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Post news Report RSS Jan Itor Champion Showcase!

Tricked by an elaborate plan from the Machina council to get rid of him, Jan Itor suddenly found himself dazed and confused in the center the Avos arena... during a match! Glancing around, Jan noticed multiple patches of blood and guts splattered throughout the arena, so he did the only thing he knew how to do, clean. Dipping, diving, ducking, and dodging the ongoing chaos, Jan bounced from spill to spill until the Arena was spotless. Quickly becoming a crowd favorite, Jan had found a new home

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Tricked by an elaborate plan from the Machina council to get rid of him, Jan Itor suddenly found himself dazed and confused in the center the Avos arena... during a match! Glancing around, Jan noticed multiple patches of blood and guts splattered throughout the arena, so he did the only thing he knew how to do, clean. Dipping, diving, ducking, and dodging the ongoing chaos, Jan bounced from spill to spill until the Arena was spotless. Quickly becoming a crowd favorite, Jan had found a new home. However, with the arrival of new visitors to the Avos city of Koza, Jan's world was about to get a whole lot bigger.

Apologies for the audio at the end, definitely still honing my video editing skills. If you can't quite hear it, the audio is "We only have two champions left to reveal as we come closer to our Kickstarter release. We are incredibly excited as it feels we're finally getting close to the finish line, and we look forward to having you along for the ride!"

Circuits and Shields, “the Modern Player’s MOBA”, is an indie developed PC game on Unreal Engine 4. It is a new take in a world of MOBA clones and generic gameplay, taking the knowledge gained from over a decade of MOBA design and building a smarter gameplay experience. Circuits both simplifies and enhances familiar concepts like items and spells, making it a great fit for both new players and MOBA veterans alike. Players battle it out in a variety of unique arenas where no game is like the last. Circuits plans for a crowd funding campaign on Kickstarter early Q2, 2018 with eventual distribution through Steam.

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