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World building and main character's first animations.

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World building

Here are some of the first assets we created for the game. We wanted to create a colorful and mystic world, full of life and an atmosphere that draws you to explore and play around. Unity's light engine (with Universal Render Pipeline) was a crucial technical component to achieve the looks we desired.

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Forest temple screenshotsaturday

Untitled 11

Main character

We wanted to create a character that merged martial arts, mysticism and at the same time be somewhat cute. When those ideas were clear enough the design almost came up by itself. Fluidity, weight and clarity of action were our main focus while creating these animations.

hero run hero idle

hero combo 1 hero shoryuken

And here is everything put together:

Testing parallax layers - Indie DB

Toolkitz - - 116 comments

This game is looking beautiful. Awesome job on it.

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Shurita Author
Shurita - - 11 comments

Thank you Toolkitz. I'm glad to see that we caught the attention of an experienced game developer =D

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Toolkitz - - 116 comments

Oh, thank you very much. I wasn't expecting that compliment, lol.

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