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Hi there! I'm Linux enthusiast and huge modding scene maniac.

RSS Reviews
9

Brigador

Game review

Brigador is a unique game.

It succesfully manages to combine elements of arcade shooting with tactical game elements in a fun, original way; a way that I haven't seen since the 90's, when the developers concidered their audience to be an adults.

You're dropped on a huge, isometric map (game's artwork and sound design are georgeous, by the way), where you are in control of a huge mech - a build of your choosing. You must to destroy some strategic targets or assasinate VIP enemies, all that while fighting defending forces, taking cover behind buildings, blowing the whole city districts into splinters and crushing tiny people under your mechanical feets.

While running and gunning is extremely fluent, your every action counts - the difference between approaching a target from that street or the other is sometimes a difference between life and death. But the game is extremely well balanced so even if you screw up after 30+ minutes of gameplay, it doesn't feel punishing - just difficult - which is a great plus.

All that said - one downside is that the game is extremely repetitive. You're doing the same missions over and over again, and short campaign doesn't help all that much. (To be completely honest, game producers are not shy about that either, so you know what you're getting into from the get go :) Thanks for being straightforward, Brigador devs :) ).

But, nevertheless, Brigador is just perfect for a session of casual destruction every once in a while. And if you're hardcore and you have a whole evening to kill, feel free to try 50+ maps long missions in which you have to survive from start to finish in order for them to count.

To sum things up: great gameplay, great artwork, great sound, great atmosphere (synth music + "futuristic corporate humour"), and great (enforced) replayability.

9

Scaffold 22

Game review

Woah, this one actually immersed me.
Writing is helluva good, storyline is quite intriguing, and I'm truly interested what will happen next.
Phillip K. ****-ish world is nothing really new, but it's very solid.
If you liked Shadowrun or E.Y.E, and you're into text-based adventures, give this one a try. It's a time eater.

Technically-wise I'm very impressed by the game's web interface. It's fast, sleek and CSS remains rock solid throughout all devices I played on so far.

Now onto the "bad" things. Note that those are based on my personal tastes and they should not feel bounding for anyone:

1) I hate the artwork. I feel it's poorly done. Reminds me of early days of NewGrounds. Such a game deserves better. I'd just LOVE to see pictures in style of Beksiński, Siudmak or Giger.

2) I find music kind of dull and distracting. I would like to hear some more down-tempo, Boards Of Canada / Carbon Based Lifeforms style, which is just perfect for a cyberpunk adventure in serious tone.

Well... That's all I had to say. Keep up the good work. And thanks for the game!

10

Quake Engine

Engine review

Concidering countless spin-offs, iterations, re-writes, branches, and most importantly the fact that it aged so damn well, one can easy say that Quake Engine is for game engines exactly that, what Unix is for operating systems. Or something like that. I'm definitely onto something here... :)

10

LÖVE

Engine review

Extremely easy to use and learn.
Very advanced and full of features.
Lua flexibility when figuring out new game combined with C speed when actually playing it.
Very helpful and forebaring community. Very alive too.
If you plan to make 2D game, this is a place where you should start. Period.