As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...
Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem...
Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...
Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...
I'm an 8th grader in my last year of middle school, and I'm so excited to start developing and sharing my journey on my new ping pong game. Check out...
We get a bug, you get a bug, everyone gets some bugs! Just a short funny dev diary.
Introducing three new level together with their map tiles:)
Small article about how the changing story affects the player character and level environment.
Hi! this is a graphics diary about the shop UI development process.
Hi! We've added some new city upgrades to the shop. And there's also an introduction of our shopkeeper!
It has been a very long time since I have posted anything relating to Ak2. But here is some news!
This article takes a technical deep dive into the player systems of the game Abacus AI. The focus is on the unique features of the player's health, temperature...
Hi! We up-scaled our throne room in the first level to be more majestic. Come take a look :)
What are the key factors that must be considered in preparation for every modelling project? What things are easily forgotten? Why are they so important?...
Hi :) We've finished the skill-tree design for map upgrades, come take a look!
Want to know why we recommend using custom assets over asset packs in game development? Find out in this blog post.
Hi everybody! as you can see i made some changes to my game in order to improve the game experience.I've received some feedbacks for players and they...
What's new? Steady progress in our game. Aaaand - some cute sheep!
It's design day! Let's talk puzzles, progression, level design and more!
Presentation of two level environments - red and yellow. Pictures, videos.
Making Freedom was a way for me to refine my programming skills and see how well I can make a game on my own. Freedom has evolved from the custom loading...
Hi everyone, for this post we want to show you some sketches of the level design for the game.
During our internal playtests we've found that the readability of the game is lacking, to say the least. Players need a lot of information, and previously...
Do you think Level Design is easy? Think Again! Having a memorable, engaging and intuitive level design takes a lot of practice, experience and the right...
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to help people learn through play.
In with the new. let's take it easy this week. We showed level design progress of the office before, let's do the same with the city.
Today we're gonna talk about some of the new animations we made for helena.
Let's talk about screen transitions. Helena could do with some new cutscenes.
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