After having problems getting players, I decided to try a demo to lure people into trying the game. The demo is currently in soft launch on itch.io and I would like to know if you think the pacing of the demo is correct. The problem is that the game introduces new mechanics slowly over time and spread out, so you can adjust to how everything works before you have to learn something new. For the demo I wanted to give the player a quick glimpse of what to expect in the game, so the content is introduced way faster and I am not sure if I overwhelm the players with new stuff. So if you could give me feedback, that would really help me out.
Thanks in advance to anyone who took the time.