Voytech Interactive, an independent video game company solely lead by one developer. My current and future project Darkest Night. A post-apocolyptic survival game set in 1865, the era of the american civil war.
Hello ! This week I have mainly been working on antagonists, but also the character, map, and the networking solution. You can really start seeing progression...
darkest night - pre-alpha v1.5 - antagonists & network architecture
Map progress and new designs, new vegetation assets, the base design around the new map is set !
darkest night - pre-alpha v1.45 map progress & new design
This week I've been working on pathfinding, spawnsystem, and the player. Implementing the pathfinding NavMesh system, random loot spawns, and other things...
darkest night - pre-alpha v1.4 pathfinding, spawnsystem, and player features
This week I've been working on the tough parts of any multiplayer game. Implementing the authorative architecture and working on the new 154 km2 map...
darkest night - pre-alpha v1.3 - multiplayer, map, and antagonists
This update includes the new character with animations, new buildings and future ones, inventory progress with more functionality, and more terrain assets(vegetation...
darkest night - pre-alpha v1.3 character animations & vegetation
This week I've been programming the basic food/water mechanic, designing a new character, and added a new weapon, the Springfield Rifle.
darkest night - pre-alpha v1.25 building/crafting, events
Finally v1.2 update is here ! New items, new animations, new buildings and weapons(WIP), and awesome inventory modifications.
darkest night - pre-alpha v1.2 - new animations, inventory modifications!
Darkest Night is going well, with a nice and basic inventory screen and a nice looking blood effect. Here's Pre-Alpha v1.15 !
darkest night - pre-alpha v1.15 - inventory & blood effect
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