Still working on 3D Models. After three teams, starting and going mia, ehmm, enough I say. Switching back and continue on my own game, and with the best engine out there for small teams, Unity 3D.
I started making a futuristic weapon for a project. That project is toast. Weapons for just for doing a weapon is not really me, and I made a character to go with.
The catch, nothing is optimized yet, so no video from a game engine, in short: work in progress.
Noteworthy of all this is MakeHuman, this software has grown right into my heart, there is no way I had the patience to rig the character in such fine details. The skeleton works right out of the box.
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