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Tag "concept art"  (0 - 30 of 119)
Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

News

A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Concept Art for Saurotopia

Concept Art for Saurotopia

News

Here is the first concept art we created for our project Saurotopia. It shows the first scene where the player enters the unknown world of Saurotopia...

Ingenious Studios

Ingenious Studios

Company

Ingenious is a full-cycle game development studio with a core strength in Unity development and a team with a thorough understanding of gameplay and design...

Ectolibrium Devlog 18

Ectolibrium Devlog 18

News

A preview of Ectolibrium's intro video, and final scene.

More New HammerHelm Monster Concepts

More New HammerHelm Monster Concepts

News

With the first round of monsters completed, it's on to the next group. Six new monster concepts!

Weekly Recap #1: Lore, Concept Art and Game Design

Weekly Recap #1: Lore, Concept Art and Game Design

News

While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...

Save Points & Road Ahead

Save Points & Road Ahead

News

Dread of Laughter newest update that includes the save system and information to come in the future

Ectolibrium Creature Concepts

Ectolibrium Creature Concepts

News

A selection of creature concepts from Ectolibrium.

Patch Notes and plans forward

Patch Notes and plans forward

News

Dread of Laughter patch notes and plans on moving forward

Madness and Crystals: The Creative Process Behind Returner 77

Madness and Crystals: The Creative Process Behind Returner 77

News

“I was told I was mad for wanting to create a crystal environment on a mobile platform”- Simon Fellah is the creative director and co-founder of Fantastic...

Devlog 10

Devlog 10

News

This week I show the WIP Guardian mutation, some concept art and an internal design document in Google Sites.

We Are Live on Steam!

We Are Live on Steam!

News

Dread of Laughter, the horror indie game was released on steam.

Halloween 2018 FARSULTRA On Sale!

Halloween 2018 FARSULTRA On Sale!

News

FARSULTRA On Sale this Halloween!! 40% off!! From October 31 to November 4 on Microsoft Store.

Terraforming Earth - New Robot Designs!

Terraforming Earth - New Robot Designs!

News

We are so proud to introduce the new actuator designs of the three heroes of Terraforming Earth: Opportunity, Curiosity, and Spirit. Check out the cute...

DevBlog #02 - Concept Art

DevBlog #02 - Concept Art

News

Today we brought a little bit about the process to make the concept arts of Angon - The Grim Age.

Weekly Update #4

Weekly Update #4

News

Weekly update covering the progress of Dread of Laughter

Weekly Update #3 - Gameplay & Features Trailer and New Kickstarter Launch

Weekly Update #3 - Gameplay & Features Trailer and New Kickstarter Launch

News

Dread of Laughter weekly update covering what has been going on

Weekly Update #2

Weekly Update #2

News

Dread of Laughter weekly update. Updates on what is to come

Weekly Update #1

Weekly Update #1

News

Dread of Laughter weekly update that covers the progress and news

Looking for Programmer, Concept Artist, Character Modeller, Riggers and Animator

Looking for Programmer, Concept Artist, Character Modeller, Riggers and Animator

Job

Hi, Thanks for viewing the Ad on IndieDB. I am looking to form a studio with a small team focusing on mobile games to begin with. Move into PC gaming...

Update and status of the game

Update and status of the game

News

The status of the game is starting to look better with more improvements

New Concept Art

New Concept Art

News

New concept art for Dread of Laughter got released today.

2D Animators wanted

2D Animators wanted

Job

Hello, My name is Davis, and I am looking for 1-2 animators to join our team to make a fast paced, action-heavy 2D combat platformer. The setting is futuristic...

Colorist

Colorist

Job

Hiya. Im here to offer a position of an artist to color pre-designed characters. My concept artist had made characters, however didnt color them. Id love...

Unleash Development Blog 27

Unleash Development Blog 27

News

The TD Scenario Editor has now reached a state where we are testing it for bugs and usability, thus it will very soon be released so that our community...

Strategy Fans Attention! Come and work with us!

Strategy Fans Attention! Come and work with us!

Job

Strategy game friends beware! We are currently working on a war-economy strategy game which should go back to the origins of the genre! Our game will...

The Conception of Main Character (Bran Varidia)

The Conception of Main Character (Bran Varidia)

Feature

A walk through of the process to design to both Bran and the school uniform for Trinity Academy, why the uniform came before the character and how he...

Artwork exhibition – development log #129

Artwork exhibition – development log #129

News

With Michi gone for the week, Martin and Julian set out to exhibit the game and its latest artwork at Games/Bavaria Vernissage in Munich.

Dev Blog #3 - Weapon Synergy

Dev Blog #3 - Weapon Synergy

News

Weekly devblog for Eden Rising: Supremacy - This week detailing some of the ways gear and weaponry interact and create powerful synergy in both the open...

Dev Blog #2 - Exploring Eden

Dev Blog #2 - Exploring Eden

News

Eden Rising Dev Blog #2 - The art direction and design of an alien frontier.

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