Hey guys, and welcome back to another devlog! This time we’ll be highlighting developments from April.
April was primarily spent making sure everything was ready for the demo launch (if you haven’t tried it yet, why not?!), as well as the speedrun contest. Find out more about those here in this post.
This devlog will be short and sweet, but let's get into it!
Gameplay Developments
Small tweaks were made to the movement, trying to make the game feel as good as possible. Adjustments were also made to the length and difficulty of levels - they should be easy to complete, but tricky to grab those top times to earn medals!
Gamepad support has been added, so you now choose your weapon of choice! The controls have also been added into level 1, so you can go back there for a refresher!
Finally, a flashing lights warning has been added in at the beginning of the game, just to make sure everyone understands RunMan Turbo is filled with crazy color chaos!
Merch
RunMan Turbo t-shirts are available! Find them here:
Phlswag.com
That’s all for April’s update! If you haven’t already, play the demo and leave a review (we’ll be super grateful!)
See you in the next one!