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Major Update from 2D to 3D (Version 0.0.3.1.0)

Major Update from 2D to 3D (Version 0.0.3.1.0)

News

After over a year of work, we've finally finished converting the game from 2D to 3D. It was a major undertaking.

Cursebreaker Dev Blog 6 - Playtest is now Live!

Cursebreaker Dev Blog 6 - Playtest is now Live!

News

The playtest for Cursebreaker is now live and you can join it by clicking “Request Access”on our Steam Store page.

This Thing of Ours (Mob Game) Spring Time Dev Blog

This Thing of Ours (Mob Game) Spring Time Dev Blog

News

Spring has sprung! And so has our new dev blog for our game 'This Thing of Ours' an Italian organized crime game that's a cross between Grand Theft Auto...

Cursebreaker Dev Blog 5 - Open Playtest on April 8th!

Cursebreaker Dev Blog 5 - Open Playtest on April 8th!

News

March has gone by quicker than we expected and we’re still fixing bugs and making adjustments, but...! We’re making progress and I have news; we’ll...

Something's Brewing in the Abbey #01

Something's Brewing in the Abbey #01

News

First of our weekly blog posts about Ale Abbey, game dev, and beer! What have we been doing, why, and can you trust us based on what beer we like?

The end

The end

News

Dear Readers, We are unfortunately stamping out this project.

Cursebreaker Dev Blog 4

Cursebreaker Dev Blog 4

News

Next playtest coming soon, what to expect and what's coming next.

8-Bit Adventures 2 Demo Update at Steam Next Fest Feb 2022!

8-Bit Adventures 2 Demo Update at Steam Next Fest Feb 2022!

News

I'm thrilled to announce that 8-Bit Adventures 2 is participating in Steam's latest Next Fest event - and to celebrate this, the 8-Bit Adventures 2 Demo...

2/7/22 Development Update!

2/7/22 Development Update!

News

A look at our current development timetable, QoL updates, and future development goals!

DevBlog: Information is Power

DevBlog: Information is Power

News

During our internal playtests we've found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously...

Bug Fix and Loading Improvements: Patch Now Live For All Players

Bug Fix and Loading Improvements: Patch Now Live For All Players

News

The latest patch has hit the public branch - get the details.

February - June 2022 Roadmap Announced + Patch Now Live!

February - June 2022 Roadmap Announced + Patch Now Live!

News

Download the new update, plus a sneak peek at what's next for Flashing Lights.

1/18/22: Release Update and Custom Mode

1/18/22: Release Update and Custom Mode

News

A look at our upcoming release, and some information about our Custom Game mode!

Project: Card Battler Blog post #1

Project: Card Battler Blog post #1

News

We're cooking up a deck builder storm as we begin developing our new card battler! Check out the details within!

1/10/22: Release Info!

1/10/22: Release Info!

News

An update on our release date, some alpha gameplay info, and our release party!

12/21/21: Happy Holidays

12/21/21: Happy Holidays

News

Our last development update of the year, and a retrospective look at 2021!

Progress report from HQ and Merry Christmas you filthy animals

Progress report from HQ and Merry Christmas you filthy animals

News

The festive season wouldn't feel like a festive season without one of our blogs! Well to us anyway! Sit back and enjoy!

UPDATE NOW LIVE | Hospital Interior and Holidays Cheer

UPDATE NOW LIVE | Hospital Interior and Holidays Cheer

News

Flashing Lights' new update is here - happy holidays!

UPDATE NOW LIVE | Sheriff Liveries and Fire Hydrants

UPDATE NOW LIVE | Sheriff Liveries and Fire Hydrants

News

Brand new sheriff liveries for police. Fire hydrants added across the map.

12/8/21: PC Combat Dev Blog

12/8/21: PC Combat Dev Blog

News

A look at the new combat features that will be arriving on PC next month!

UPDATE NOW LIVE | New Map Expanded, All Callouts Ported and More!

UPDATE NOW LIVE | New Map Expanded, All Callouts Ported and More!

News

The original map has been removed, and the new one expanded.

Cursebreaker Dev Blog 3

Cursebreaker Dev Blog 3

News

First playtest feedback, graphics rework and new environments.

Devlog #2 or Zoom it in \ Zoom it out

Devlog #2 or Zoom it in \ Zoom it out

News

You’ve probably noticed significant differences in the scale of the depicted objects and characters on the FnS screenshots. At the very early stage...

Devlog #1 or WTF is going on

Devlog #1 or WTF is going on

News

Hey everyone! Ri Ra is here, the Fog’N’Silence designer. And this is our first devlog about the game. This first one is more like an introduction...

Unstable Branch: New Map Update Available Now for Testing!

Unstable Branch: New Map Update Available Now for Testing!

News

We need your help in testing the update! This is your chance to play an early version of the new map.

8-Bit Adventures 2 is Coming to Consoles + More!

8-Bit Adventures 2 is Coming to Consoles + More!

News

I’ve been pretty vague on the topic of consoles for a while now, but no more! I’m ecstatic to reveal that 8-Bit Adventures 2 will be available on...

Work life balance, Gunshi is almost complete

Work life balance, Gunshi is almost complete

News

With all the commotion going on in my life, Child Arms now struggles to find a schedule, but we will continue to strive and see this project through.

When The River Runs Dry - Our Brand New Game!

When The River Runs Dry - Our Brand New Game!

News

We've got a huge announcement to make: we're working on our third game!!!!! When The River Runs Dry is a narrative adventure game full of mystery, friendship...

September Update Teaser + Release News

September Update Teaser + Release News

News

We'll need your help to test this update before it goes live to everyone!

September Update Teaser: Expanded New Map

September Update Teaser: Expanded New Map

News

Your first look at the September update! Expanded new map!

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