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The year is 1865, the american civil war has been fought for four years. Rumors of monsters are spread across America, people started scavenging and hiding from their society in fear of the monsters. The monsters are spreading through epidemics. Your old friends have left you to protect themselfs and their families, you're on your own, your goal is to survive. You wake up, you have nothing, you have to scavenge supplies and survive the unforgiving world. Darkest Night is a first person horror survival game, coming to PC/Mac/Linux. Either play with or against other players in multiplayer, or play by yourself in singleplayer, both modes are available. Darkest Night is designed with a low poly art style, it looks great, and it has good performance for the player. Stay tuned for updates regarding the game!

Report RSS Darkest Night - Pre-Alpha v1.15 - Inventory & Blood Effect

Darkest Night is going well, with a nice and basic inventory screen and a nice looking blood effect. Here's Pre-Alpha v1.15 !

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Hey fellow gamers !

I wanted to do a small update on weekly progress regarding Darkest Night.

Here's the inventory WIP, just showing off early design:
Inventory WIP & Low Poly Blood Effect

Here's a GIF showing the blood effect on bullet impact on enemies:
Inventory WIP & Low Poly Blood Effect
The inventory is a simple function right now, you can equip items(hold them in your hand), which is efficient for a weapon or lantern to light your surroundings.
Your inventory consists of "Item Holders", these light-gray boxes you can see in the screenshots. Depending on your clothes and backpack, the quantity of these "Item Holders" change. For example, if you have a tiny backpack, you might only have 10 inventory space/slots to scavenge and store items in. However if you have a large backpack and good clothes, you might even have 30 slots. This mechanic adds more progression to the game, and its good for the player to set up goals, regarding their item storage.

In the inventory, you can right-click on any "Item Holder" and get options about what to do with that specific item. You will also be able to see the durability of each item, but durability is something I will bring up in a future update and is something I'm currently working on.
The inventory is "dynamic", and easily changeable inside programming, which means it won't pressure the server as much.

The blood effect as you may see is simple, but it does represent damage to your enemies. Since Darkest Night is designed low poly, I want everything to match along with the design, so making the blood effect look low poly was important for me.
It's not completely done, it might just be a placeholder as of now. But I will add some random elements to the effect, for example how much blood it emits depending on body part and such.

Thanks for supporting Darkest Night !

Best regards,
Andreas
Darkest Night Dev

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