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Tag "Game Design"  (0 - 30 of 191)
Exploring the Artistic Journey of Gloomy Juncture | Behind-the-Scenes

Exploring the Artistic Journey of Gloomy Juncture | Behind-the-Scenes

Feature

What makes this journey so time-consuming? Gloomy Juncture is a first person 3D game where every single asset is meticulously hand-drawn by me.

❤️Charity Sale, 👁️NEW Stealth Features, 🔴Dev Streams!

❤️Charity Sale, 👁️NEW Stealth Features, 🔴Dev Streams!

News

Here we’ll be talking about NEW STEALTH FEATURES, as well as a lil CHARITY EVENT we’re running, and about our TWITCH DEV STREAMS! :D

Blade Prince Academy—Making the Academy into a Hub

Blade Prince Academy—Making the Academy into a Hub

News

Learn more about the Academy and its features in this devblog!

Blade Prince Academy—Making Sectors 1 and 2

Blade Prince Academy—Making Sectors 1 and 2

News

Learn more about how we made the environments for the first two sectors of the game!

Blade Prince Academy—Making Sectors 1 & 2

Blade Prince Academy—Making Sectors 1 & 2

News

Learn more about how we made the environments for the first two sectors of the game!

Programmer Consultant Needed

Programmer Consultant Needed

Job

<p>We are looking for a passionate and experienced <strong>Programming Consultant </strong>to join our team. This is a volunteer position at first, but...

Game Design Consultant

Game Design Consultant

Job

<p>We are looking for a passionate and experienced <strong>Game Design Consultant </strong>to join our team. This is a volunteer position at first, but...

Great Houses of Calderia—Military: The art of war and feudalism

Great Houses of Calderia—Military: The art of war and feudalism

News

War is a significant part of Calderian politics. Discover how it works in Great Houses of Calderia!

5 Simple Ways Art Direction Instantly Supercharges your Game Development

5 Simple Ways Art Direction Instantly Supercharges your Game Development

Feature

Art direction in game development is a hidden hero, shaping visuals, immersion, storytelling, and branding. It guides player focus and maintains congruence...

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning

Tutorial

As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...

Lumbercamps were too OP in my roguelike city builder! So here's my fix! :)

Lumbercamps were too OP in my roguelike city builder! So here's my fix! :)

Feature

Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem...

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

News

Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

My 2nd devlog is out! Come see how I model a brand-new player and rig it!

News

Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...

My new ping pong game, Paddle Battle, development journey is now released on Youtube - The first dev

My new ping pong game, Paddle Battle, development journey is now released on Youtube - The first dev

News

I'm an 8th grader in my last year of middle school, and I'm so excited to start developing and sharing my journey on my new ping pong game. Check out...

(#57 Dev Diary) Unskirted

(#57 Dev Diary) Unskirted

News

We get a bug, you get a bug, everyone gets some bugs! Just a short funny dev diary.

(#55 Dev Diary) New adventures await!

(#55 Dev Diary) New adventures await!

News

Introducing three new level together with their map tiles:)

(#54 Dev Diary) Armed to the teeth

(#54 Dev Diary) Armed to the teeth

News

Small article about how the changing story affects the player character and level environment.

(#53 Dev Diary) Elfscape's elegant emporium

(#53 Dev Diary) Elfscape's elegant emporium

News

Hi! this is a graphics diary about the shop UI development process.

(#52 Dev Diary) The keeper of the shop

(#52 Dev Diary) The keeper of the shop

News

Hi! We've added some new city upgrades to the shop. And there's also an introduction of our shopkeeper!

Assault Knights 2 Back in Development!

Assault Knights 2 Back in Development!

News

It has been a very long time since I have posted anything relating to Ak2. But here is some news!

Abacus AI: An In-Depth Look at the Game's Advanced Player Systems

Abacus AI: An In-Depth Look at the Game's Advanced Player Systems

News

This article takes a technical deep dive into the player systems of the game Abacus AI. The focus is on the unique features of the player's health, temperature...

(#51 Dev Diary) Throne room rumble

(#51 Dev Diary) Throne room rumble

News

Hi! We up-scaled our throne room in the first level to be more majestic. Come take a look :)

Unreal Engine Blueprint Developer

Unreal Engine Blueprint Developer

Job

<p><strong>MIAMI AVALON</strong><span style="font-weight: 400;"> are looking for someone with experience in game development to work with our team!</span></p>...

Things to remember when translating 2D concepts into 3D models

Things to remember when translating 2D concepts into 3D models

News

What are the key factors that must be considered in preparation for every modelling project? What things are easily forgotten? Why are they so important?...

(#49 Dev Diary) Behind blue eyes

(#49 Dev Diary) Behind blue eyes

News

Small graphics update with some in-game screenshots:)

(#48 Dev Diary) Tree journey

(#48 Dev Diary) Tree journey

News

Hi :) We've finished the skill-tree design for map upgrades, come take a look!

Benefits Of Creating Assets From Scratch

Benefits Of Creating Assets From Scratch

News

Want to know why we recommend using custom assets over asset packs in game development? Find out in this blog post.

Some changes for RUCK

Some changes for RUCK

News

Hi everybody! as you can see i made some changes to my game in order to improve the game experience.I've received some feedbacks for players and they...

(#43 Dev Diary) Glowing shroomy sheep

(#43 Dev Diary) Glowing shroomy sheep

News

What's new? Steady progress in our game. Aaaand - some cute sheep!

Weekly Devlog 12: Lets talk Design!

Weekly Devlog 12: Lets talk Design!

News

It's design day! Let's talk puzzles, progression, level design and more!

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