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Tag "blog"  (0 - 30 of 406)
UPDATE NOW LIVE | Bug Fixing Month

UPDATE NOW LIVE | Bug Fixing Month

News

Read all about the bug fixes this month for Flashing Lights!

Imperiums: Greek Wars dev blog VII - IX

Imperiums: Greek Wars dev blog VII - IX

News

We continue our blog about the features and mechanics of Imperiums: Greek Wars, the historical 4X/grand strategy. Today, we talk about generals behind...

Imperiums: Greek Wars dev blog IV, V and VI

Imperiums: Greek Wars dev blog IV, V and VI

News

Let’s continue in our dev blog and talk a bit about city demands - because governing cities is a task for a real leader; slavery - because slaves in...

⚔️ Development log: May 5th, 2020 🛡️

⚔️ Development log: May 5th, 2020 🛡️

News

In this update: Escudo's development, the process of the sprites, and updates to character specific coding.

April Update - Steam Festival Plans + New Demo Coming!

April Update - Steam Festival Plans + New Demo Coming!

News

I hope everyone’s been doing okay this past month, and that you and your loved ones have stayed safe and healthy in these difficult times. I’m sorry...

UPDATE NOW LIVE | New Callouts, Up to 20 Player Lobbies, Animated Dashboards

UPDATE NOW LIVE | New Callouts, Up to 20 Player Lobbies, Animated Dashboards

News

Check out all the new content and improvements in this month's update!

Imperiums: Greek Wars dev blog I, II and III

Imperiums: Greek Wars dev blog I, II and III

News

With the first beta testers already busy conquering ancient Greece and Anatole, let’s take a walk through the realm of Imperiums: Greek Wars in our...

Ark Fantastic Characters: Charles, the hedgehog scholar

Ark Fantastic Characters: Charles, the hedgehog scholar

Feature

Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...

Escudo is coming!

Escudo is coming!

News

In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.

Thrive: Heavy Lies the Crown | Dev Diary #2

Thrive: Heavy Lies the Crown | Dev Diary #2

News

Hello Again! Welcome to the second entry of our Dev Diary. We’re honoured that you came back to hear how Thrive: Heavy Lies the Crown is coming along...

Battle For Dune Blog #134

Battle For Dune Blog #134

News

Hey everyone, it has been a while since our last update, but let's take a look at what the Battle for Dune team been up to in our silence.

Pacifying Your Populous - Development Log #229

Pacifying Your Populous - Development Log #229

News

The team sheds more light on the upcoming release Populous focusing on how your planet’s inhabitants might need incentives to stay put.

Menu aesthetics and new AI

Menu aesthetics and new AI

News

While the promo illustrations are getting done, I've been working on the upcoming demo.

Dev blog #11 - Demo coming soon

Dev blog #11 - Demo coming soon

News

It's been a busy few months, but we're nearly there! Read more about the finishing touches and our plans for our game "Something Ate My Alien".

March Update - Personal Message + Progress, Progress, Progress!

March Update - Personal Message + Progress, Progress, Progress!

News

Hey everyone, it’s been a while! We all know what’s been going on in the world, so I’ll just say that I sincerely hope everyone out there is safe...

April, May June 2020 Roadmap Revealed

April, May June 2020 Roadmap Revealed

News

Get ready for Q2 2020! Get the latest details on Flashing Lights updates.

MARCH UPDATE NOW LIVE | Unmarked 'Charger', Flashlights + Flares, EMS/Fire Callouts

MARCH UPDATE NOW LIVE | Unmarked 'Charger', Flashlights + Flares, EMS/Fire Callouts

News

Flashing Lights' March update is here! Find out what's new.

Color Editor is now serviceable

Color Editor is now serviceable

News

The color editor is now in working order. Though it is far from finished, it can now be used to edit the colors of the characters.

Enro's outlines are complete

Enro's outlines are complete

News

The complete set of Enro's outlines have been completed.

Chico - AI And More

Chico - AI And More

News

Recently we was thinking about the opportunity to let Chico customize the peak he’s living on by himself.

Quick Update - February 2020

Quick Update - February 2020

News

Hi everyone,You might be wondering where the February Update post is, so I just wanted to let you all know what's going on.

UPDATE NOW LIVE | Tow Truck, Arsonist Callout and More!

UPDATE NOW LIVE | Tow Truck, Arsonist Callout and More!

News

Jump into the driver's seat and get towing! Flashing Lights' February update is here.

Chico - The Painter's Easel

Chico - The Painter's Easel

News

Hi everyone, this is a very small update we want to show you today: the painter’s easel together with its animation.

Chico - In Screensaver Loot And More

Chico - In Screensaver Loot And More

News

Hello, in this new update we are going to show you some new animations we added to the screensaver mode.

Chico - Ghost, Cauldron And More

Chico - Ghost, Cauldron And More

News

Hello, here we are again with a new update that mainly concerns new content.

Bonus Update Now Live - Get In/Out of Cars Animation, Bug Fixes

Bonus Update Now Live - Get In/Out of Cars Animation, Bug Fixes

News

Find out all about the small bonus update, ahead of the main February content update!

New art and colors

New art and colors

News

The artwork for the characters are now underway as well as custom color palettes.

January Update - Progress Report + "Making a Monster" Concept Art!

January Update - Progress Report + "Making a Monster" Concept Art!

News

A new year means a new update - and fashionably late of course ;) The 8-Bit Adventures 2 January Update includes a progress update + a showcase of more...

Inkulinati: Standing on the Shoulders of Giants, part 2

Inkulinati: Standing on the Shoulders of Giants, part 2

News

A little summary of what we've been up to and how our units came to be.

Chico - Sandbox And More

Chico - Sandbox And More

News

Hi everyone, Chico has been in early access for a while now and we have already got some valuable feedback helping us find out where our next step should...

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