<p>We are Data7, a small group of artists and game developers from around the world making the games we love to play, We are currently looking for a storyboard...
What are the key factors that must be considered in preparation for every modelling project? What things are easily forgotten? Why are they so important?...
<p>We are Data7, a small group of game developers and artists from around the world making the games we love to play! we are currently recruiting for...
Want to know why we recommend using custom assets over asset packs in game development? Find out in this blog post.
MLC are a London-based art and animation outsourcing studio with a network of flexible, trusted freelance artists all over the world. We cover the entire...
<p>We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves.</p> <p>We...
<p>We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves.</p> <p>We...
Design sketches and documents related to the game before digital work
A peek into what we've worked on so far! In this devlog, we will look over all the concepts, assets, and programming done so far for Realis.
In this article you will get to know our studies on the prison guards and prisoners. We search for references for the clothes of this time (Estado Novo...
It feels like it has been a while since our latest Under The Hood blog episode.
A new update on our project! we've started working on the 3D model of our main character.
Our latest update introduces our new name, significant level design progress, and character refreshes.
Another very quick update on our main character's concept art.
Today, we want to share with you some sneak peeks into our character's concept art.
We promised to show some sneak peeks behind the scenes, and we've come to deliver. Today we're here to show concept art and the progress on the dragon...
This week, we bring you a quick sneak peek at the concept art we're currently developing for Liveware Glitch.
This week, we want to share with y'all our current logo for Liveware Glitch.
Hello, everyone! We are Tydwave Interactive, a small gamedev team from Portugal and we're excited to share with you our new project: Liveware Glitch.
This week I decided to show you the beginning of the creation process of a poster for the game.
Been 2 months since our last update, so now we bring the final students, and teachers visual to be in game!
In a conversation with our Creative Director, Annie, we delve into how the art team took another of our key characters from concept to realisation.
A little insight into the method we use to produce our screenshots.
An introduction to the man history knows as Alexander the Great.
This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!
Take a look at the thought process and iterative workflow that went into creating our cast of main characters, the Orb Warriors, from concept to finished...
This week I decided to show you a bit of my development process of work, on the gameplay trailer storyboard!
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