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Post news RSS We're so close! New Frenzy and 50% off

Adding new abilities to give your towers steroids. And a sale! Game has approx. 1383% more content than when we started, so we're going to raise the price a bit - but not before giving you one last chance at 50% off! Also, free coffee?

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Long time no see! So much to show, so much to tell. Since we’ve last checked in with you (and it’s been… awhile) we’ve done what we do best – push out a ton of new builds and features without really talking about any of it. Time to change course!

(If you just want me to hush and get to the sale, go here. But it's worth the read, I promise!)

We’ve got a new feature in the works, called Frenzy mode, and it really feels like the missing piece in our tower defense/fps chimera. For 10 glorious seconds, you get to be a true commander, floating above your faithful turrets as you tell them what to shoot and when. Those little robo towers have so much faith in you they'll just go nuts. They'll rapid fire at your chosen target with reckless abandon, and you’ll have a grand old time just blowing everything up.

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You won’t be able to shoot while in this mode, but nothing can shoot at you either. So besides to just feeling cool as hell, it can also double as an ‘oh #&*@!!’ button when you’ve got too many fighters on your butt.

In addition to that, we’ve added some new cinematics featuring some earnest bad guys with questionable intelligence. Enjoy a preview here:

It’s been a long journey (boy have I said that before) but I mean it when I say I don’t regret it for a second. With this new frenzy ability, as well as a lot of tweaks and QoL changes we’ve added, we’re finally feeling like Sentinels is nearly feature complete. We’ve come a LONG way from when we first released in 2017… I went back to check how the game looked when we first released, and it was a bit of an eye opener to say the absolute least.

As a fledgling indie dev, it’s impossible not to look at the mistakes we’ve made along the way. But we didn’t let it stop us, and I can finally say with certainty that we have a game to be proud of. I hope you’ll see that as well :)

We went from... this...

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To this...

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To this! And it plays even better than it looks ;)

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And if you wanted to see what happened when I revisited the 2017 version, well, here you go.

We’ve decided to raise the price to fit the expanded roster and mountains of new content – but not before giving you one last chance to pick it up for the price of a cup of coffee. The sale ends on the 26th, after which the price will go up to what we expect to be at for full release.

Seriously, I will buy you a coffee if you decide to give Sentinels a chance. You can find me on twitter at Owlgreytea - message me! You buy an awesome game, I'll give your favorite coffee shop a call and hook you up with that sweet sweet caffeine (or herbal tea if that's more your... cup of tea. :))

The upcoming build will have Frenzy available immediately, just to see what you guys think about it, but it’ll eventually be a level unlock so it’s not too overwhelming at the start.

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Our focus from here on out will be less about new features and more about tuning the ones currently in game. Our vision changed a lot over the course of development, and some features still feel a little haphazard at the moment. We want to make the weapon mod system far more intuitive, and add more customization options. We want to add more loadouts and give you more options for what you want to do with your turrets and specials. And we want to work closely with you guys and make sure that we don’t get lost in the final stretch. Now, more than anything, we want to deliver a game that you’ll enjoy and have fun with. :)

tl;dr: we have a bunch of new features coming out, and price is going up in a few days. Get our badass TD/FPS hybrid for just $5 while you still can!

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