• Register
Post news RSS Devlog #1

World building and main character's first animations.

Posted by on

World building

Here are some of the first assets we created for the game. We wanted to create a colorful and mystic world, full of life and an atmosphere that draws you to explore and play around. Unity's light engine (with Universal Render Pipeline) was a crucial technical component to achieve the looks we desired.

1f1644b9 b112 4e87 bb55 04377dcc


Forest temple screenshotsaturday


Untitled 11


Main character

We wanted to create a character that merged martial arts, mysticism and at the same time be somewhat cute. When those ideas were clear enough the design almost came up by itself. Fluidity, weight and clarity of action were our main focus while creating these animations.

hero run hero idle


hero combo 1 hero shoryuken


And here is everything put together:



Testing parallax layers - Indie DB


Comments
Toolkitz

This game is looking beautiful. Awesome job on it.

Reply Good karma Bad karma+2 votes
Shurita Author
Shurita

Thank you Toolkitz. I'm glad to see that we caught the attention of an experienced game developer =D

Reply Good karma+1 vote
Toolkitz

Oh, thank you very much. I wasn't expecting that compliment, lol.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Games
Light of Kundala
Light of Kundala Platformer
Related Engines
Unity
Unity Commercial