox Indie Studios has no sponsorship or publishers and that’s fine with us, cause we don’t want any publisher...

NEWS: Crescent Hollow BETA 1.0.4

NEWS: Crescent Hollow BETA 1.0.4

News

News about Crescent Hollow BETA 1.0.4 (The Age of Exploration).

NEW UPDATE NOW LIVE | Six New Driveable Vehicles

NEW UPDATE NOW LIVE | Six New Driveable Vehicles

News

Six new driveable vehicles come to Flashing Lights!

February Update

February Update

News

Quick update on recent progress- boss battles and narrative.

 Devblog no 47

Devblog no 47

News

Working hard after the release, fixing bugs, improving performance!

A Pre-Post-Mortem

A Pre-Post-Mortem

News

A quick reflection on everything I've learned this year. Advice to myself, perhaps even helpful to other new devs.

Last quarter updates

Last quarter updates

News

A bunch of new additions that were implemented since October - animations, effects, fog of war, split-screen, main menu, loading screens, quick transitions...

Flashing Lights January, February and March Roadmap Announced | Weapons and New Drivable Vehicles

Flashing Lights January, February and March Roadmap Announced | Weapons and New Drivable Vehicles

News

Take a look at all of the lovely new content coming to Flashing Lights soon!

Dev Blog #06 – Art Evolution of SAMA

Dev Blog #06 – Art Evolution of SAMA

News

This is a blog about the Art work evolution for the game "Something Ate My Alien", and the work that has been done over the past 2 years.

Dev diary #7: New area, seeded runs, difficulty choices

Dev diary #7: New area, seeded runs, difficulty choices

News

An overview of 2 latest updates including new area, enemies, boss, seeded runs, difficulty settings and more.

Dev Blog 03

Dev Blog 03

News

This week, Dev blog talk about cover system (forest and overdrawn area) and introduce the tile of last week.

The Subject - Dev Update 12-20

The Subject - Dev Update 12-20

News

There are a lot of things going on right now! Massive update to The Subject coming, a new title in the same complex as The Subject, IndieDB top 100 and...

Dev Blog 02

Dev Blog 02

News

Dev Blog 02 is coming ! Discover tiles library and Facebook page !

Flashing Lights Speed Update Launching 19th Dec

Flashing Lights Speed Update Launching 19th Dec

News

Get a sneak peek at Flashing Lights' upcoming December content update!

Online Play and Important Milestones - DevBlog #7 - Sails of War

Online Play and Important Milestones - DevBlog #7 - Sails of War

News

Just before the end of an exciting year, we are finally able to share gameplay and more importantly online play with you. Including a video, in this Blog...

Dev Blog 01

Dev Blog 01

News

The first Dev Blog ! Resources of Hell of Men and rough drawing of character for solo mode.

 Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

News

November Development Update: 'Weapons of Assassins' Hey guys, it is me again and welcome back to Dev Blog #131 of Battle For Dune: War of Assassins! Last...

Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

Battle For Dune: War of Assassins BLOG: #131 'Weapons of Assassin'

News

November Development Update: 'Weapons of Assassins' Hey guys, it is me again and welcome back to Dev Blog #131 of Battle For Dune: War of Assassins! Last...

Daily Newsletter #001

Daily Newsletter #001

News

The first of many daily newsletters. Today we're talking about our new UI, and plans for its design and usage!

November 26, 2018: Dev Update

November 26, 2018: Dev Update

News

In today’s dev update we want to show off some of the progress that we’ve made for INT over the past month. We’re going to present a completed model...

NOVEMBER UPDATE NOW LIVE | Multiplayer NPC Traffic, Defibrillator, CPR

NOVEMBER UPDATE NOW LIVE | Multiplayer NPC Traffic, Defibrillator, CPR

News

Check out all the details on Flashing Lights' massive new update!

Post-Mortem: Showing off a surreal JRPG at an even BIGGER expo (Part 2!)

Post-Mortem: Showing off a surreal JRPG at an even BIGGER expo (Part 2!)

Feature

The first expo I showcased at went pretty well. During that same expo, I got invited to go to another one... 12 hours away, in a city I'd never been to...

The Subject - Weekly Roundup 11/29

The Subject - Weekly Roundup 11/29

News

The Subject launches tomorrow! (Nov 30) and I've been working hard on bug fixes and polish.

The Subject - Weekly Roundup 11/23

The Subject - Weekly Roundup 11/23

News

It's late but still here! Another weekly roundup with some info about launch and how DreamHack went!

The Subject - Weekly Roundup 11/13

The Subject - Weekly Roundup 11/13

News

A lot is happening this week! Launch date announced, new trailer, and DreamHack coming up fast!

Dev diary #6: New weapons, localizations, balancing

Dev diary #6: New weapons, localizations, balancing

News

An overview of 3 latest updates including new weapons, localizations, balancing.

The Darkness Grows

The Darkness Grows

News

Delivering another update on the progress of Beyond The Veil. As we get closer to release things keep looking better and better, and probably run a bit...

Our First Post!

Our First Post!

News

Hi there! This is our first post as Magic Missile! We are a Melbourne team working on a fantasy top down shooter called Spell Thief!

SpellThief DevBlog 02/11/18

SpellThief DevBlog 02/11/18

News

Our website is live! We went to PAX! Read about the changes we are making to AI.

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