The heroic protectors known as Sentinels have been called back into action! This isn't your typical tower defense - Not only will you build turrets and other defenses, you'll be jumping into first person mode and taking bad guys down yourself!
Using the unique skills of Sam, Kat, and Frank, you'll lay waste to the seemingly endless horde. Deploy powerful automated towers, upgrade them to devastating Elite towers, and watch the mayhem. When that doesn’t quite cut it, jump into FPS mode and activate the mobile gun platform - you'll become a deadly projectile as you move between structures, smashing any enemy that dares cross your path. To round out your lethal arsenal, place manually activated structures and rain down meteors and acid attacks. With an ever-expanding roster of levels, face off against 5 powerful enemy commanders, each with their own unique powers and buffs. From stealth to speed to heavy armor, you'll find yourself challenged every step of the way.
Ever been really, really mad at a creep that snuck past your defenses? As in, wanna smash-it-into-a-building mad? We hear you. With the mobile gun platform, you can do just that. When in FPS mode, press spacebar at any time to launch forward and throw creeps into buildings, walls, and even each other. Besides masquerading as a battering ram, you can use the platform to move to any structure on the map, booping creeps out of the way as you go. You can also activate meteor storms, cold snaps, and commander specials without ever leaving the comfort of your cockpit.
These creeps really want to destroy the world, and they do *not* appreciate your interference. They'll try everything they can do to sneak past your defenses, strengthen themselves against your attacks, or even attack you directly. Commanders like Guise will grant her forces stealth and allow them to sneak past your automated defenses uncontested. Brick and Aegis will keep their forces stocked up on armor and shields. But beware of Angel most of all - her icy artillery will freeze everything it touches, shutting down your turrets in a flash!
As you advance in the game, more and more weapon modifiers will become available. You have your typical mods like decrease reload time, increase magazine size... but that's just the start. With advanced mods, you can start massively boosting strength of crit damage, or increase energy cost for a massive power boost. Some mods will help you against specific enemies, giving your weapons shield breaking or armor piercing abilities. The more you level up, the more mods you unlock, and even more are going to be added. The sky's the limit!
Skyguard mode is now live! Jump into a tower defense game all fleshed out with soul-eating demons and flame circles, and a couple gravity bombs thrown in for fun. You’ll unlock Skyguard mode after you reach level 5 in Sentinels (i.e. finished the tutorial) and Onslaught unlocks on level 6.
Sentinels now has three complete game modes – Sentinels, for your tower defense/FPS hybrid fix – Onslaught, for point and shooty, and Skyguard for sitting back and thinking while watching all the pretty lights. See for yourself!
Lots of QoL changes in this one - improved the UI, docking ability on launching station, not to mention all the new commander abilities. Rebalanced the store and added credits back into the field – now your score is more than just bragging rights! The higher the score, the more credits you get at the end of the match. We also added a level tracker right on the home screen, so you can see what cool rewards you're leading up to :)
Honestly, lost track of all the changes in this one. After starting skyguard, we just had a lot of fun fleshing out a true tower defense game. There are countless small tuning and balance changes made across the board; refraining from a proper patch notes in this one, as it would likely span the course of several novels. Instead, a brief breakdown of all the new goodies:
Added Skyguard mode (duh)
Single volley kill groups now add a bonus score
Multikill gives extra bonus
Adjustments to creep health levels
Added audio for Walkers spotting you (not white walkers, sadly)
Added map scroll speed option and reduced speed.
Adjustments to store pricing.
Booping enemies now only happens on charged boop.
Lowered power and attack speed of sniper weapon
Added level and upcoming level/reward on home screen
Shield now decreases in size after each successive hit
Updated graphics and particle indications on shield for when you have a quantum charge ready
Added support for bullet slowdown when they get close to player
And approximately 3 million small changes and optimizations.
We also added in a tractor beam, which you can use to either gather up magno balls and drop on your unsuspecting enemy, or use as a giant rail gun to rain hell from above!
We're focusing now on quality of life changes, updating the tutorial and help text, and tuning changes! Also naming those charming creeps and giving them a bit more personality. Onslaught VR is now in steady production again – get ready to jump into the world of Sentinels in VR, it’s gonna be awesome!
We're also opening up a discord! Still getting things up and running, but if you'd like to jump in and chat, feel free to join us :) We'll be fleshing it out over the next week or so, as well as running a contest to name enemies in game. See you there!
We're back with a brand new tower defense game! New Skyguard beta and the latest updates to Sentinels.
We've pushed our biggest update yet! Slow-motion sniping, new effects, and more await you in Sentinels - only $4.99 for the Steam Summer sale!
New update brings FPS-centric enemies and lots of new effects!
We're coming up to the 1-year anniversary of Sentinel's Early Access release - it's been a rocky road, but we're looking forward to what the future holds...
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