An upcoming indie Space Combat Flight Simulator built around a custom 3D Engine.
Travel among the stars, explore planets and starports, trade and combat in a procedurally generated 1:1 universe with seamless planetary and interstellar flight.
Features:
-Realistic Physics: Gravity, Collisions, Atmospheric Drag, Flying Dynamics
-Planetary Orbits of the Solar System bodies calculated according to real Orbital Data
-Database with more than 100,000 stars to explore
-Planets and Stars in Real Size and Real Distance
-Planet Maps are calculated starting from real data (where available) and take advantage of procedural algorithms to create close up details.
Dear All,
Long time has passed since the last update. I apologize and would like to reassure everyone:
the project is under active development and lately is going fast!
I stopped posting updates for two main reasons:
First, I was working on critical parts of the code which involved the rendering and therefore I didn't have decent images to show.
Second, each publication requires time to manage any resulting question and discussion and often I prefer to work silently to concentrate more on the development.
I did tons of improvements in the meantime improving graphics and speed, physics, shadows cascades, terrain elements like trees, rocks, adding a very fast instances management and improving terrain definition and 3d clouds!
Within a month I should be able to release a new video including planetary depart and flyby with mountains with trees and seamless interstellar travel to an exoplanet.
After that video every basic aspect of the engine will be ready (except for sea rendering, that will be done later on) and will not require so much to have a first playable alpha... :)
Thank you all guys for your patience, see you soon for the new video!
This video shows the game engine at work on a 4.7'' smartphone. We will leave from a station in orbit on Mars to get to the surface of the planet where...
It's been one year since the last update. I know, I'm tremendously late with the roadmap but the project is still going on, nothing can stop me to realize...
In this long period of silent work I've completed a lot of points, things are becoming fun ;) and the universe is slowly coming to life. I've made a lot...
Finally I’ve released a new video that shows all the features I have worked on during the last 10 months. I improved the graphics and the procedural...
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Is it going to be available on android
Great job! I have read your tutorials on spacesimulators.net, it's very helpful for me as a 3d programming beginner. And hope you can have this project done soon!
Looks great! It reminds me of a game I love that's also in development called Rodina. Only this one isn't low poly so it excites me more! But Rodina features things such as interior customization, alternate ships (only through mods for now), and first person combat. Will your game eventually include first person gameplay and other features such as that?
Looking to see actual release. The idea is sound, the released footage is wonderful. I am looking for small devs to highlight in twitch and you seem to be on the right track. My only question is....when can we conceivably expect a playable and therefore highlightable version?
Hi, thank you! :) At the moment I can't estimate when an alpha version will be ready, I tried in the past without success, too many 3d engine issues to solve and also family and work tasks. What I can say now is that the 3d engine is working and looking good and I am currently in a phase in which I can dedicate a lot of time and energy to the project, I am also preparing a new video to show all the followers that, despite all the difficulties, I did tons of improvements during the last two years ;)
Made an account just to comment. Your game looks great, can't wait to see it released!
Thank you!!!
sounds good
no man's sky 2
Thanks!!!
Looking great. Keep up the good work.
Thank you!!!