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Tag "game design"  (0 - 30 of 123)
Gamedec Game Mechanics: Character Creation

Gamedec Game Mechanics: Character Creation

News

Take a quick look at the character creation and how you can evolve the character during your Gamedec playthrough.

Characters and backgrounds

Characters and backgrounds

News

Last week the gameplay has been developed (Playmaker on Unity). But, now it's time to see the art moving. Here are some animations, characters, assets...

About Restore: a free short exploration game

About Restore: a free short exploration game

News

In this article I write about how I could make a game in just 2 and half weeks. Originally published on itch.io.

Raji: An Ancient Epic February Update

Raji: An Ancient Epic February Update

News

What has February been like for the Raji team? Let's find out with this progress report!

Unhiding the Hidden

Unhiding the Hidden

News

In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer...

The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Tutorial

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

Designing enemies on a budget

Designing enemies on a budget

Feature

How to design enemies when your art budget is already depleted by reusing existing assets.

Level Design in Raji: An Ancient Epic

Level Design in Raji: An Ancient Epic

News

Join us as we look at how we use blockouts to design levels in our game!

Memes and references in Shopping Day

Memes and references in Shopping Day

News

When we design games we need to think about what people will go to play our game and design the game according to this question.

We're so close! New Frenzy and 50% off

We're so close! New Frenzy and 50% off

News

Adding new abilities to give your towers steroids. And a sale! Game has approx. 1383% more content than when we started, so we're going to raise the price...

Shopping Day: The main character design

Shopping Day: The main character design

News

The character design process can be really complicate and is one of the most important elements of game design in a conceptual meaning.

Some points-of-view on mature contents and business practice

Some points-of-view on mature contents and business practice

Feature

Should our future games contain erotic, mature content, and how far should we go? What are the wiser business practice on this matter for indie developers...

Resource management

Resource management

News

Gathering and exploiting resources are, as with any management game, fundamental mechanics on which are piled countless other gameplay layers. You will...

Village Building Game Founders' Fortune gets  Diplomacy Update

Village Building Game Founders' Fortune gets Diplomacy Update

News

Are you going to go the path of peace or the way of war? The new Diplomacy Update even lets you befriend the goblins. If you agree to pay their tributes...

Testing our game concept IRL

Testing our game concept IRL

News

Last summer, we gather 50 people to participate in a live action role playing game. During one day, we asked them to play as space engineers involved...

Building a Village, 6/29/2019 - Making of Monsters

Building a Village, 6/29/2019 - Making of Monsters

News

A long-form discussion of the design behind the many monsters you can meet and befriend in Village Monsters.

Implementing Time Rewind - And Tearing It Out

Implementing Time Rewind - And Tearing It Out

News

Find out how I implemented time rewind in my game, and why I chose to let it go.

Overstep lore #02 – Leonis Gateway

Overstep lore #02 – Leonis Gateway

News

Private Logs of Captain Esther Beaufort, Galactic Syndicate of Planets Navy

3. Spill the Beans

3. Spill the Beans

News

Welcome back to Spill the Beans. One question, the whole team answers – every Thursday.

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Feature

In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.

Post Mortem: Mr.Hack Jack: Robot Detective

Post Mortem: Mr.Hack Jack: Robot Detective

News

We recently released our VR game Mr.Hack Jack: Robot Detective and it's a good time to look at what went right and want went wrong during the project's...

Overstep lore #01 – The Peregrine

Overstep lore #01 – The Peregrine

News

Welcome to the first entry in our new series on lore! To kick things off, what better place to start than where it all began – let’s take a look at...

Game Design Updates #01 Career System

Game Design Updates #01 Career System

News

Making video games is so much about constant iteration. Plan, prototype, test, plan again. It’s an eternal loop of over-caffeinated game designers and...

Navigating Minigames

Navigating Minigames

News

In which navigation-work continues; the navigation-system should now be more responsive; navigation-speed can be set via the options-menu; disabled UI-controls...

Overstep will be 3 versus 3!

Overstep will be 3 versus 3!

News

A question we often ask ourselves is ‘How can we make Overstep better?

New update on projects and the future!

New update on projects and the future!

News

This is an update on what is coming in the future.

How we ditched Diffuse maps in our VR game Mr.Hack Jack

How we ditched Diffuse maps in our VR game Mr.Hack Jack

News

How we shifted our texturing approach to better suit the constraints of low spec VR devices and to speed up our production process and craft Mr.Hack Jack...

Some things of Gold Express

Some things of Gold Express

News

About character design and Voxel Skinning, expression performance...

Designing a cross platform VR game in Mr.Hack Jack

Designing a cross platform VR game in Mr.Hack Jack

News

Sharing some game design takeaways from cross-platform VR game Mr.Hack Jack: Robot Detective.

[Rev-Share] Game + Level Designer Wanted

[Rev-Share] Game + Level Designer Wanted

Job

<p>Hello,</p> <p>We are Enigmatic Studios, a start-up studio based in Hampshire, England but with 17 team members around the globe. We strive to provide...

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