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Tag "Game Design"  (0 - 30 of 182)
No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

Tutorial

As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...

Lumbercamps were too OP in my roguelike city builder! So here's my fix! :)

Lumbercamps were too OP in my roguelike city builder! So here's my fix! :)

Feature

Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem...

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

News

Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

News

Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...

My new ping pong game, Paddle Battle, development journey is now released on Youtube - The first dev

My new ping pong game, Paddle Battle, development journey is now released on Youtube - The first dev

News

I'm an 8th grader in my last year of middle school, and I'm so excited to start developing and sharing my journey on my new ping pong game. Check out...

(#57 Dev Diary) Unskirted

(#57 Dev Diary) Unskirted

News

We get a bug, you get a bug, everyone gets some bugs! Just a short funny dev diary.

(#55 Dev Diary) New adventures await!

(#55 Dev Diary) New adventures await!

News

Introducing three new level together with their map tiles:)

(#54 Dev Diary) Armed to the teeth

(#54 Dev Diary) Armed to the teeth

News

Small article about how the changing story affects the player character and level environment.

(#53 Dev Diary) Elfscape's elegant emporium

(#53 Dev Diary) Elfscape's elegant emporium

News

Hi! this is a graphics diary about the shop UI development process.

(#52 Dev Diary) The keeper of the shop

(#52 Dev Diary) The keeper of the shop

News

Hi! We've added some new city upgrades to the shop. And there's also an introduction of our shopkeeper!

Assault Knights 2 Back in Development!

Assault Knights 2 Back in Development!

News

It has been a very long time since I have posted anything relating to Ak2. But here is some news!

Abacus AI: An In-Depth Look at the Game's Advanced Player Systems

Abacus AI: An In-Depth Look at the Game's Advanced Player Systems

News

This article takes a technical deep dive into the player systems of the game Abacus AI. The focus is on the unique features of the player's health, temperature...

(#51 Dev Diary) Throne room rumble

(#51 Dev Diary) Throne room rumble

News

Hi! We up-scaled our throne room in the first level to be more majestic. Come take a look :)

Unreal Engine Blueprint Developer

Unreal Engine Blueprint Developer

Job

<p><strong>MIAMI AVALON</strong><span style="font-weight: 400;"> are looking for someone with experience in game development to work with our team!</span></p>...

Things to remember when translating 2D concepts into 3D models

Things to remember when translating 2D concepts into 3D models

News

What are the key factors that must be considered in preparation for every modelling project? What things are easily forgotten? Why are they so important?...

(#49 Dev Diary) Behind blue eyes

(#49 Dev Diary) Behind blue eyes

News

Small graphics update with some in-game screenshots:)

(#48 Dev Diary) Tree journey

(#48 Dev Diary) Tree journey

News

Hi :) We've finished the skill-tree design for map upgrades, come take a look!

Benefits Of Creating Assets From Scratch

Benefits Of Creating Assets From Scratch

News

Want to know why we recommend using custom assets over asset packs in game development? Find out in this blog post.

Some changes for RUCK

Some changes for RUCK

News

Hi everybody! as you can see i made some changes to my game in order to improve the game experience.I've received some feedbacks for players and they...

(#43 Dev Diary) Glowing shroomy sheep

(#43 Dev Diary) Glowing shroomy sheep

News

What's new? Steady progress in our game. Aaaand - some cute sheep!

Weekly Devlog 12: Lets talk Design!

Weekly Devlog 12: Lets talk Design!

News

It's design day! Let's talk puzzles, progression, level design and more!

(#42 Dev Diary) Industrial pipes & ancient kings

(#42 Dev Diary) Industrial pipes & ancient kings

News

Presentation of two level environments - red and yellow. Pictures, videos.

Making Freedom!

Making Freedom!

News

Making Freedom was a way for me to refine my programming skills and see how well I can make a game on my own. Freedom has evolved from the custom loading...

Devlog #03 - Level Design preview

Devlog #03 - Level Design preview

News

Hi everyone, for this post we want to show you some sketches of the level design for the game.

DevBlog: Information is Power

DevBlog: Information is Power

News

During our internal playtests we've found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously...

3 Things I Wish I Knew when I started Level Design

3 Things I Wish I Knew when I started Level Design

Tutorial

Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...

Reflections on Tutorial Design in Puzzledorf

Reflections on Tutorial Design in Puzzledorf

Tutorial

This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.

Helena Devlog #23 - Out with the old

Helena Devlog #23 - Out with the old

News

In with the new. let's take it easy this week. We showed level design progress of the office before, let's do the same with the city.

Helena Devlog #22 - New in-game Animations

Helena Devlog #22 - New in-game Animations

News

Today we're gonna talk about some of the new animations we made for helena.

Helena Devlog #21 - Transitional Cutscenes

Helena Devlog #21 - Transitional Cutscenes

News

Let's talk about screen transitions. Helena could do with some new cutscenes.

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