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Website: Circuitsandshields.com

Wiki: Circuits.gamepedia.com.

Circuits and Shields is the modern gamer's MOBA. It is a new take in a world of MOBA clones and generic gameplay, taking the knowledge gained from over a decade of MOBA design and improving it in every aspect. Circuits takes familiar concepts like items or stats and both simplifies and deepens them, making it a great fit for both new players and MOBA veterans alike. Players choose from a colorful cast of champions, each with their own unique play style, and battle it out in a variety of unique arenas where no game is like the last.

The number one question always asked is "What makes us different from every other MOBA?" and the honest answer is there is no one major feature that's going to revolutionize the genre. Our goal is to make the smartest MOBA, keeping things familiar, but also utilizing 10 years of lessons learned from MOBAs to make a better game experience. Here's just a few things we've targeted:

  • Items: Forced item recipes means new players are forced to memorize an entire new shop (even MOBA veterans) and learn build paths, starting items, etc. We've fixed that by making a more guided, yet more flexible tiered approach. There's only a handful a base items and those base items are upgraded based on your choices, not forced ones.
  • Spell Levels: We've replaced boring spell levels with the "Augment Tree". A simple to use, but powerful tool that allows you to customize the way each of your champion abilities work. Because this introduces so much variety per champion, it also reduces the burden of knowledge of new players. One champion played three different ways is much easier to learn than three separate champions.
  • Gameplay: Some MOBA matches drone on in PvE simulator mode where player's are farming non-stop until one big thing happens, then it goes back to farming. To remedy this, we've introduced the idea of Favor, or "Team Gold", a shared resource that allows each team to collaborate on some major Arena-wide event, i.e. dropping a Meteor on them or summoning a massive golem to finally break the grid-lock. We've also introduced objective-based events in certain arenas, such as the Carnage Event, which teleports both teams into an ever-shrinking Arena, forcing that 5v5 team fight you've been dreaming of.
  • Varied Arenas: We fully realize we'll never be able to break into, nor do we want to, the fully defined metas of the 3 lane/towers/main base style MOBA maps, they are old at this point. We've fixed that by creating completely new game types such as Circuitball, a no-minion Arena focusing on throwing/carrying a ball into an endzone, and Siege, a round-based mode that's the Helm's Deep of MOBAs. We'll eventually have our standard 3 lane map, but we've got some really neat ideas in the works for that as well that will set us apart from the rest.
  • It's the Little Things: Lastly and most importantly, we're doing the little things correct. We've simplified several stats and formulas, you don't need to pull out a calculator to figure out how much damage you're doing. We've got some absolutely awesome champions with never before seen mechanics like projectile portals, reflectors, or even one based on weapon switching and a brand new mechanic we call an "equilibrium meter". We promise once you play Circuits and Shields, everything else will feel outdated.
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Jan Itor Champion Showcase!


Tricked by an elaborate plan from the Machina council to get rid of him, Jan Itor suddenly found himself dazed and confused in the center the Avos arena... during a match! Glancing around, Jan noticed multiple patches of blood and guts splattered throughout the arena, so he did the only thing he knew how to do, clean. Dipping, diving, ducking, and dodging the ongoing chaos, Jan bounced from spill to spill until the Arena was spotless. Quickly becoming a crowd favorite, Jan had found a new home. However, with the arrival of new visitors to the Avos city of Koza, Jan's world was about to get a whole lot bigger.

Apologies for the audio at the end, definitely still honing my video editing skills. If you can't quite hear it, the audio is "We only have two champions left to reveal as we come closer to our Kickstarter release. We are incredibly excited as it feels we're finally getting close to the finish line, and we look forward to having you along for the ride!"

Circuits and Shields, “the Modern Player’s MOBA”, is an indie developed PC game on Unreal Engine 4. It is a new take in a world of MOBA clones and generic gameplay, taking the knowledge gained from over a decade of MOBA design and building a smarter gameplay experience. Circuits both simplifies and enhances familiar concepts like items and spells, making it a great fit for both new players and MOBA veterans alike. Players battle it out in a variety of unique arenas where no game is like the last. Circuits plans for a crowd funding campaign on Kickstarter early Q2, 2018 with eventual distribution through Steam.

Ink Champion Showcase!

Ink Champion Showcase!


Happy to introduce our second champion, Ink! Ink was an artist on earth, famous for her elaborate performances where she quickly and effortlessly carved...

Updated Vexa Champion showcase video!

Updated Vexa Champion showcase video!


We received some great feedback on our last video for Vexa, so we decided to make some fundamental changes to her kit. Additionally, we provide a first...

Official Vexa Champion showcase video!

Official Vexa Champion showcase video!


Happy to reveal our first official champion showcase featuring Vexa, the Eternal Conservator. This is our first ever video so we explain a bit what Circuits...

The Path to Paradise - Circuits and Shields Main Theme

The Path to Paradise - Circuits and Shields Main Theme


Happy to announce our main music theme, "The Path to Paradise", which details the first steps into the lush utopia of the god-like Avos.

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Latest tweets from @circuitsgame

We are now live at Twitch.tv doing our first official Dev Q&A! Come get your questions answered!… T.co

Apr 28 2019

Dev Q&A livestream on Twitch.tv at 3 PM EST tomorrow (2 PM CST, Noon PST)! We've got a bunch of great… T.co

Apr 27 2019

New video! See some of our systems in action and how we're avoiding spaghetti code! Building for the Future: Syste… T.co

Mar 21 2019

New infographic done by our own community members Brett, Gurzy, and Yuuma! If you're looking for a new MOBA, come c… T.co

Mar 16 2019

By the numbers: In a little over 3 years of development, Circuits has had 445 total commits to Git. We've sent 33… T.co

Mar 13 2019

Making solid progress on our item shop! #gamedev #indiedev #indiegame #ue4 #screenshotsaturday #gamedesign #mobaT.co

Mar 9 2019

Lots of stuff going on behind the scenes so we've been a bit quiet. Sorry! In the meantime, here's an awesome edit… T.co

Mar 3 2019

We're down to 3 finalists for our item design contest. Come vote for your favorite! Goo.glT.co

Feb 3 2019

Friendly reminder that our item contest ends in 3 days! Make sure to get your submissions in! See… T.co

Jan 28 2019

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