Read all about the bug fixes this month for Flashing Lights!
We continue our blog about the features and mechanics of Imperiums: Greek Wars, the historical 4X/grand strategy. Today, we talk about generals behind...
Let’s continue in our dev blog and talk a bit about city demands - because governing cities is a task for a real leader; slavery - because slaves in...
In this update: Escudo's development, the process of the sprites, and updates to character specific coding.
I hope everyone’s been doing okay this past month, and that you and your loved ones have stayed safe and healthy in these difficult times. I’m sorry...
Check out all the new content and improvements in this month's update!
With the first beta testers already busy conquering ancient Greece and Anatole, let’s take a walk through the realm of Imperiums: Greek Wars in our...
Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...
In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.
Hello Again! Welcome to the second entry of our Dev Diary. We’re honoured that you came back to hear how Thrive: Heavy Lies the Crown is coming along...
Hey everyone, it has been a while since our last update, but let's take a look at what the Battle for Dune team been up to in our silence.
The team sheds more light on the upcoming release Populous focusing on how your planet’s inhabitants might need incentives to stay put.
While the promo illustrations are getting done, I've been working on the upcoming demo.
It's been a busy few months, but we're nearly there! Read more about the finishing touches and our plans for our game "Something Ate My Alien".
Hey everyone, it’s been a while! We all know what’s been going on in the world, so I’ll just say that I sincerely hope everyone out there is safe...
Get ready for Q2 2020! Get the latest details on Flashing Lights updates.
Flashing Lights' March update is here! Find out what's new.
The color editor is now in working order. Though it is far from finished, it can now be used to edit the colors of the characters.
The complete set of Enro's outlines have been completed.
Recently we was thinking about the opportunity to let Chico customize the peak he’s living on by himself.
Hi everyone,You might be wondering where the February Update post is, so I just wanted to let you all know what's going on.
Jump into the driver's seat and get towing! Flashing Lights' February update is here.
Hi everyone, this is a very small update we want to show you today: the painter’s easel together with its animation.
Hello, in this new update we are going to show you some new animations we added to the screensaver mode.
Hello, here we are again with a new update that mainly concerns new content.
Find out all about the small bonus update, ahead of the main February content update!
The artwork for the characters are now underway as well as custom color palettes.
A new year means a new update - and fashionably late of course ;) The 8-Bit Adventures 2 January Update includes a progress update + a showcase of more...
A little summary of what we've been up to and how our units came to be.
Hi everyone, Chico has been in early access for a while now and we have already got some valuable feedback helping us find out where our next step should...
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