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My name is Robin. I live in Sweden, currently studying Master of Science in Game and Software Engineering. I'm very dedicated to programming as well as composing music. You can find my music by searching for "robinerd" on spotify/youtube/iTunes ;)

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RSS 200,000 particles using geometry shader
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Description

Stress test of my particle system. 200,000 particles, rendered with just 2 draw calls (rain not included) and expanded billboards in geometry shader.

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1280×720
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50 (1 today)
Filename
200000_Particles_-_Hellish_Fire_of_Doom.mp4
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