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Tag "game design"  (0 - 30 of 109)
Testing our game concept IRL

Testing our game concept IRL

News

Last summer, we gather 50 people to participate in a live action role playing game. During one day, we asked them to play as space engineers involved...

Building a Village, 6/29/2019 - Making of Monsters

Building a Village, 6/29/2019 - Making of Monsters

News

A long-form discussion of the design behind the many monsters you can meet and befriend in Village Monsters.

Implementing Time Rewind - And Tearing It Out

Implementing Time Rewind - And Tearing It Out

News

Find out how I implemented time rewind in my game, and why I chose to let it go.

Overstep lore #02 – Leonis Gateway

Overstep lore #02 – Leonis Gateway

News

Private Logs of Captain Esther Beaufort, Galactic Syndicate of Planets Navy

3. Spill the Beans

3. Spill the Beans

News

Welcome back to Spill the Beans. One question, the whole team answers – every Thursday.

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Feature

In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.

Post Mortem: Mr.Hack Jack: Robot Detective

Post Mortem: Mr.Hack Jack: Robot Detective

News

We recently released our VR game Mr.Hack Jack: Robot Detective and it's a good time to look at what went right and want went wrong during the project's...

Overstep lore #01 – The Peregrine

Overstep lore #01 – The Peregrine

News

Welcome to the first entry in our new series on lore! To kick things off, what better place to start than where it all began – let’s take a look at...

Game Design Updates #01 Career System

Game Design Updates #01 Career System

News

Making video games is so much about constant iteration. Plan, prototype, test, plan again. It’s an eternal loop of over-caffeinated game designers and...

Navigating Minigames

Navigating Minigames

News

In which navigation-work continues; the navigation-system should now be more responsive; navigation-speed can be set via the options-menu; disabled UI-controls...

Overstep will be 3 versus 3!

Overstep will be 3 versus 3!

News

A question we often ask ourselves is ‘How can we make Overstep better?

New update on projects and the future!

New update on projects and the future!

News

This is an update on what is coming in the future.

How we ditched Diffuse maps in our VR game Mr.Hack Jack

How we ditched Diffuse maps in our VR game Mr.Hack Jack

News

How we shifted our texturing approach to better suit the constraints of low spec VR devices and to speed up our production process and craft Mr.Hack Jack...

Some things of Gold Express

Some things of Gold Express

News

About character design and Voxel Skinning, expression performance...

Designing a cross platform VR game in Mr.Hack Jack

Designing a cross platform VR game in Mr.Hack Jack

News

Sharing some game design takeaways from cross-platform VR game Mr.Hack Jack: Robot Detective.

[Rev-Share] Game + Level Designer Wanted

[Rev-Share] Game + Level Designer Wanted

Job

<p>Hello,</p> <p>We are Enigmatic Studios, a start-up studio based in Hampshire, England but with 17 team members around the globe. We strive to provide...

Skyguard is live!

Skyguard is live!

News

New mode is live with so many other updates and improvements. Also opening up a discord!

The early design of Tamashii & Comfortable coordinated management

The early design of Tamashii & Comfortable coordinated management

News

Some experience about character design and project management.

The early character design of Hunter -- Warden N99X (tentative name)

The early character design of Hunter -- Warden N99X (tentative name)

News

About the early character design of Hunter -- Warden N99X (tentative name).

Breakdown or Bliss? Coupling progression with psychology in Founders' Fortune

Breakdown or Bliss? Coupling progression with psychology in Founders' Fortune

News

Highscores and growing numbers are standard motivators in many games. But how can you make something like 'happiness' a worthwhile goal in a base builder?...

A first look at the strategies and play styles in Causa.

A first look at the strategies and play styles in Causa.

News

In this new entry in our Dev Blog, we share a first look into the game system and strategies in our in-development collectible card game Causa, Voices...

Farming is super important to sustain a settlement - This is how you do it in Founders' Fortune

Farming is super important to sustain a settlement - This is how you do it in Founders' Fortune

News

Why is Farming one of the most important features in Base Building Games and how do you make it fun? Recently, Founders' Fortune received a free Farming...

New beta - Skyguard!

New beta - Skyguard!

News

We're back with a brand new tower defense game! New Skyguard beta and the latest updates to Sentinels.

How emojis help us understand our decisions

How emojis help us understand our decisions

News

How we keep an archive of decision-making within the design documentation with the help of a few simple icons.

Game Designer UE4

Game Designer UE4

Job

At @[Cold Furnace Studios](groups:cold-furnace-studios:24283) we are looking for a Game Designer to add to our design team! ** Positions are [Profit Share...

Using a cellular automaton in video games

Using a cellular automaton in video games

News

An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...

Weekly Recap #1: Lore, Concept Art and Game Design

Weekly Recap #1: Lore, Concept Art and Game Design

News

While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...

General Update

General Update

News

Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some...

Assembly line – development log #158

Assembly line – development log #158

News

After months of working towards the next release on different fronts, the team is finally piecing it all together: game design, technical implementation...

Unum highlight!

Unum highlight!

Feature

Though mostly a mid-range fighter, Unum's range actually varies from short to extreme when his skills are used to their fullest extent.

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