An upcoming indie Space Combat Flight Simulator built around a custom 3D Engine.
Travel among the stars, explore planets and starports, trade and combat in a procedurally generated 1:1 universe with seamless planetary and interstellar flight.
-Realistic Physics: Gravity, Collisions, Atmospheric Drag, Flying Dynamics
-Planetary Orbits of the Solar System bodies calculated according to real Orbital Data
-Database with more than 100,000 stars to explore
-Planets and Stars in Real Size and Real Distance
-Planet Maps are calculated starting from real data (where available) and take advantage of procedural algorithms to create close up details.
Long time has passed since the last update. I apologize and would like to reassure everyone:
the project is under active development and lately is going fast!
I stopped posting updates for two main reasons:
First, I was working on critical parts of the code which involved the rendering and therefore I didn't have decent images to show.
Second, each publication requires time to manage any resulting question and discussion and often I prefer to work silently to concentrate more on the development.
I did tons of improvements in the meantime improving graphics and speed, physics, shadows cascades, terrain elements like trees, rocks, adding a very fast instances management and improving terrain definition and 3d clouds!
Within a month I should be able to release a new video including planetary depart and flyby with mountains with trees and seamless interstellar travel to an exoplanet.
After that video every basic aspect of the engine will be ready (except for sea rendering, that will be done later on) and will not require so much to have a first playable alpha... :)
Thank you all guys for your patience, see you soon for the new video!
This video shows the game engine at work on a 4.7'' smartphone. We will leave from a station in orbit on Mars to get to the surface of the planet where...
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