• Register
Post news RSS Suzerain Patch 1.0.5 Released

Warm greetings from the Torpor Games team. After some rest following the intense pre and post-launch period, the team set out on to make the first minor content patch. While it still heavily focuses on bugfixing and polishing the core experience, it does add some content for our players to enjoy!

Posted by on

Warm greetings from the Torpor Games team. After some rest following the intense pre and post-launch period, the team set out on to make the first minor content patch. While it still heavily focuses on bugfixing and polishing the core experience, it does add some content for our players to enjoy!

This patch addresses several of the concerns raised by the community and we hope it improves the overall experience for new players! We wish you all a great holiday and as always many thanks for your support.

Remember to drop a review if you liked Suzerain and you can always talk to the devs directly at our Discord and let us know about your thoughts: Discord.gg

A Morgna her coren!



[CLASSIFIED DOCUMENT - CONTAINS SPOILERS]
[FOR YOUR EYES ONLY]

1.0.5 (18/12/2020)

The changes require a new game to apply.

Features

  • Added load previous checkpoint to in-game escape menu
  • Checkpoint designations are scenes, bills and decisions


User Interface

  • Added military strength section to other country panels
  • Added four different military strength levels
  • Added allied relation type to other country panels


Balancing

  • Reduced starting economy by 1
  • Improved election calculation and added bonuses to certain actions
  • Improved conditions by adding new factors
  • Made conditions more complex
  • Added negative economic damages of canceling
  • Added new economic damages to not controlling
  • Increased the economic and public opinion damage of
  • Added late-game economic damages to having uncontrollable debt
  • Made more difficult
  • Made economic bonus checks for combined decisions more complex
  • Balanced bonuses
  • Some balancing on
  • Government budget losses for early taxes and trade choices are instantly changed
  • Balanced conditions of the old public opinion related reports
  • Made slightly less likely and slightly more likely


Dialogue

  • Added more hints about the
  • Improved the flow and addressed some loopholes
  • Added more feedback to military choices and added a final straw section to the
  • Deivid gives more consistent advice on potential dangers and mentions certain optional events
  • Iosef gives more logical advice to the player about the Rumburg situation
  • Added a heroic moment with
  • Added feedback about the to a scene
  • Small addition to Turn 02 security overview about Rumburg
  • Expanded flexibility with and
  • Added some more content to the
  • Added to the ending


Narrative

  • Added situation to the early game for feedback
  • Added situations for
  • Added new reports for election to give feedback on calculation parameters
  • Added missing reports and news for
  • Added news about the negative debt situation in turn 09
  • Added news and reports about diplomatically
  • Added more hints about the danger the military poses to the administration
  • Added updates to different military strength variations of Sordland compared to other countries
  • Improved some journal entry texts
  • Improved consistency of military-related reports
  • Fixed some misleading news and reports. Also one should not fall prey to their biased media!


Bug Fixes

  • Fixed dozens of wrong triggers on news and reports
  • Fixed several wrong situation triggers
  • Fixed condition error on Iosef advice logic
  • Fixed several wrong dialogue conditions
  • Added missing conditions to some dialogues
  • Fixed wrong Valken condition
  • Fixed dozens of typos and text errors
  • Fixed accidental time travel in Epilogue
  • Fixed jailed minister working from jail
  • Fixed missing Queen article
  • Improved keyword linking and improved the selection
  • Fixed wrong Lespia government type
  • Fixed wrong condition responses in budget meeting
  • Fixed some wrong journal entries
  • Updated the description of some decisions to make narrative sense on optional paths
  • Fixed narrative support error around minority rights
  • Improved some journal entry text
  • Fixed wrong situation variable name
  • Sordland no longer can have two active Vice Presidents
  • The Colonell won't smile without a reason
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Related Games
Suzerain
Suzerain Adventure
Related Engines
Unity
Unity Commercial
Related Groups
Fellow Traveller
Fellow Traveller Publisher with 3 members
Indie Devs
Indie Devs Hobbies & Interests with 1,674 members
Indie Gamers
Indie Gamers Hobbies & Interests with 1,513 members
Kickstarter
Kickstarter Web & Community with 37 members
Steam Greenlight
Steam Greenlight Entertainment & Press with 217 members
Torpor Games
Torpor Games Developer with 2 members
Unity Games
Unity Games Hobbies & Interests with 1,823 members