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Report How do you pick the engine to develop for?

Poll started by INtense! with 220 votes and 7 comments. Browse the poll archive.

 30%

(66 votes)I choose the one best suited to my game type

 12%

(27 votes)I choose the one with the best developer terms (cost, royality etc)

 4%

(8 votes)I choose the one which is most popular so it has to be good right?

 54%

(119 votes)I choose the one which i'm familiar with and know how to develop for

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Taamalus
Taamalus - - 46 comments

I voted "familiar". I think that most engines are flexible enough for different game styles. Still, Crytek is based C++ and uses Lua scripts - so my responce is based on languages.

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OnyeNacho
OnyeNacho - - 1,344 comments

Most Popular? - Unless you can understand and learn how to develop your games for it, Waste of Time!

Most Suited? - Waste of Time! No such thing. American McGee's Grim should prove a better example being made with the Unreal Engine 3.

Most Affordable? - Self-Explanatory. Depends... (perhaps.... a Waste of Time!)

Most Familiar? - Perfect Choice! An engine you can easily understand and learn to use is always a man's best friend.

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Desiderium
Desiderium - - 160 comments

I would say between choice 1 and 4.

You cannot throw away the fact of engines suited for game types, since some engines specialize in some genres, making your life a whole lot easier.

On the other hand, being familiar with a toolset is a big plus - but what if there is an entirely new toolset out there that supports a whole lot more things that would make your games better?

You always need to think outside of the box.

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Bov
Bov - - 193 comments

I agree with Desiderium. Let's say you would like to make a iPhone game with a p2p multiplayer feature, you are familiar with as3 but you cannot achieve it with as3 compared to xcode. Then it could be necessary to learn xcode and thus - not a waste of time.

A known example is Terraria for OSX. The developers of Terraria started making Terraria without knowing how huge it would become and therefore they used C# in the XNA Game Studio which isn't supported by OSX. If they would have know the success it would make before they started developing, maybe they'd taken time and learned a language that is suited for more platforms.

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stupidgamedev
stupidgamedev - - 240 comments

I voted familiar..

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hermesdavidms
hermesdavidms - - 44 comments

i voted familiar

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Ali1077
Ali1077 - - 45 comments

I can't vote!

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