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centaurianmudpig
centaurianmudpig @ AotSE Custom Launcher

Not currently. But it's something that could be done.

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ One year graphic progress.

Jaw dropping stuff!

Reply Good karma+3 votes
centaurianmudpig
centaurianmudpig @ Univoyager

Looking great. Keep up the good work.

Reply Good karma+2 votes
centaurianmudpig
centaurianmudpig @ Project Aries 3D 64 (Pre-Alpha)

Thank you so much.

Reply Good karma+2 votes
centaurianmudpig
centaurianmudpig @ Project Aries 3D 64 (Pre-Alpha)

Press the E key to target the closest enemy, when the enemy is off screen a target arrow will show you the direction to turn.

The radar is the same as the one used in the Wing Commander series, which is my favourite space combat sims. I have to admit I didn't understand how it worked first time, even after reading the manual.

The inner circle represents the forward facing arc. The four quadrants are Top (12 O'clock), Right (3 O'CLock), Bottom (6 O'Clock), Left (9 O'Clock) areas of the ship. The outer ring is for behind the ship.

I did think about having different radar styles in there, specifically a 3D spherical radar and the one out of Elite: Dangerous. It may yet still happen.

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centaurianmudpig
centaurianmudpig @ Project Aries 3D 64 (Pre-Alpha)

Thanks for the feedback. Did the target direction arrow not help?

Reply Good karma+2 votes
centaurianmudpig
centaurianmudpig @ Mouse flight mode

Thanks for the feedback.

It's a good job this is a space game without much need for shadows. I'm pleased Unity have decided to put more of an effort towards bug fixing, instead of just throwing out new broken features.

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ Absolute Territory

I've uploaded the good old Excel file I used for tracking #gamedev progress before using Trello. You can download and peruse from: Dl.dropboxusercontent.com Tasks.xlsx

Right now I'm working on switching between GameObjects as an addition to the "The player is the centre of the world" article I created. Indiedb.com

So that any game object would be considered at the centre (useful if a controllable object or for cut scenes). It opens up more possibilities.

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ STAR SHIFT

Looking very pretty. The poor frame rate show in the video does hurt it's impact though.

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ The player is the centre of the world

I came back and realised how the player moves may not be what many developers would be doing, myself included, when looking at my game project code.

I made and very simple change which applies Torque to the player game object on it's local axis, rather than the world axis. (I've also included the project file). See this link for more info: Gracegracemedia.wordpress.com

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ Racing Apex

This brings back memories of the 90's arcade machines and the Dreamcast. Especially Daytona USA, minus the guns :)

Congrats on being Green Lit.

P.S. Those 5 cars look great.

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ Shallow Space

Cool, looks like a cross between Homeworld and Nexus: The Jupiter Incident. Hope this comes out sooner than later :)

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ MEUITM

Changing the LODBias to -1 for this line appears to solve this particular issue.

TEXTUREGROUP_Environment_1024=
(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

It was something touched upon here and appears to be a problem with the original base game: Bit.ly

Reply Good karma+1 vote
centaurianmudpig
centaurianmudpig @ MEUITM

I'm having a CTD issue on the citadel. Everything was fine until I went to the other side of the presidium, with the Krogan statue and heading towards the Relay statue.

I get this error, which occurs as soon as textures are loaded upon loading a savegame file:
attempting to load unused mip #0 for Textture2D
biog_apl_std_mass_replay_01_l.mass_replay_01_diff

I couldn't find any reference to this particular issue, help to get this mod running again would be greatly appreciated.

Reply Good karma+1 vote
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