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As President Anton Rayne, lead Sordland into ruin or repair in your first term. Navigate a political drama story driven by conversations with your cabinet members and other significant figures in a country with its own complicated history. Beware or embrace corruption; shirk or uphold ideals.

  • Navigate countless intricate conversations in this 200K-word text-based branching political drama.
  • Make difficult choices on security, economy, diplomacy and more.
  • Interact with a wide array of characters with different personalities and ideologies.
  • Follow the situation in Sordland through reports and news.
  • Determine where the country will end up at the end of your four year term.



Sordland has been under the leadership of Colonel Soll for over two decades after he ended the bloody civil war. Now in 1954, Soll is gone but his political party is still in control of Sordland — until a charismatic young man, Anton Rayne, surprises everyone by rising to the top of the party and getting elected as the new President of Sordland.

The people are hungry for democratic reforms after decades under a traditionalist power. The economy is in shambles and the political landscape is shifting. Neighboring superpowers are watching closely, and there are military threats on the horizon.

Can you pull the country out of its recession? Will you meet the demands of your people for reform? The future of Sordland depends on your choices. Good luck, Mr. President.

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April Monthly Report

News

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Starting in March we began working on our key art with Brenda and the team at Fellow Traveller. Suzerain revolves around Anton Rayne and what the player will do in his shoes, so we decided to focus the main piece around the main character. First, we started with broad ideas of composition. The depth focuses and other layer concepts helped us visualise the essence of what the scene would be. In this stage we thought about contrast and how the visual would appeal to the player.



After discussing we decided to pick option D due to its stark contrast and central composition. Another element that was important for us was the Presidential Office where most of the game takes place. Brenda moved on to improve the key art by adding further detail and visual improvements. Below you can see it take shape closer to the final version.



We enjoyed where the key art was headed but certain elements were a little too much like too many windows, white curtains minimising the contrast and how much focus the flags took away from the central figure. After a last round of discussions, we moved to the final version you can see below.



We are incredibly happy with the result and hope you are too!

Another big thing that happened around the same timeframe was our Trailer which we developed with James. Our process with the trailer was different but had some similarities. Suzerain is quite the long and complicated game so expressing it in less than two minutes proved a challenge.



We worked on visual drafts with work in progress music to experiment. In this phase we discussed what to show and how the trailer would flow. A total of seven drafts were created until we finally honed down the feel of the trailer. Our focus was to show the core of the game. This meant that we needed to communicate the backstory slightly which ended up being the newspaper section in the intro giving an idea of the situation.



The focus obviously was to communicate that Anton was the President but there were other important focuses like showing the reforms, the economy, and the different opinions of characters. After improving our visuals and finalising the music we ended up with a solid trailer.



Last but not least was our big LNC demo which we spent a week or so preparing. We also recorded a gameplay video and interview video for the event which you can watch above. Our team members also had the opportunity to host a panel at the very beginning of the digital convention!

The demo reception has been incredibly positive. Torpor Games has been swarmed with positive messages and also a lot of constructive feedback on how to improve Suzerain. We took our time and read literally everything. We discuss your opinions internally and improve the game accordingly where possible. We even pushed two hotfixes throughout the event and made several improvements! All in all, our team is very satisfied by the results. Thank you for sharing your thoughts.

We will share a new lore post soon and update you on the next developments.

Enjoyed the report? Sign-up to our newsletter to get breaking news.



Still around and as excited as we are that Suzerain is happening? Share this game with your friends and head over to our Steam page to wishlist Suzerain.

Thank you and see you next time citizen, Glory to Sordland!

#gamedev #indiedev #games #gamesindustry #gaming #indiegames #steam #gamedevelopment

Digital Game Festival LudoNarraCon 2020 Now Live

Digital Game Festival LudoNarraCon 2020 Now Live

News

Watch talks from game developers and check out new demos for upcoming games as part of the free digital festival celebrating narrative video games.

Suzerain is coming Summer 2020

Suzerain is coming Summer 2020

News

Suzerain is coming Summer 2020, but the people need their president now! Step into your office and begin your term at LudoNarraCon this weekend: download...

Kingdom of Sordland

Kingdom of Sordland

News 1 comment

LudoNarraCon is two days away and it is time to brush up on your lore! Learn about how Sordland came to be in our latest article about the Kingdom that...

LNC 2020 begins next Friday!

LNC 2020 begins next Friday!

News

Hey there everyone. Next Friday is the big day, coming at you with a lot of content so get ready.

Comments
Corbul
Corbul

Sounds interesting, kinda like Tropico but with more Democracy, eh? Tracking.

Reply Good karma Bad karma+1 vote
LunarShuriken
LunarShuriken

Thumbs up!

Reply Good karma Bad karma+1 vote
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Suzerain
Platforms
Windows, Mac
Developer
Torpor Games
Publisher
Fellow Traveller
Engine
Unity
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Suzeraingame.com
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Latest tweets from @torporgames

Daeron Augustus took a look at our demo and made a neat gameplay playthrough with nuanced commentary. Make sure to… T.co

Jun 2 2020

April is behind us and what a month that has been! Our new key art, trailer and the LNC demo came out all at once!… T.co

May 12 2020

RT @AMazeFest: #wildhearts of the games world. Today's interview features @AtaSergeyNowak of Torpor Games received an honorable… T.co

May 12 2020

RT @FFaUniHan: Honestly, Suzerain by @TorporGames @FellowTravellr is the best political game I played in a long time! You don't ex… T.co

May 12 2020

RT @kelseyr713: Suzerain is definitely a game I can see myself getting really invested in! I can't even imagine how many branches t… T.co

May 1 2020

RT @FrequenzaC: In Suzerain, i giocatori si trovano a interpretare il ruolo di Andreot- cioè, del presidente di una nazione fittizi… T.co

Apr 30 2020

RT @GameSpacecom: Suzerain Asks How You Will Lead a Nation Gamespace.com T.co

Apr 30 2020

RT @maschimensch: Here's 4 other excellent #LudoNarraCon2020 demos we highly recommend checking out: 🔸 Suzerain by @TorporGames 🔸… T.co

Apr 29 2020

RT @AmyeC3: I’ll be playing the demo version of suzerain later today! Come check it out at 3pm pacific! Link in bio Youtu.be

Apr 28 2020

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