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Post news Report RSS Fancy Fish Games, VIDE, and my new indie gamedev blog

For those who are curious about what I've been up to, I have some updates for you.

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Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.

Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: Davidmaletz.blogspot.com. I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.

I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!


awesome to see that youre back in action =) Im as well back since a few weeks ^^

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Good luck with Fancy Fish Games! Fingers crossed for an Aero Empire comeback someday in the future, though I understand that this is no small thing to do, and if it ever happens, will take time.

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terra0nova Author

Thanks! I definitely haven't forgotten about AE, I just want to make sure when I restart it, I'm really setup to finish it. The revised design is a start - which streamlines the game and makes it smaller without sacrificing the overall mood of the game. I'm also planning to make the game 2D, since I had trouble with modelers last time and Timmon is a great 2D artist (he designed all of the airships). How will a game played in the air (3D) work in 2D? I'll explain that when I explain the design :) .

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