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Post news RSS Dev Log #5 - Level Design and Programing Stuff

Today we are showing our first level design test and going to show a video of some mechanics made by our programmer.

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Hello World! Omada Game Studios here!

Today we bring you guys a video made by the programmer showing mechanics that he has been working on and that are still in construction.

In the video There are lots of mechanics shown and maybe not that easy to understand. One of them is the switching the colors of the tiles, which is going to be the ability that the player has to switch between day and night. The next one is the ability to move objects, in the video we see a green box that represents the player pushing a yellow box that represents the movable objects and he send it to a hole where there is a switch that releases a box that kills the enemy (the enemy is the red box).

Here is the link to the video: Youtu.be

Now about the level design, we have been discussing on which puzzles we where going to use and we came up with some ideas. Currently we are thinking about making a bigger level so it will have some updates to the level, but for now we have this one, hope you enjoy ;)

Lvl Design

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