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Tag "game design"  (0 - 30 of 144)
"Making of" Room 54 Level - DevBlog

"Making of" Room 54 Level - DevBlog

News

Hi! In this short DevBlog we're showing off the backstage of Room 54 Level creation : )

Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

News

Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest...

The Sixth Sun: Enemies

The Sixth Sun: Enemies

News

In this article, we present the enemies that have been developed so far, as well as some concepts we have for future enemies.

1 YEAR of Game Development in 10 Minutes! - Zombies in Space

1 YEAR of Game Development in 10 Minutes! - Zombies in Space

News

My game development journey over the last year with my game Zombies in Space!

Devlog #2: Laying Down Gameplay Roots

Devlog #2: Laying Down Gameplay Roots

News

When creating a video game, Game Design will arguably be one, if not the most, important components. In Caapora - Oath of the Forest, the gameplay has...

The Sixth Sun: Setting the Design Pillars

The Sixth Sun: Setting the Design Pillars

News

In this article we present our employment of the 'Design Pillars' for The Sixth Sun, setting the game's intended experience and core ideas.

Zombies in Space - Devlog 6 - Preparing for the Alpha!

Zombies in Space - Devlog 6 - Preparing for the Alpha!

News

This devlog reviews the latest changes to the game as it is prepared for alpha testing!

Mechanics in #WhereAreYouVideogame

Mechanics in #WhereAreYouVideogame

News

Where Are You is a Walking Simulator, but I wanted to include a few of mechanics with a narrative relevance. How am I doing it?

Zombies in Space - Devlog 5

Zombies in Space - Devlog 5

News

This devlog focuses on the creation of the first boss the players will encounter during the game. Based on a previous enemy in the game, and some inspiration...

What’s the matter Mary Jane - designing a character

What’s the matter Mary Jane - designing a character

News

Ideas about designing a character and story. How I have designed a character based on Alanis Morissette song Mary Jane

Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania

Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania

Feature

What happens when you create a game in a genre known for platforming and precision…and set the whole thing underwater? You have to throw out a lot of...

Zombies in Space - Devlog 4 - Making the Tutorial

Zombies in Space - Devlog 4 - Making the Tutorial

News

Devlog #4 for Zombies in Space, a 2D, sci-fi, metrovania style shooter coming to Steam and Switch in 2022.

Detective Game Design Problems

Detective Game Design Problems

Tutorial

Detective gameplay (or "investigation gameplay") poses a number of unique challenges centered around two main problems: the struggle between story and...

$170,000+ in funding & prizes: announcing indie game contest with free entries

$170,000+ in funding & prizes: announcing indie game contest with free entries

News

Sponsored by Intel, Unity, Pixologic, FMOD, Integral Capital, and The McArthur Law Firm, this contest offers $150,000 in funding and over $20,000 in hardware...

Zombies in Space - Devlog 3 - New Guns, New Enemy, New Sounds!

Zombies in Space - Devlog 3 - New Guns, New Enemy, New Sounds!

News

Devlog #3 for Zombies in Space, a 2D, sci-fi, metrovania style shooter coming to Steam and Switch in 2022.

Zombies in Space - Devlog 2 - Melee, jumping and zombies

Zombies in Space - Devlog 2 - Melee, jumping and zombies

News

Devlog #2 for Zombies in Space, a 2d, sci-fi, metroidvania style shooter.

Genre-Gameplay implications with camera

Genre-Gameplay implications with camera

News

Dev-blog 1: The camera struggle, Genre-Gameplay implications dealing with game camera on Desert Pirates.

The Importance of Wall Design

The Importance of Wall Design

News

When designed correctly, walls can tell fascinating stories about the people who built them.They give us an idea of the technological advancements used...

ROSSCO Games

ROSSCO Games

Company

A small independent indie studio based in Pennsylvania.

Five Ways to Get Storytelling Inspiration

Five Ways to Get Storytelling Inspiration

Tutorial

Thinking you have to have the writing of your game all figured out the minute you start working on it is a mistake. Thinking ideas should just "come to...

Gamedec Game Mechanics: Deduction

Gamedec Game Mechanics: Deduction

News

When we started working on Gamedec, we knew that simulating the detective experience will be our top priority. We weren't, of course, the first developers...

Gamedec Game Mechanics: Character Creation

Gamedec Game Mechanics: Character Creation

News

Take a quick look at the character creation and how you can evolve the character during your Gamedec playthrough.

Characters and backgrounds

Characters and backgrounds

News

Last week the gameplay has been developed (Playmaker on Unity). But, now it's time to see the art moving. Here are some animations, characters, assets...

About Restore: a free short exploration game

About Restore: a free short exploration game

News

In this article I write about how I could make a game in just 2 and half weeks. Originally published on itch.io.

Raji: An Ancient Epic February Update

Raji: An Ancient Epic February Update

News

What has February been like for the Raji team? Let's find out with this progress report!

Unhiding the Hidden

Unhiding the Hidden

News

In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer...

The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Tutorial

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

Designing enemies on a budget

Designing enemies on a budget

Feature

How to design enemies when your art budget is already depleted by reusing existing assets.

Level Design in Raji: An Ancient Epic

Level Design in Raji: An Ancient Epic

News

Join us as we look at how we use blockouts to design levels in our game!

Memes and references in Shopping Day

Memes and references in Shopping Day

News

When we design games we need to think about what people will go to play our game and design the game according to this question.

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