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Light of Kundala is an action adventure platformer that features an interconnected map gated by your acquired abilities and understanding of the world and its mechanics. Tight controls help you navigate through a mystic land full of enemies, traps, temples and a beautiful scenery. We aim to achieve a subtle blend between Super Metroid and Megaman X while also including a modern game design approach. If you want to follow our development at a closer look be sure to follow us at Twitter @shurita

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Devlog #1

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World building

Here are some of the first assets we created for the game. We wanted to create a colorful and mystic world, full of life and an atmosphere that draws you to explore and play around. Unity's light engine (with Universal Render Pipeline) was a crucial technical component to achieve the looks we desired.

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Forest temple screenshotsaturday

Untitled 11

Main character

We wanted to create a character that merged martial arts, mysticism and at the same time be somewhat cute. When those ideas were clear enough the design almost came up by itself. Fluidity, weight and clarity of action were our main focus while creating these animations.

hero run hero idle

hero combo 1 hero shoryuken

And here is everything put together:

Testing parallax layers - Indie DB


You're not dead! That's cool.

Say, are you ever gonna update Tree Of Kybal?

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