Will glow the wisp is a physics based abstract platformer, with a unique theme and movement mechanics. You play as a Will o the wisp and try to maneuver around an ever-changing abstract world, which tries to harm you. The movement is physics based and you have to experience it to fully understand it, it is best described as a mix of Super Meat Boy and Flappy Bird. The game is currently in development and it might change a lot, everyone who wants to help me develop the game is more than welcome.
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Hi to you all, I am currently in the mids of creating the XBox One port of Will Glow the Wisp, I am yet unsure about the timelines, but hoping to find new players there. In addition I will be going to Quo Vadis and Gamecamp Munich this year and I am looking forward to meeting some of you. Last but not least there is an Steam Sale going on where Will Glow the Wisp is currently reduced by 90% meaning you will only pay 0,79$/€ for it. I am also still looking for feedback so please let me know what you think if you already bought the game or are going to buy it now.
Thanks to all of you and maybe see you soon.
Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post...
I always had a hard time explaining what Will Glow the Wisp is and why it is so awesome, that is why I am just showing it now :)
The demo is available on itch.io and I would be grateful if you could give me some feedback.
After such a long time the game is finally released.
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The Demo for Will Glow the Wisp the first melee bullet hell platformer without platforms
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