It started as a quick prototype inspired by FTL and Cortex Command, and it was here on IndieDB where it gained its first, supportive audience. So I kept working at it!
Here's a bunch of the cool stuff the game now contains:
Massive explosive aerial battles.
Free-form ship design where you're not limited to some fixed layout.
Giant sky squid that eat your crew, dragons, murder robots, and other monsters.
Multiplayer map conquest. (Yes!)
A tech tree.
And so on. :)
So if you've been following the game since it's early days, thanks for sticking around, and if you've just heard of it for the first time, give it a try.