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The year is 1865, the american civil war has been fought for four years. Rumors of monsters are spread across America, people started scavenging and hiding from their society in fear of the monsters. The monsters are spreading through epidemics. Your old friends have left you to protect themselfs and their families, you're on your own, your goal is to survive. You wake up, you have nothing, you have to scavenge supplies and survive the unforgiving world. Darkest Night is a first person horror survival game, coming to PC/Mac/Linux. Either play with or against other players in multiplayer, or play by yourself in singleplayer, both modes are available. Darkest Night is designed with a low poly art style, it looks great, and it has good performance for the player. Stay tuned for updates regarding the game!

Report RSS Darkest Night - Pre-Alpha v1.1

Small roadmap over the coming weeks regarding the Pre-Alpha.

Posted by on

First post regarding Darkest Night, YEAH !

So, in a lack of topics(the game is in a very early stage), I decided to write about my basic road map for the game in the next couple of weeks. It's not printed in stone, so things regarding the roadmap will change.

Week 45(this week): AI - I have been doing a simple zombie placeholder model, just to be able to create a basic AI system.
Weapon general tweaking - Will be tweaking the muzzle flash of the weapons and recoil.
Week 46: Weapon general tweaking - Continue tweaking weapons.
UI & Inventory system - Adding a inventory system with durability on items.
Week 47: Map assets - Creating more map assets, preparing for the new map.
Animations - Will be replacing old placeholder animations and will be adding hand animations.

More updates coming soon ! Development is going great.

Here's a simple placeholder model for the zombie, since I'm programming the AI right now.

AI in progress

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