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Post news RSS BMX The Game on 2016

Welcome to the last blog post of the year! This time we have prepared a summary video of the highlights in terms of BMX The Game development during 2016.

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As you know, this has been the year in which BMX The Game has evolved more and better. This year we have focused exclusively on the development as well as we have made a game from scratch with a new engine (Unity 5), creating a new and big city thanks to the incorporation of an eight-person development team.

None of this has been easy. It has taken a lot of effort, time and investment, but we are very satisfied with the result so far. We are developing a very large and complete game with a small team, so it has been a challenge. We thank all our supporters, backers and collaborators for their support, patience and trust.

Throughout this 2016 we have been able to show you how the city that we are creating has grown to go freely with your bike. It has also been the year in which we have created for the first time internal tools like the city builder that have allowed us to speed development.

2016 has also been a breakthrough in the animations and the creation of new characters by incorporating an animator into the dev team. We have also been in touch with the BMX industry to incorporate real parts and real bikes into the game.

Physics have been improved a lot during the last months, as we have been showing on the latest posts. With the expansion of the team, Xals has been able to focus on the physics rather than spending time on business tasks. Finally, this 2016 we have reached the goal of the 5,000 pre-sales so the versions of PS4 and Xbox One finally will see the light in 2017.

Down below you have a small summary video of everything explained. Barspin Studios wishes you a merry Christmas and a happy new year.

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