We’re on the scrapyard! It’s filled with old metal and rusty spare parts, smoke and wires!
Today we are talking about new upcoming features - match result screens and the process of choosing the camera view for player's home.
Horrible Ship fever! Your horrible starter ship is here to stay! Video DevLog T-shirts has arrived
The TD Scenario Editor has now reached a state where we are testing it for bugs and usability, thus it will very soon be released so that our community...
An overview of one of the biggest Blazing Beaks update releases including new area, enemies and boss.
Summary of this week’s devblog Video DevLog New Morgondag Platform New store Bunny Meme generator Design changes in Lunar Soil.
Summary of this week’s devblog Video devlog Discord giveways Delayed new site Design changes in Lunar Soil Reaching the great plateau
Certificate Dance of Death! We are done with the new website and ready to get back into developing Lunar Soil (kinda).
Hear ye hear ye, forum is here! We are moving forward with the Morgondag platform; the march of the merchants has began!
A breakdown of the last 2 months work. Plus some bonus gifs- hurrah!
In this installment of Getting INT-Depth, we are putting the spotlight on our Animations team and their progress towards INT. Special thanks to Nigel...
A few words explaining were we are standing today. Our objective is to turn this series into an ongoing one.
After more then 5 months of hard work we are finally ready to show some ingame screenshots!
Sale, merchs, building system, payment gateway and pink level-design; what a week.
We are making a new secure website and store: morgondag.io (not up yet)!
News about the features we are currently working on for the next updates of Fractal Space, our indie first person puzzle game on PC, Mac and Linux.
Blazing Beaks has now been in Early Access for few months. We will overview in depth our progress during this period.
When you have created your alias, and finished the personality test you will be able to go through a tutorial (you can of course skip it as well), learning...
This week is about mineral, resources and using buildings to extract more advanced types of goodies.
Take a look at the history of our game's logo and some cool sketches from the game development.
Let’s create a character! We look at the character creation in Lunar Soil!
Take a look at some cool concept arts, models and gifs from our game.
About acquiring publisher, great technology and some game news.
This is our last Free Alpha test before the big Steam Launch on 26th march. This test will last for 24 hours so it’s going to be intense.
After a few months of not posting anything new, we now have too much stuff to talk about.
As the Pakistani-Dutch poet and writer Ehsan Sehgal once said: “The tricks always defeat itself in the front of the knowledge.”
Dev Blog #7, it is the first one posted on this site. But older posts can be viewed on the main website.
Take a look at these beautiful images from behind the game development.
Just a quick overview of what I've been doing for the past month. The project is very much still alive!
Welcome back to the discussion on the epic 1v1 battle arena tournament where witches, mages and wizards beat the crap out of each other with spectacular...
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