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Post news Report RSS Astrox Imperium DEVLOG 12 (1/14/18)

Lots of new pretty stuff to enjoy with the station procedural generation scripts. The exterior and interior seeds now include illuminated windows, dock ports, decals and a ton of little lights.

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In this video, I discuss what is happening behind the scenes with the main EVENT generator, and how these events effect the Astrox universe. Hopefully I will have this functioning a bit more for the next video, because I am super excited about the background event architecture. I can't wait to see it in action. I also show a bit more of the title screen with some commentary on how creating and loading games work. I started to animate some of the UI windows in preperation for the upcoming glaxaxy options panel, and the general game options panel. With this addition, creating, loading and saving games are all functional and I am one step closer to having a few testers try to break what I got so far.


If you are interested in helping me develop some of the adverts for the in station billboards, please hit me up and I will walk you through the basics of what I am looking for. Super big thanks to those who have been helping me so far... I greatly appreciate it. Anyway, stay tuned for more next weekend, and be sure to follow me on Facebook, Twitter and Instagram for sneak peaks on next weeks development.

On side note, I tried to record this fullscreen in HD, I still need to do a bit of tweaking to lose the stuttering effect, but it's getting there.

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