My name is Robin. I live in Sweden, currently studying Master of Science in Game and Software Engineering. I'm very dedicated to programming as well as composing music. You can find my music by searching for "robinerd" on spotify/youtube/iTunes ;)
Aww this is adorable!! Funny and charming, and the title combined with this picture made me laugh heartly!
Hey, haven't checked out on your project for a long time, it's great to see such a big progress! You changed the title right? This is all very inspiring :)
I totally love your style of pixel art! So charming and dark <3
I really like the feeling! Just the right shades of green, gives a lush and vivid yet soothing feeling. Nice!
Thanks for sharing your thoughts! We're really happy to hear this :) Good luck with the game!
Hey, thanks for the watch, and many thanks for the headline as well :) Keep up your great work!
Nice glow on the blue character details! And great work on the texturing :)
My first thought when reading the title was. No.
Then I watched it, and it looks surprisingly good, and makes me quite interested in the game! The only thing I would change is to leave the last screens with the call-to-action a bit longer to better catch my attention before it loops :)
We just released our first title, Way of the Knight. We made it for iOS and Android using unity, and it was really convenient! The graphics are full 3D voxel art, and it runs rather smooth, there's trailer on indieDB if you want to see.
Anyway, if anyone is interested to know more about how we improved the performance for mobile units, just tell me! I'd be happy to share some advice with fellow indies :D
I'm not sure how you do this, but if you have the level as a separate scene you can put something like this in your start screen:
Make sure you add the scene to your build settings by choosing "build settings" in the "file" menu. More details at Docs.unity3d.com
Also, if you're not sure where to put this code, it depends on what the user should do to start the game. Something simple like "press enter to start" can be done by putting following code in some update function:
Similar could be done with gui buttons.
Hope that helps!
Starting to look really promising! Good work :)
(And I'm writing in English just so that anyone here on indieDB can read it) ;)
Hey! I just saw the title "Kravall" on your news article on the first page of indieDB and recognized it as mentioned by a friend working on the same project as you, but he's in the group doing Root Force. I did this game project last year, and I wish you really good luck with this! Looks great :D
Oh also, just seeing what's going on with for example King recently gives me nightmares.. tons of business douche-baggery going on these days!
Looks awesome! Friendly advice though, just be careful with copyrights and trademarks if you ever plan to release this. As long as it's non-commercial it would usually be fine, but just think about it :) Good luck!
I really like the way you write these updates, rather immersive! Good work :)
The game is now released, and our new GUI can be seen in the trailer and screenshots. Hope you'll like it :D
Awesome! You're doing great progress, I'll look out for your future changes :) PS. I know phlogios
Love to play co-op! Just hanging out on skype while playing co-op is awesome, more games like that! Still having lots of fun with the trine games :)
Very fun indeed, seeing that there is still fresh hope for the game industry, bringing back the great innovation from back in the days, in contrast to wasting mega budgets on AAA titles.
A very important source of inspiration to me!
All of them! Love this site :)
cool! good progress as usual :)
OH MY GOSH! That update.. so much new content.. I love you guys!! I almost cried when you announced there will be no more updates, and now you finally release this. Can't even believe how you did all of this. I mean, a few bosses and I would be over happy, but you give us 100 new enemies, 4 bosses, new NPCs and lots of cool gear, and so many more things. I know I'm writing a lot in here, but I'm just almost out of my mind from the happiness! :D:D love you!
Hey, glad to hear you want to help! You can find the beta at Mjolnirgames.se
You will also find a form there which you can fill in if you want to share your feedback with us. That would be of great help!
Thanks! The GUI demonstrated so far is just prototype art for the beta and will be revamped in the final version. Stay tuned ;)
I guess I need to clarify this: I totally prefer to buy a game once instead of being dependent on microtransactions aka. pay to win. I just mean that 30% voting free doesn't mean that they want the developers to earn no money. Maybe a fraction of those 30% actually prefer micro transactions? Like students or others with poor economy. Still, I prefer to buy a game, but people differ.
There are many ways to earn money from "free". Many here might be allergic to micro-transactions, but when done in the right way it can certainly give enough income to the developers. As indie though we're highly dependent on a good reputation, so we'd better avoid an upset community and stay away from greedy pay-to-win models.
Just my 5 cent, assuming that "free" in this poll refers to buying the title/download.
You forgot some things:
Big company: Safety to know what you'll earn.
Indie: Tons of fun and freedom!
Hopefully, since I'll be a master of science in game engineering soon. Otherwise it's a waste of 5 years ;)
Edit: Not a waste, since I learnt a lot and had tons of fun, that's what it's all about!
This is just half of the song prototyped to show the concept