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Voytech Interactive, an independent video game company solely lead by one developer. My current and future project Darkest Night. A post-apocolyptic survival game set in 1865, the era of the american civil war.

Comment History
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

Hey !

Thanks for checking out Darkest Night !
If you would like to try the game early, I suggest you participate in the open alpha in the future. It will be at no cost. Since I haven't decided on a pricing yet, the alpha is a great time trying the game out for yourself.

Best regards,
Andreas

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night - Pre-Alpha v1.4 Pathfinding, Spawnsystem, and player features

Hey NateBravender !

Thanks for recurring to watch Darkest Night's latest news. And yes, the alpha is coming closer by each day passing, and I'm super stoked for others to try it.

Best regards,
Andreas

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night - Pre-Alpha v1.3 - Multiplayer

Hey NateBravender !

Indeed it is. It will result in a lot of work from my part.
However I'm considering only having 1/4 of the map available in the open alpha, so people can give feedback.
Thanks for checking it out ! :)

/Andreas

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

Hey tamponmania !

I like the Stranded 2 graphics, in my opinion they look a bit too old school for my taste and my designs, so I decided doing it all with bright diffuse colors and low-poly models.

I haven't decided on a price yet(or free), but I will release a update about it when I know.

Best regards,
Andreas
Darkest Night dev

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

Hey tamponmania !

I acknowledge your statement. But before you've tried it, I don't agree with it. When you say "Next unturned,minecraft,dayz clone..", you might write that because of the graphics similarites in the games. The art style is called low-poly, and is used by tons and tons of indie developers. It's a great art style, but it has been seen in the survival genre before, such as Unturned and Stranded 2.

"And it's worse if it's in Unity..", you shouldn't determine a game's quality based by its engine. A lot of great games and a lot of next-gen games are developed with Unity, and Unity is by far the best option for any indie developer.

Then, if you think the game is too similar to Unturned & DayZ, you haven't yet played it. And yes, the it is in the genre survival, but it differs so much from other survival titles. Unturned and DayZ are both zombie survival games, Darkest Night is a survival game, but the core concept is much different from any of these 2 titles.

As antagonists Darkest Night has monsters, such as Vampires, Werewolfs, and other monsters. Basically the core concepts does differ, and I hope your opinion will change over time !

Best regards,
Andreas
Darkest Night dev

Good karma+2 votes
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night - Pre-Alpha v1.3 Character Animations & Vegetation

Hey cioloto68 !

I would really like it if you were a part of the open beta. Stay tuned for updates regarding the open beta, and when it's time I can also send you a private message here on IndieDB regarding the open beta.

Best regards,
Andreas
Darkest Night dev

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night - Pre-Alpha v1.3 Character Animations & Vegetation

Hey Vladiskov !

The art style is still low-poly like Unturned. However, if you look at the character, it does differ from Unturned and other low-poly titles.
I think my game looks more like Stranded 2, but I'm currently working on improving the terrain and replacing current placeholders.

Keep an eye on the future updates, graphic updates will come, but they're not my biggest priority right now.

Best regards,
Andreas
Darkest Night dev

Good karma+2 votes
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night - Pre-Alpha v1.3 Character Animations & Vegetation

Hey NateBravender !

If you would like to try the game, a open beta will soon be available. Thanks for checking out Darkest Night !

Best Regards,
Andreas
Darkest Night dev

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

Hey indies !

No update the past week, I have been busy modelling different kinds of buildings and in general objects.
I will however post this week, so stay tuned !

/Andreas

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

When I wrote "low-poly" I meant "cube graphics". Low-poly basically describes a low polygon count which Darkest Night is designed with.

Thanks for the reply, and sorry about any confusion.

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

Hey Necrogaz !

Thanks for checking out Darkest Night !
Yes, I use similar artstyle as Unturned, and its a kind of survival game, but its core gameplay and mechanics differs a lot from Unturned. Unturned itself looks incredibly similar to other titles, but right now Unturned is trending, and low-poly games are often compared to Unturned.

Darkest Nights core is more horror than most other survival games. And again, the graphics are constantly changing since it's pre-alpha fight now, and I'm aiming for a more poly look. So hopefully people can differ the titel from other survival games.

Thanks for the feedback, I appreciate it, good luck to you too !

Good karma+1 vote
VoytechInteractive
VoytechInteractive - - 12 comments @ Darkest Night

Hey dacam16 !

First off, thanks for checking out Darkest Night ! I'm aware that I'm using the same artstyle as Unturned... But my game has none of Unturned key functions. Darkest Night is set in 1865, which menas the environments are completely different from many other survival games.

Then you might think, just another zombie game ? But no, Darkest Night has its focus in monsters such as Vampires, Werewolfs, Mutants and other horror creatures.

Back to the artstyle, the screenshots you're seeing are quite out of date. I've actually been improving the artstyle to More of my own taste.

I can promise you, the end product will be nothing like Unturned or like any survival titel.

Thanks for leaving feedback, more updates regarding Darkest Night are on its way so stay tuned !

Good karma+2 votes