This week I decided to show you the beginning of the creation process of a poster for the game.
A quick weekend update on our assets. Check it out!!
Been 2 months since our last update, so now we bring the final students, and teachers visual to be in game!
In a conversation with our Creative Director, Annie, we delve into how the art team took another of our key characters from concept to realisation.
A little insight into the method we use to produce our screenshots.
An introduction to the man history knows as Alexander the Great.
This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!
Take a look at the thought process and iterative workflow that went into creating our cast of main characters, the Orb Warriors, from concept to finished...
This week I decided to show you a bit of my development process of work, on the gameplay trailer storyboard!
In a conversation with our Creative Director, Annie Grudeva, we delve into how the art team took one of our key characters from concept to realisation.
Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!
This week we only have a quick update for you guys. We kept on workibg on Eleanor's model and its getting closer to its final stages.
An introduction to the woman behind the throne in Elegos, Olympias.
This week we have a lot to show you. Check out the first prototype for Laura and the first official gameplay trailer!
Hey y'all. This week we have a few asset concepts to share with you and even some in progress 3D models. Come take a look!
Get a look into the first concepts developed for Dystopia, since environment, character and weapons.
In this devlog we wanted to show the process of making the background art for our game “Anything but Dark”, where we are with that part of the project...
We've just released our second episode of our bi-weekly Devlog series for Anywhereland. Today's devlog is hosted by our art director.
Hey guys. We've began modeling our main character Eleanor Santiago. Come check out how its going.
This week we also have a lot of gifs for you about Laura's development. Check out the mechanics implemented and the UI for our menus!
Lately, we started working on our Underwater Environment. It's still in early development, but we have some concepts and ideas to share with you all.
This DevLog will show the process developed this week. Starting with some sound design and UI to the modeling of characters and textures.
This week we have a lot of content to show you. Check our news about Laura's blockout, assets, characters, shaders and UI!
This week we want to present to you the official Sea of Memories Logo. Check it out!!
Hello everyone! This week we bring the building system and some more concepts - teacher sna dcreatures!
Discover more about the mechanics and feel of the game! Also give us feedback on our magical teachers!
Back with a new update post, super excited to share some more development highlights and some awesome concept art!
In this devlog, we will give you a look into the process of the creation of the current soundtrack of "Anything but Dark".
Today we are back on Varencarres island for final touches on our boat. This logbook will show new mechanics and some bullet points developed on the last...
Learn more about the true power behind the throne of Elegos. Aether makes the world go round.
No tags were found matching the criteria specified. We suggest you try the tag list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.